Dean Herbert
78625fda7d
Improve exception when attempting to call DrawableHitObject.ClearInternal
2022-09-22 14:44:03 +09:00
O Thiago
a4e9c7711c
Fix when flashlight shrinking takes place
2022-09-18 18:59:17 -04:00
O Thiago
407b104116
Revert changes
...
This reverts commit beef3b418ad1e1ba4023a55348992f69e40fbcde.
Revert "Use linq expression for handling breaks"
This reverts commit 8464a1941bef4c47a949a1c935bdc58aa2b8791f.
Revert "renames variables to make more logical sense"
This reverts commit 3b87ecf56c0f473b7081bad10e715825becbc6b8.
Revert "Removes overhead when not combo based size"
This reverts commit ac4229e3d4654b07758617e6c274d7cde550caad.
2022-09-18 18:57:53 -04:00
O Thiago
ac4229e3d4
Removes overhead when not combo based size
2022-09-18 00:38:01 -04:00
O Thiago
3b87ecf56c
renames variables to make more logical sense
2022-09-18 00:19:40 -04:00
O Thiago
8464a1941b
Use linq expression for handling breaks
2022-09-17 23:49:23 -04:00
O Thiago
beef3b418a
Simplifies size calculation
2022-09-17 23:41:23 -04:00
Dean Herbert
c7f8f948b9
Rename CreateLegacySkinProvider
to CreateSkinTransformer
and apply to all skins
2022-09-15 20:18:10 +09:00
Dan Balasescu
96a89f4fca
Merge pull request #20319 from peppy/remove-ef-migration
...
Remove all entity framework code and migrations
2022-09-15 19:15:23 +09:00
Dean Herbert
28b15e232d
Remove all EF models
2022-09-15 16:59:36 +09:00
Dan Balasescu
e56ea58e71
Fix up xmldoc
2022-09-15 16:06:21 +09:00
Dan Balasescu
c847cc521e
Add some inline comments
2022-09-15 16:00:35 +09:00
Dan Balasescu
68e4d22898
Precondition against entryMap intead of parentMap
2022-09-15 15:43:15 +09:00
Dan Balasescu
31bc067dd1
Don't store nulls to parentMap
2022-09-15 15:38:44 +09:00
Dean Herbert
5dc0d32e42
Apply NRT to hitobject lifetime related classes
2022-09-14 15:24:20 +09:00
ekrctb
c59aa57450
Remove createLifetimeEntry
from HitObjectEntryManager
2022-09-14 15:19:33 +09:00
ekrctb
47539e2129
Add doc comments to HitObjectEntryManager
2022-09-14 15:19:05 +09:00
ekrctb
bde390828b
Manage entries of nested hit objects in HitObjectEntryManager
...
- Fix nested hit objects are leaked when parent hit object is edited or deleted
2022-09-14 15:19:05 +09:00
ekrctb
a9eba27129
Factor out pooling logic from Playfield
2022-09-14 15:19:05 +09:00
Dean Herbert
6bf6b7e125
Fix null considerations in DrawableRulesetDependencies
2022-09-13 13:13:38 +09:00
Dean Herbert
9c2b0efbc7
Merge pull request #20262 from smoogipoo/scoreprocessor-computeaccuracy
...
Add `ScoreProcessor.ComputeAccuracy()`
2022-09-13 11:55:02 +09:00
Salman Ahmed
0ca4be5e5b
Fix one more inspection
2022-09-13 03:45:31 +03:00
Salman Ahmed
69b9bae3b3
Merge branch 'master' into scoreprocessor-computeaccuracy
2022-09-13 03:09:52 +03:00
Dan Balasescu
27d4016ccb
Add ScoreProcessor.ComputeAccuracy()
2022-09-12 18:37:55 +09:00
andy840119
3d7367a842
Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
2022-09-10 11:07:23 +08:00
andy840119
e62999fb16
Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Dean Herbert
ec21ab8171
Reduce ramp mod multipliers in line with other difficulty change mods for now
...
Closes https://github.com/ppy/osu/issues/20204 .
Will require reprocessing of everything server-side.
2022-09-09 16:39:57 +09:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps
2022-09-08 23:00:36 +09:00
Dan Balasescu
9aab502adc
Merge pull request #20157 from peppy/true-gameplay-rate
...
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
2022-09-08 19:54:32 +09:00
Dean Herbert
6729bb3e1a
Change FrameStableClock
to inherit IGameplayClock
2022-09-08 18:24:18 +09:00
Dean Herbert
c6521e4c72
Rename ordering helper method
2022-09-08 17:50:27 +09:00
Dan Balasescu
b559d4ecdf
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
Acid Chicken (硫酸鶏)
267465df18
chore(osu.Game): combine Osu.Colour.{Draw,Text}ForHitResult
into OsuColour.ForHitResult
2022-09-07 23:34:46 +09:00
Acid Chicken (硫酸鶏)
54f0bb797e
refactor(osu.Game): remove nullable optouts in HitResult.cs
2022-09-07 23:32:45 +09:00
Dean Herbert
75d0deef72
Apply proposed changes to remove inheritance from MasterGameplayClockContainer
2022-09-07 17:49:05 +09:00
Dean Herbert
bc1212f4e6
Change NonGameplayAdjustments
to GameplayAdjustments
and convert TrueGameplayRate
to extension method
2022-09-06 22:26:46 +09:00
Dean Herbert
44b456e216
Use gameplay clock's TrueGameplayRate
in FrameStabilityContainer
?
2022-09-05 23:38:22 +09:00
Acid Chicken (硫酸鶏)
074d2a7a3a
chore(osu.Game): provide ordering index for HitResult
2022-09-05 02:01:44 +09:00
Acid Chicken (硫酸鶏)
5f0832ead7
refactor(osu.Game): separate OsuColour.ForHitResult
by usage
2022-09-05 01:58:57 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dean Herbert
7337d4c1aa
Merge branch 'master' into kps
2022-08-31 15:41:42 +09:00
Dan Balasescu
e3e204001e
Merge pull request #19907 from peppy/ruleset-api-versioning
...
Add ruleset API versioning
2022-08-29 18:50:01 +09:00
Dean Herbert
9b830d063f
Merge pull request #20010 from smoogipoo/scoreprocessor-no-rewrite-statistics
...
Don't include misses in failed score statistics
2022-08-29 17:07:13 +09:00
Dean Herbert
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dan Balasescu
81ac0daba8
Update xmldoc
2022-08-29 15:51:12 +09:00
Dan Balasescu
b2e80ca7f0
Don't include misses in failed score statistics
2022-08-29 15:27:19 +09:00
Dean Herbert
90b9c02ac6
Remove "internal"
identifier as unnecessary
2022-08-29 14:01:15 +09:00
Dan Balasescu
c0b13c7e1f
Refactor ScoreProcessor ComputeScore() methods
2022-08-29 13:51:10 +09:00
Dan Balasescu
91e044542d
Merge pull request #19828 from peppy/no-gameplay-clock-gameplay-offset
...
Introduce `FramedBeatmapClock` (and use in gameplay flow)
2022-08-26 20:21:34 +09:00