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Fix DialogOverlay potentially not expiring dialogs as soon as it should

This commit is contained in:
Dean Herbert 2021-09-23 19:19:03 +09:00
parent dcadf3b81d
commit 6b698047ab

View File

@ -49,6 +49,8 @@ namespace osu.Game.Overlays
Show();
}
public override bool IsPresent => dialogContainer.Children.Count > 0;
protected override bool BlockNonPositionalInput => true;
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)