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Commit Graph

44005 Commits

Author SHA1 Message Date
Dean Herbert
b7d8cb2371
Merge pull request #29968 from bdach/cache-for-spectate-screen
Use cache for beatmap lookups on spectate screen
2024-09-24 20:59:33 +09:00
Dean Herbert
f08134f443
Merge pull request #29966 from bdach/unsafe-deep-clone
Fix score being cloned in async method causing random errors (again)
2024-09-23 23:37:46 +09:00
Bartłomiej Dach
d6c17f6ac0
Implement "form" dropdown control 2024-09-23 14:41:39 +02:00
Bartłomiej Dach
4b349ba387
Use cache for beatmap lookups on spectate screen
@peppy noticed recently that attempting to spectate just a few users was
very likely to end up in requests very quickly being rejected with code
429 ("Too Many Requests").

I'm somewhat certain that the reason for that is that a significant
number of players is wont to retry a lot in quick succession. That means
that spectator server is going to note a lot of gameplay start and end
messages in quick succession, too. And as it turns out, every gameplay
start would end up triggering a new beatmap set fetch request:

	ccf1acce56/osu.Game/Screens/Spectate/SpectatorScreen.cs (L131-L134)
	ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L168-L172)
	ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L243-L256)

To attempt to curtail that, use the beatmap cache instead, which should
prevent these unnecessary requests from firing in the first place,
therefore reducing the chance of the client getting throttled.

This technically means that a different endpoint is used to fetch the
data (`GET /beatmaps/?ids[]=` rather than `GET
/beatmapsets/lookup?beatmap_id={id}`), but docs claim that both should
return the same data, and it looks to work fine in practice.
2024-09-23 12:15:19 +02:00
Bartłomiej Dach
881c9dfbba
Fix score being cloned in async method causing random errors (again)
Compare: https://github.com/ppy/osu/pull/24548.

I don't have a reproduction scenario (judging from the stack trace
of the crash it's likely to be nigh-impossible to concoct a reliable
one), but there is some circumstantial evidence that this might help,
namely that that previous fix above worked, and the pathway that's
failing here is similarly async to the one that pull fixed. So I'm just
gonna start with that and hope that it does the job.
2024-09-23 09:51:02 +02:00
Dean Herbert
bd8addfb5f
Merge pull request #29897 from bdach/editor/setup-screen-slider
Implement "form" slider bar control
2024-09-19 19:07:14 +09:00
Dean Herbert
ca8402d980
Make animation slightly more snappy 2024-09-19 19:06:46 +09:00
Dean Herbert
cd61aecad1
Merge pull request #29925 from nekupaw/skip-overlay-beat-synced-animation
Implement beat-synchronized animation in skip overlay
2024-09-19 18:53:45 +09:00
Dean Herbert
9376ba3262
Merge pull request #26311 from OliBomby/grids-3
Make editor flip, rotate, and scale tools revolve around the grid center
2024-09-19 18:45:39 +09:00
Dean Herbert
188a430418
Merge branch 'master' into grids-3 2024-09-19 18:21:05 +09:00
Dean Herbert
fd45644d0f
Fix skin layout editor PlayerAvatar applying corner radius weirdly after scale
Closes #29919.

I've also made this handle resizing better, so now you can have
non-square avatar displays.
2024-09-19 16:55:04 +09:00
Bartłomiej Dach
fdd94aa845
Remove pointless max
The clamp should already ensure this.
2024-09-19 09:43:50 +02:00
Neku
d0519238a3
Implement beat-synchronized animation in skip overlay 2024-09-19 09:43:45 +02:00
Bartłomiej Dach
cf9f8c7f66
Merge pull request #29916 from peppy/fix-song-select-crash-selection-after-loading
Fix occasional song select crash when entering gameplay
2024-09-18 11:44:59 +02:00
Bartłomiej Dach
d506d8a150
Implement TabbableContentContainer for slider control 2024-09-18 11:32:55 +02:00
Bartłomiej Dach
093d9ab076
Keep slider bar looking active when dragging outside of its bounds 2024-09-18 11:30:52 +02:00
Bartłomiej Dach
0bab755be3
Add missing xmldoc 2024-09-18 11:25:23 +02:00
Bartłomiej Dach
95e26e6fd8
Make slider bar instantaneous by default (and fix broken implementation) 2024-09-18 11:23:00 +02:00
Dean Herbert
ac507a3ba5
Remove unused parameter in applyActiveCriteria 2024-09-18 17:22:09 +09:00
Dean Herbert
743d509241
Also ensure filter is applied when returning to song select 2024-09-18 17:22:08 +09:00
Dean Herbert
c192a6a1d5
Fix song select crashes due to attempting to clear selection after load has already begun 2024-09-18 16:12:34 +09:00
Dean Herbert
76c5e743d7
Remove opacity from old style dropdown menus
These aren't used in many places, but we've since moved away from
opacity in UI elements like this, so let's just nuke it here for
legibility.

Addresses https://github.com/ppy/osu/discussions/29906.
2024-09-18 13:49:27 +09:00
Bartłomiej Dach
1b17231da4
Implement "form" slider bar control 2024-09-17 11:40:57 +02:00
Dean Herbert
d34e8ea69e
Update framework 2024-09-16 16:15:09 +09:00
OliBomby
30096c1c71 clean up code 2024-09-14 17:26:04 +02:00
kongehund
385eb5eed5 Rewrite GetConvexHull 2024-09-14 16:32:51 +02:00
Dean Herbert
5ea7061d5a
Merge pull request #29712 from bdach/editor/setup-screen-checkbox
Implement "form" check box control
2024-09-14 02:26:59 +09:00
Dean Herbert
562a5006ea
Change log output to only output when matches are found (in line with other methods) 2024-09-14 02:19:52 +09:00
Bartłomiej Dach
a4f6d4a300
Backpopulate missing ranked/submitted dates using new local metadata cache
People keep asking why https://github.com/ppy/osu/pull/29553 didn't fix
their databases (as stated in the PR, it didn't intend to), so this
should do it for them.
2024-09-13 16:00:49 +02:00
Bartłomiej Dach
929ea87975
Revert to checkbox on right 2024-09-13 14:53:59 +02:00
Bartłomiej Dach
652a590611
Attempt to address design concerns 2024-09-13 09:59:20 +02:00
Dean Herbert
77c3cb6504
Update framework 2024-09-12 14:38:51 +09:00
Dean Herbert
a8365202d9
Merge pull request #29841 from bdach/replay-analysis-mod-woes
Fix several issues in interactions between playfield-altering mods and the replay analysis feature
2024-09-12 13:52:09 +09:00
Bartłomiej Dach
4a39873e2a
Fix replay analysis overlay not rotating with Barrel Roll enabled
Closes https://github.com/ppy/osu/issues/29839.
2024-09-11 15:54:30 +02:00
Bartłomiej Dach
b78ef81bf1
Fix Flashlight not appearing on top of bubbles from Bubbles mod
Inadvertently regressed in 44d0dc6113.
2024-09-11 15:54:07 +02:00
Bartłomiej Dach
0e663d1801
Revert default combo counter code to pre-abstractification (and nuke eldritch abstract entity) 2024-09-11 11:44:59 +02:00
Bartłomiej Dach
f0e2b803de
Merge pull request #29766 from SchiavoAnto/29761-fix-blocked-info
Fix timing points being blocked by buttons in the editor
2024-09-08 18:37:59 +02:00
Bartłomiej Dach
7ec2e0e866
Refactor layout code to be a bit less haphazard
Visually the same, functionally much saner.
2024-09-08 16:30:09 +02:00
Bartłomiej Dach
f5c5614eef
Resolve existing colour provider instead of re-caching own one 2024-09-08 16:29:53 +02:00
Bartłomiej Dach
cefbc76490
Fix selection being dropped when changing carousel sort mode from difficulty sort
Closes https://github.com/ppy/osu/issues/29738.

This "regressed" in https://github.com/ppy/osu/pull/29639, but if I
didn't know better, I'd go as far as saying that this looks like a .NET
bug, because the fact that PR broke it looks not sane.

The TL;DR on this is that before the pull in question, the offending
`.Contains()` check that this commit modifies was called on a
`List<BeatmapSetInfo>`. The pull changed the collection type to
`BeatmapSetInfo[]`. That said, the call is a LINQ call, so all good,
right?

Not really. First off, the default overload resolution order means that
the previous code would call `List<T>.Contains()`, and not
`Enumerable.Contains<T>()`. Then again, why would that matter? In both
cases `T` is still `BeatmapSetInfo`, right? Well... about that...

It is difficult to tell for sure what precisely is happening here,
because of what looks like runtime magic. The end *symptom* is that the
old code ended up calling `Array<BeatmapSetInfo>.IndexOf()`, and the new
code ends up calling... `Array<object>.IndexOf()`.

So while yes, `BeatmapSetInfo` implements `IEquatable` and
the expectation would be that `Equals<BeatmapSetInfo>()` should be
getting called, the type elision to `object` means that we're back to
reference equality semantics, because that's what
`EqualityComparer.Default<object>` is.

A five-minute github search across dotnet/runtime yields this:

	c4792a228e/src/coreclr/vm/array.cpp (L984-L990)

Now again, if I didn't know better, I'd see that "OPTIMIZATION:"
comment, see what transpired in this scenario, and call that
optimisation invalid, because it changes semantics. But I *probably*
know that the dotnet team knows better and am probably just going to
take it for what it is, because blame on that code looks to be years
old and it's probably not a new behaviour. (I haven't tested empirically
if it is.)

Instead the fix is just to tell the `.Contains()` method to use the
correct comparer.
2024-09-08 16:06:35 +02:00
schiavoanto
2e6f17f253 Fixed wrong OverlayColourScheme 2024-09-08 16:04:10 +02:00
schiavoanto
cf23c6668c Added background color to hide beatmap background 2024-09-08 15:59:23 +02:00
Dean Herbert
4a6266efcf
Merge pull request #29714 from Crystallized21/total-participation-tooltip
Add Total Participation stat to users profile Daily Challenge Tooltip
2024-09-08 22:42:02 +09:00
Bartłomiej Dach
7f814d3106
Fix incorrect tiers being used for tooltip total participation display
Compare: 95e4561a54
2024-09-08 14:26:50 +02:00
Ianlucht
cd94d6e2bc fixed if statement format 2024-09-07 14:01:38 -06:00
Ianlucht
e6f81abc3b cleaned up whitespace 2024-09-07 13:57:12 -06:00
Ianlucht
170737b68f added DailyChallengeIntro to notification 2024-09-07 13:48:14 -06:00
Ianlucht
958bfde51d added DailyChallengeIntro to notification 2024-09-07 13:46:42 -06:00
schiavoanto
2bc6547d49 Code quality fix: added type 2024-09-07 16:23:23 +02:00
schiavoanto
32de8e9b2d Fixed ControlPointTable items being blocked by buttons 2024-09-07 16:15:00 +02:00