The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
BeatmapVerifierContext
Enables checks to make use of the difficulty level as shown in the settings UI.
IWorkingBeatmap
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes. See next commit for example.
InterpretationSection
IssueList
We'll eventually connect that bindable so that checks can access it.
VisibilitySection
Section
Similar to `Section` in the timing screen, but does not make use of checkboxes, nor specific to control points. So there's a lot of things that differ, hence new class instead of factoring that out.
IssueSettings
We'll be using this for bindables later.
load
Settings
HealthDisplay
CompositeDrawable
Add initial implementation of skin editor component list
Fix idle tracker not accounting global actions
Fix autoplay scores being submitted
Although this is not visible anywhere.
Rename test to better match tested class
Add rotation controls to editor selection box corners
Fix toolbar queuing ruleset sounds
Implement osu!-styled Markdown container
Remove now unnecessary binding logic from `HUDOverlay`
HitErrorDisplay
Update `HealthDisplay` components to use DI to attach data source
Factor out common logic of frame-based replay `AutoGenerator`
HealthProcessor
Add ability to sort by source in song select
Make adjusting volume to max feel better