Dean Herbert
b51db90147
Merge branch 'master' into beatmap-track-rework
2020-08-26 23:20:56 +09:00
Bartłomiej Dach
f09f882cc7
Add component for displaying simple statistics on result screen
2020-08-25 22:51:40 +02:00
Bartłomiej Dach
29b4d98aac
Show retry/fail graph when either list is present
2020-08-24 20:41:50 +02:00
Bartłomiej Dach
cc6ae8e3bd
Fix crash if only one count list is received from API
2020-08-24 20:41:31 +02:00
Dean Herbert
dca307e933
Use beatmap directly in ReadyButton
2020-08-24 13:02:39 +09:00
Dean Herbert
122265ff0e
Revert non-track usage
2020-08-22 19:47:08 +09:00
Keijia
b5b2e523ad
change switch cases
2020-08-22 12:10:31 +03:00
Keijia
0b6185cd14
add "hp" filter keyword
2020-08-22 01:09:35 +03:00
Dean Herbert
f63d1ba612
Remove stray call to LoadTrack that was forgotten
2020-08-21 18:52:53 +09:00
Dean Herbert
1edafc39ba
Fix intro welcome playing double due to missing conditional
2020-08-21 18:33:24 +09:00
Dean Herbert
a47b8222b5
Restore multiplayer to use beatmap track
2020-08-21 17:11:29 +09:00
Dean Herbert
70697cf1a0
Restore remaining editor components to use Beatmap.Track
2020-08-21 17:11:29 +09:00
Dean Herbert
3b03116179
Remove unnecessary using statement
2020-08-21 16:45:59 +09:00
Dean Herbert
0ae460fb8f
Avoid beatmap load call in IntroScreen
2020-08-21 15:50:14 +09:00
Dean Herbert
f7e4feee34
Update remaining Player components to use WorkingBeatmap again
2020-08-21 15:25:57 +09:00
Dean Herbert
0b0ff62647
Switch timeline to use track directly from beatmap again
2020-08-21 14:49:34 +09:00
Dean Herbert
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
...
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
ee9fa11d14
Use With(s => ...)
extension for better readability
2020-08-19 07:47:02 +03:00
Salman Ahmed
8f1a71c6b1
Remove counter sprite attributes for not being of any reasonable use
2020-08-19 07:44:45 +03:00
Dean Herbert
5ade1e8259
Merge branch 'master' into beatmap-track-rework
2020-08-18 13:03:49 +09:00
Dean Herbert
b969bc03e0
Add loading spinner while editor screen loads
2020-08-18 00:47:32 +09:00
Dean Herbert
93a8bc3d5a
Remove local reset method in GameplayClockContainer
2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156
Add explicit LoadTrack method
2020-08-17 15:38:16 +09:00
Dean Herbert
0c4aefb15e
Merge branch 'master' into beatmap-track-rework
2020-08-17 15:00:29 +09:00
Dean Herbert
5d433c0b05
Fix a couple of new Resharper inspections
2020-08-16 23:11:29 +09:00
Dean Herbert
a6708c4286
Rename resolved variable in MainMenu
2020-08-16 23:04:54 +09:00
Dean Herbert
71f4e753f0
Merge branch 'master' into beatmap-track-rework
2020-08-16 22:35:32 +09:00
Bartłomiej Dach
a426ff1d5b
Refactor gameplay menu overlay to fix regression
2020-08-15 14:18:50 +02:00
Dean Herbert
e465afa280
Merge branch 'master' into beatmap-track-rework
2020-08-14 20:02:43 +09:00
Dan Balasescu
b7ae70ff96
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-14 19:01:32 +09:00
Dan Balasescu
626cd4042f
Merge branch 'master' into delay-beatmap-load
2020-08-14 15:09:30 +09:00
smoogipoo
0500d82b5b
Fix playlist items sharing mod instances
2020-08-13 19:48:41 +09:00
Dean Herbert
99bea6b8e9
Add missing null check (player construction is potentially delayed now)
2020-08-13 12:52:35 +09:00
Dean Herbert
27cd9e119a
Delay beatmap load until after transition has finished
...
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.
Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
Dean Herbert
429ad783cf
Merge branch 'update-framework' into beatmap-track-rework
2020-08-12 23:35:46 +09:00
Dean Herbert
05b06e7451
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-12 22:01:04 +09:00
smoogipoo
c0031955c9
Update with further framework changes
2020-08-12 01:50:18 +09:00
smoogipoo
e47a1eb313
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
smoogipoo
eec94e1f53
Make track not-null in GameplayClockContainer/FailAnimation
2020-08-12 00:51:43 +09:00
smoogipoo
070d71ec27
More cleanups
2020-08-12 00:48:38 +09:00
smoogipoo
7d35893ecd
Make MusicController non-nullable
2020-08-11 12:40:58 +09:00
smoogipoo
c66a14e9c5
Remove beatmap from FailAnimation
2020-08-11 12:37:48 +09:00
Dean Herbert
d1b106a3b5
Include mention of old releases in error message
2020-08-11 10:59:28 +09:00
Dean Herbert
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-10 23:55:51 +09:00
Dean Herbert
1f84e54151
Improve messaging when timeshift token retrieval fails
...
Obviously not a final solution, but should better help self-compiling
(or unofficial package) users better understand why this is happening.
2020-08-10 20:16:16 +09:00
smoogipoo
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
smoogipoo
b08ebe6f81
More inspections (rider is broken)
2020-08-07 21:14:45 +09:00
smoogipoo
961c6dab54
Fix more inspections
2020-08-07 21:08:03 +09:00
smoogipoo
5002d69f69
Update inspections
2020-08-07 20:51:56 +09:00