Dean Herbert
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1b0a1dd410
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Add missing licence header
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2017-08-24 20:37:03 +09:00 |
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Dean Herbert
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a7a7e0323f
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Update autoplay and replay handling to result in actions, not keys
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2017-08-24 15:36:42 +09:00 |
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smoogipooo
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56292bd7f0
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Use constant definition.
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2017-08-23 16:54:06 +09:00 |
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smoogipooo
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42e6865493
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Flip hit objects.
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2017-08-23 16:35:30 +09:00 |
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Dean Herbert
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ea450fecf5
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Merge branch 'master' into action-key-counter
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2017-08-21 16:25:44 +09:00 |
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Dean Herbert
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16e96888ab
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Update KeyCounterCollection to support action-based buttons
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2017-08-21 12:39:22 +09:00 |
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smoogipooo
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6a7b410bc3
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Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
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2017-08-21 11:58:54 +09:00 |
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Dean Herbert
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09b5eef26e
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Fix incorrect osu! defaults
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2017-08-20 21:56:28 +09:00 |
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Dean Herbert
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aebda8b032
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Merge branch 'master' into fix-slider-tracking-outside-follow-circle
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2017-08-20 18:27:38 +09:00 |
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Shane Woolcock
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71ddbd22a1
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Convert ReceiveMouseInputAt override to lambda syntax, and make Tracking property private set
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2017-08-20 14:00:53 +09:30 |
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Shane Woolcock
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51af233d66
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Fix sliders not checking the correct cursor position once it moves out of the follow circle
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2017-08-19 12:19:37 +09:30 |
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Dean Herbert
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f829caf197
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Fix custom logic still existing in OsuInputManager
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2017-08-19 07:24:29 +09:00 |
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Dean Herbert
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a8996b8b5f
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Merge branch 'master' into fix-sliders-ignoring-actions
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2017-08-19 00:30:40 +09:00 |
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Dean Herbert
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d6249e7a63
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Add support for binding mouse buttons to actions
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2017-08-18 20:01:41 +09:00 |
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Shane Woolcock
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7e0fe6cbcb
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Fix slider tracking to use pressed actions rather than directly querying the mouse buttons
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2017-08-18 20:19:23 +09:30 |
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Shane Woolcock
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9558d2a161
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Remove unnecessary using
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2017-08-18 19:39:28 +09:30 |
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Shane Woolcock
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44feef78f1
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Simplify OsuActionInputManager property
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2017-08-18 19:32:08 +09:30 |
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Shane Woolcock
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529732ea47
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More CI fixes
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2017-08-18 16:58:01 +09:30 |
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Shane Woolcock
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90dacd9861
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Trim whitespace
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2017-08-18 16:49:10 +09:30 |
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Shane Woolcock
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9628c0b6d6
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Change spinner to check currently pressed actions rather than implementing IKeyBindingHandler
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2017-08-18 16:46:00 +09:30 |
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Shane Woolcock
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9c6ca2d159
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Add lazy weak property to DrawableOsuHitObject to find and cache the containing OsuInputManager, if it exists
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2017-08-18 16:34:01 +09:30 |
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Shane Woolcock
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f951120775
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Merge branch 'master' into fix-spinner-ignoring-actions
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2017-08-18 16:25:26 +09:30 |
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Dean Herbert
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a44ff5a2c2
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Fix regression causing global hotkeys to no longer work
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2017-08-17 17:47:44 +09:00 |
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Dan Balasescu
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f7ccc81875
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Merge branch 'master' into fix-spinner-ignoring-actions
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2017-08-17 12:33:18 +09:00 |
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Shane Woolcock
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b1abf83fee
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Change spinner action checks to switches
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2017-08-16 17:51:57 +09:30 |
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Shane Woolcock
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9448e2f192
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Remove unnecessary OnMouseDown/Up from SpinnerDisc
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2017-08-16 17:25:48 +09:30 |
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Dean Herbert
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89987229de
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Merge remote-tracking branch 'origin/is-alive' into key-config-settings
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2017-08-16 15:49:43 +09:00 |
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Shane Woolcock
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9e5deb63d1
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Fix spinner not handling left/right action bindings
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2017-08-15 16:42:26 +09:30 |
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Dean Herbert
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97ac8e1a64
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Update usages of IsAlive/IsLoaded in line with framework changes
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2017-08-15 13:57:48 +09:00 |
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Dean Herbert
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7c9d6c9c83
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Initial refactoring of key binding logic
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2017-08-14 20:19:25 +09:00 |
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Dean Herbert
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99458aab48
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Propagate framework updates
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2017-08-12 19:54:07 +09:00 |
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Dean Herbert
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48d4ed55e9
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Move a lot of code to framework
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2017-08-11 16:11:46 +09:00 |
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Dean Herbert
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798fff00b2
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Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
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2017-08-10 19:28:24 +09:00 |
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Dean Herbert
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1fe273cbc0
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Move GameplayCursor to osu! ruleset and make work with OsuActions
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2017-08-10 18:37:41 +09:00 |
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Dean Herbert
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e9a11ebc9f
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Use new population methods and implement osu! ruleset actions
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2017-08-10 18:31:12 +09:00 |
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Dean Herbert
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723e27353c
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HitRenderer -> RulesetContainer
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2017-08-09 13:28:29 +09:00 |
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Dean Herbert
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7c0e7ebcd0
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Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
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2017-08-09 13:05:52 +09:00 |
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Dean Herbert
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b88f37de45
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Add custom actions for Catch
Reworks input management for rulesets
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2017-08-09 11:50:34 +09:00 |
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smoogipooo
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cae21869d0
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Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍.
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2017-08-08 17:37:11 +09:00 |
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Huo Yaoyuan
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62b3540fd6
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Merge branch 'master' into fixes
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2017-08-04 13:49:03 +08:00 |
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Huo Yaoyuan
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eb9972581e
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Provide Autoplay mod in Ruleset.
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2017-08-04 00:25:24 +08:00 |
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Dean Herbert
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0d9ea97828
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Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
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2017-08-03 14:36:21 +09:00 |
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Dean Herbert
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fce580d717
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Reshuffle namespaces
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2017-07-26 13:22:46 +09:00 |
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Thomas Müller
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e68675f970
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Rename EasingTypes to Easing
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2017-07-22 20:53:53 +02:00 |
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Thomas Müller
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598b3f051e
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Address CI concerns and update framework
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2017-07-22 11:15:45 +02:00 |
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Thomas Müller
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0f2bcb2904
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Update framework
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2017-07-21 18:23:01 +02:00 |
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Thomas Müller
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a7dc8a892b
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Update framework
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2017-07-21 17:24:09 +02:00 |
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Thomas Müller
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440878945e
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Remove remaining usages of AddDelay
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2017-07-17 18:16:15 +03:00 |
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Thomas Müller
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546efc0181
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Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu
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2017-07-17 17:05:24 +03:00 |
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Thomas Müller
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87bcd526f3
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Get rid of raw AddDelay calls within osu.Game
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2017-07-17 16:51:21 +03:00 |
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