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mirror of https://github.com/ppy/osu.git synced 2024-09-24 02:07:29 +08:00
Commit Graph

981 Commits

Author SHA1 Message Date
Salman Ahmed
13c1b8f5a4 Fix intermittent failure in tests with restarting player instances 2023-01-15 16:06:06 +03:00
Bartłomiej Dach
a82f1a6abd
Adjust method naming and copy 2023-01-01 18:50:47 +01:00
Bartłomiej Dach
0e59b55a12
Merge branch 'master' into previewTime 2023-01-01 18:38:19 +01:00
Dean Herbert
4a7d7c6ed9 Use MaxBy in all locations that can and update inspection level to match dotnet-build 2022-12-19 16:47:10 +09:00
cdwcgt
a4d28aff6d
fix typo 2022-12-16 10:48:56 +09:00
cdwcgt
984f0b5fa9
Add test for set preview point 2022-12-16 01:35:54 +09:00
Dan Balasescu
caa0b7c290 Move score token to BeginPlaying 2022-12-12 13:59:27 +09:00
Dean Herbert
61c702c02e Add new IDependencyInjectionCandidate interface to non-drawable cached classes 2022-11-29 14:45:26 +09:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
53b03df93d Combine TriangleButton and RoundedButton classes 2022-11-24 16:26:57 +09:00
Dean Herbert
4d4f6e25ba Rename to "clone" instead of "duplicate" 2022-10-25 11:43:23 +09:00
Dean Herbert
da74690ec9 Add test coverage of clone operations 2022-10-25 11:38:58 +09:00
Dean Herbert
a7d4a74ed6
Update osu.Game/Tests/Visual/ScrollingTestContainer.cs
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-10-20 08:07:56 +09:00
Dean Herbert
d237c818f6 Fix nested objects in overlapping scrolling hit object container ruleset not using correct reference time 2022-10-18 16:15:21 +09:00
Salman Ahmed
241ecb63a1 Hide manual input manager cursor in OsuGameTestScenes
Allows checking that the cursor is actually hidden in
`TestSceneOsuGame.TestCursorHidesWhenIdle`.
2022-10-15 00:20:22 +03:00
Dan Balasescu
1811647e34 Make room requests handler handle GetBeatmapRequest 2022-09-27 20:30:41 +09:00
Salman Ahmed
8aff856c79 Fix SkinnableTestScene sizing logic potentially failing to work 2022-09-27 05:18:17 +03:00
Dean Herbert
4492a26b59
Merge branch 'master' into argon-skin 2022-09-21 13:00:16 +09:00
Dan Balasescu
8bf196d561
Merge pull request #20354 from peppy/default-skin-refactor
Rename default skin to make way for new version
2022-09-21 11:48:38 +09:00
Dean Herbert
0f7b38f4c3 Add new default skin "argon" 2022-09-19 23:16:46 +09:00
Dean Herbert
494790294a Update SkinnableTestScene to show new default skin 2022-09-19 12:38:34 +09:00
Dean Herbert
454125123d Add failing test coverage showing mod reference leak path 2022-09-19 12:18:35 +09:00
Dean Herbert
d0b8409de5 Apply more renames 2022-09-18 18:19:00 +09:00
Dean Herbert
41e69fbca6 Remove "default" prefix from naming 2022-09-18 00:15:26 +09:00
Dean Herbert
51841988bf Rename references to DefaultSkin to have Triangles suffix 2022-09-17 23:57:25 +09:00
Dean Herbert
c7f8f948b9 Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins 2022-09-15 20:18:10 +09:00
Dean Herbert
3b116a1a47 Fix mods not being set on BeginPlayingInternal 2022-09-08 13:17:27 +09:00
Dean Herbert
770c1ade2f Add test coverage of track rate adjusting during multi spectator 2022-09-07 20:00:24 +09:00
Dean Herbert
c9dec473d3 Update virtual track logic to match framework changes 2022-09-01 23:05:07 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dean Herbert
4b72e55770 Fix various test scenes not adding EditorClock to the draw hierarchy 2022-08-26 18:08:43 +09:00
Dean Herbert
106932b906 Add null check in TestPlayer's disposal code to avoid cascading test failure 2022-08-09 18:15:50 +09:00
Dan Balasescu
00bdd52cff Move to TestPlayer and add null check 2022-08-09 15:05:40 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dan Balasescu
aaa6f963bd Fix potential test failures due to Setup/SetUpSteps ordering 2022-07-29 15:27:39 +09:00
Dean Herbert
a21aee4e9c Reduce calls to LoadTrack by implicitly running on test/dummy classes 2022-07-28 18:11:40 +09:00
Dean Herbert
2b9d46d803 Remove unused RulesetStore from BeatmapManager constructor 2022-07-28 16:19:05 +09:00
Dean Herbert
ef10145d6f Rename MenuCursorContainer and clean up code 2022-07-26 14:11:52 +09:00
Salman Ahmed
840ad8fad2 Fix background beatmap processor resetting star ratings in tests 2022-07-23 11:10:59 +03:00
Salman Ahmed
728487b7fb Handle GetBeatmapSetRequest on test room requests handler
Required for `BeatmapSetOverlay` lookups to work under dummy API. Not
100% sure about it, but works for now.
2022-07-14 02:34:55 +03:00
Dean Herbert
5651eca06c Merge branch 'master' into custom-ruleset-score-import 2022-07-08 19:03:47 +09:00
Dean Herbert
13e16530a6 Revert most changes to PlayerTestScene 2022-07-08 18:45:18 +09:00
Dean Herbert
e64b2b1682 Assert that test is run headless when required 2022-07-08 15:45:01 +09:00
Dean Herbert
7ef03dd2cb Use fire-and-forget async operations on global track
This avoids any blocking overhead caused by a backlogged audio thread.
Test seem to pass so might be okay?

Note that order is still guaranteed due to the `ensureUpdateThread`
queueing system framework-side.
2022-07-07 17:15:45 +09:00
Dean Herbert
1a41d3ef20 Allow PlayerTestScene to import the beatmap it's using 2022-07-07 16:42:36 +09:00
Dan Balasescu
084a65578c Always clone messages incoming from client-side 2022-07-01 19:36:37 +09:00
Dan Balasescu
37acec1952 Isolate client's LocalUser from TestMultiplayerClient 2022-07-01 19:23:41 +09:00
Dan Balasescu
b64c0d011c Isolate client's Room from TestMultiplayerClient 2022-07-01 19:23:25 +09:00