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Merge pull request #13365 from bdach/catch-colour-error-meter
Fix colour hit error meter not working with empty hit windows
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commit
6ebac0b462
@ -1,22 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Scoring
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{
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public class CatchHitWindows : HitWindows
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{
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public override bool IsHitResultAllowed(HitResult result)
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{
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switch (result)
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{
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case HitResult.Great:
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case HitResult.Miss:
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return true;
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}
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return false;
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}
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}
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}
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@ -4,14 +4,15 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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@ -29,15 +30,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneHitErrorMeter : OsuTestScene
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{
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[Cached(typeof(ScoreProcessor))]
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private TestScoreProcessor scoreProcessor = new TestScoreProcessor();
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[Cached(typeof(DrawableRuleset))]
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private TestDrawableRuleset drawableRuleset = new TestDrawableRuleset();
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public TestSceneHitErrorMeter()
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[SetUpSteps]
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public void SetUp()
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{
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recreateDisplay(new OsuHitWindows(), 5);
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AddStep("reset score processor", () => scoreProcessor.Reset());
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}
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[Test]
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public void TestBasic()
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{
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AddStep("create display", () => recreateDisplay(new OsuHitWindows(), 5));
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AddRepeatStep("New random judgement", () => newJudgement(), 40);
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@ -45,12 +53,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddRepeatStep("New max positive", () => newJudgement(drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);
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AddStep("New fixed judgement (50ms)", () => newJudgement(50));
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ScheduledDelegate del = null;
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AddStep("Judgement barrage", () =>
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{
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int runCount = 0;
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ScheduledDelegate del = null;
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del = Scheduler.AddDelayed(() =>
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{
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newJudgement(runCount++ / 10f);
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@ -60,6 +67,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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del?.Cancel();
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}, 10, true);
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});
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AddUntilStep("wait for barrage", () => del.Cancelled);
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}
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[Test]
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@ -84,10 +92,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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[Test]
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public void TestCatch()
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public void TestEmpty()
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{
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AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
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AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
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AddStep("empty windows", () => recreateDisplay(HitWindows.Empty, 5));
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AddStep("hit", () => newJudgement());
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AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
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AddAssert("circle added", () =>
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this.ChildrenOfType<ColourHitErrorMeter>().All(
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meter => meter.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Count() == 1));
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AddStep("miss", () => newJudgement(50, HitResult.Miss));
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AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
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AddAssert("circle added", () =>
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this.ChildrenOfType<ColourHitErrorMeter>().All(
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meter => meter.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Count() == 2));
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}
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private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
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@ -154,12 +173,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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}
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private void newJudgement(double offset = 0)
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private void newJudgement(double offset = 0, HitResult result = HitResult.Perfect)
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{
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scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement())
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{
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TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
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Type = HitResult.Perfect,
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Type = result,
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});
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}
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@ -199,5 +218,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override void CancelResume() => throw new NotImplementedException();
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}
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private class TestScoreProcessor : ScoreProcessor
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{
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public void Reset() => base.Reset(false);
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}
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}
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}
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@ -214,7 +214,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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protected override void OnNewJudgement(JudgementResult judgement)
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{
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if (!judgement.IsHit)
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if (!judgement.IsHit || judgement.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0)
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return;
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if (judgementsContainer.Count > max_concurrent_judgements)
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@ -244,7 +244,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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private float getRelativeJudgementPosition(double value) => Math.Clamp((float)((value / maxHitWindow) + 1) / 2, 0, 1);
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private class JudgementLine : CompositeDrawable
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internal class JudgementLine : CompositeDrawable
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{
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private const int judgement_fade_duration = 5000;
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@ -53,7 +53,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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}
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}
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private class HitErrorCircle : Container
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internal class HitErrorCircle : Container
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{
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public bool IsRemoved { get; private set; }
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@ -32,15 +32,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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base.LoadComplete();
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processor.NewJudgement += onNewJudgement;
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}
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private void onNewJudgement(JudgementResult result)
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{
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if (result.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0)
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return;
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OnNewJudgement(result);
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processor.NewJudgement += OnNewJudgement;
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}
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protected abstract void OnNewJudgement(JudgementResult judgement);
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@ -74,7 +66,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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base.Dispose(isDisposing);
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if (processor != null)
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processor.NewJudgement -= onNewJudgement;
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processor.NewJudgement -= OnNewJudgement;
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}
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}
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}
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