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Merge pull request #13373 from peppy/catch-no-visibility-increase
Don't apply visibility increase to first object in osu!catch
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commit
751a5e7cf3
@ -4,10 +4,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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@ -21,12 +19,6 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneCatchModHidden : ModTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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LocalConfig.SetValue(OsuSetting.IncreaseFirstObjectVisibility, false);
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}
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[Test]
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public void TestJuiceStream()
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{
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@ -29,8 +29,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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}
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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}
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=> ApplyNormalVisibilityState(hitObject, state);
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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