smoogipoo
c3ea1b26e1
Fix DT being doubled in multiplayer spectator
2021-06-08 22:51:42 +09:00
ekrctb
7df971a970
ICatcherPiece
-> ICatcherSprite
2021-06-08 22:10:13 +09:00
ekrctb
194c78f67a
Make current state bindable protected
2021-06-08 22:08:54 +09:00
ekrctb
109a366722
Use separate classes for old and new catcher legacy skin element
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- Fix catcher texture animation is reset for legacy old catcher skin
2021-06-08 21:59:09 +09:00
ekrctb
0192549d6c
Refactor catcher sprite to use skinned piece pattern
2021-06-08 21:29:41 +09:00
Dean Herbert
475788041a
Merge pull request #13337 from Pasi4K5/fix-sliders-out-of-screen
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Fix sliders sometimes being outside of the playfield with osu! random mod enabled
2021-06-08 21:18:21 +09:00
Dean Herbert
25af4dfa8a
Merge pull request #13375 from smoogipoo/fix-multi-nullref
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Fix possible nullref when exiting song select too fast
2021-06-08 20:47:40 +09:00
Dan Balasescu
5a8cde7e6f
Merge pull request #13377 from peppy/fix-lazer-replays-getting-classic
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Move legacy `ScoreInfo` to be completely based on presence of classic mod
2021-06-08 19:15:13 +09:00
Dan Balasescu
d9ac9f641a
Merge pull request #12970 from peppy/fix-skin-sample-lookup
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Fix default skin sample fallback logic existing within `PoolableSkinnableSample`
2021-06-08 19:10:04 +09:00
Samuel Cattini-Schultz
f1bef989b7
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-08 19:43:59 +10:00
smoogipoo
0b9916b266
Add parens to declare operator precedence
2021-06-08 18:39:52 +09:00
Dean Herbert
4ee7721c51
Extract first version out to constant
2021-06-08 18:38:47 +09:00
Dan Balasescu
d31e3e8f1c
Fix nullref
2021-06-08 18:23:03 +09:00
Dean Herbert
b287366c8b
Remove forgotten classic mod addition
2021-06-08 18:09:57 +09:00
Dean Herbert
061e3d7f26
Move legacy ScoreInfo
to be completely based on presence of classic mod
2021-06-08 18:00:09 +09:00
Dean Herbert
4d9fffc01b
Update score encoder version to be higher than any existing stable version
2021-06-08 17:59:43 +09:00
ekrctb
6e28c1b29a
Move default catcher sprite to its own file
2021-06-08 17:54:57 +09:00
smoogipoo
ab9290772b
Fix a similar case with online play sub-screens
2021-06-08 17:54:54 +09:00
smoogipoo
860f1aebb3
Only call OnBackButton() if the screen has finished loading
2021-06-08 17:38:12 +09:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup
2021-06-08 17:37:36 +09:00
Dan Balasescu
e5e3509c87
Merge pull request #13264 from peppy/legacy-skin-default-fallback
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Allow fallback to legacy defaults from legacy skins
2021-06-08 17:30:27 +09:00
Dan Balasescu
c0fdbfba04
Merge pull request #13374 from peppy/update-framework
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Update framework
2021-06-08 17:09:20 +09:00
smoogipoo
490ab9e96a
Fix typo
2021-06-08 17:09:03 +09:00
smoogipoo
7fa0ac6ed7
Fix possible nullref when exiting song select too fast
2021-06-08 17:03:50 +09:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback
2021-06-08 16:54:26 +09:00
Dan Balasescu
e3cb6f45f5
Merge pull request #13371 from peppy/fix-poolable-sample-disposal-skin-change
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Clean up previous sample immediately on skin source change to avoid `Play` after disposal
2021-06-08 16:52:59 +09:00
Dan Balasescu
751a5e7cf3
Merge pull request #13373 from peppy/catch-no-visibility-increase
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Don't apply visibility increase to first object in osu!catch
2021-06-08 16:39:21 +09:00
Dean Herbert
89895f6ce4
Update framework
2021-06-08 16:24:00 +09:00
Dan Balasescu
67135ce3db
Add null check
2021-06-08 16:15:17 +09:00
Dean Herbert
e388a896e8
Don't apply visibility increase to first object in osu!catch
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The goal of the visibility increase is to help in cases where timing is
an issue (by showing the approach circle etc.). This doesn't need to
apply to catch.
@smoogipoo interested as to whether you agree with this one. Visually it
looks better to me but it does change the behaviour for only osu!catch,
so I'm not 100% confident on it.
Closes #13367 .
2021-06-08 16:02:26 +09:00
Dean Herbert
e2fdc23d98
Merge branch 'fix-skin-sample-lookup' into results-screen-sfx
2021-06-08 15:20:11 +09:00
Dean Herbert
e0f568aa8f
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-06-08 15:19:52 +09:00
Dean Herbert
95852ccdf8
Merge branch 'master' into results-screen-sfx
2021-06-08 15:14:31 +09:00
Dean Herbert
f3f634e969
Clean up previous sample immediately on skin source change to avoid Play
after disposal
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This seems to be the simplest way to avoid calls to `Play` after the
underlying sample may have been disposed. As per the issue thread, a
local workaround is acceptable here.
Closes #13223 .
2021-06-08 15:05:18 +09:00
Dean Herbert
be53b521fc
Merge pull request #13370 from smoogipoo/beatmap-collections-safeguard
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Attempt to safeguard against collections database corruptions
2021-06-08 15:01:26 +09:00
smoogipoo
7341e474f1
Attempt to safeguard against collections database corruptions
2021-06-08 14:25:39 +09:00
Dean Herbert
27e3de3ea3
Add TODO about beatmap skin fallback support
2021-06-08 12:12:14 +09:00
Dean Herbert
88b87b98a8
Fix slider ball layer sources
2021-06-08 12:10:14 +09:00
Dean Herbert
06840d78cc
Remove now unused method
2021-06-08 12:06:42 +09:00
Dean Herbert
2c1f22d7ae
Refactor animation lookup to properly handle skins providing non-animated resources
2021-06-08 01:17:20 +09:00
Dean Herbert
e7e9197f03
Fix FindProvider
not correctly checking legacy default in SkinManager
2021-06-08 00:42:50 +09:00
Dean Herbert
273d66a0e0
Fix TaikoMascot
texture animation lookups
2021-06-08 00:42:34 +09:00
Dean Herbert
6d56e02ddb
Add back incorrectly reverted animation handling logic
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This reverts commit b904fa6615
.
2021-06-08 00:17:01 +09:00
Dean Herbert
c0305343bc
Fix FindProvider
incorrectly returning LegacySkinTransformer
itself
2021-06-07 23:23:44 +09:00
Dean Herbert
08701b5eab
Ensure all lookups in LegacyHealthDisplay
use the found provider
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Not actually needed to fix the remaining issue but does feel better
2021-06-07 23:23:12 +09:00
Dan Balasescu
6ebac0b462
Merge pull request #13365 from bdach/catch-colour-error-meter
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Fix colour hit error meter not working with empty hit windows
2021-06-07 21:13:30 +09:00
Bartłomiej Dach
1b4771655a
Adjust test scene to avoid cross-test interference
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* Move steps from ctor to a separate basic test.
* Wait for barrage to complete in basic test, as not doing so polluted
state of other tests.
* Reset score processor after every test.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
0531c2dcd9
Move empty window check to bar error meter
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It's not valid in the base `HitErrorMeter`, as the colour meter only
displays colour for a given judgement, so it is still valid to add new
items to it even if the hit window is 0, as misses are still possible.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
37d062c7cd
Add failing assertions to hit error meter test
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
122a624b7f
Remove bogus CatchHitWindows
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`CatchHitWindows` were a vestige from the past, and were not actually
used anywhere except for the hit error meter test, giving off an
appearance that the hit error meter was working properly.
`CatchHitObject` actually specifies empty hit windows.
2021-06-07 13:16:07 +02:00