Dean Herbert
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2783f49267
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Fix incorrect EndTimes when processing has not been run on HitObjects before the SongProgressGraph is displayed.
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2017-04-19 16:05:14 +09:00 |
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Dean Herbert
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b0f1851e88
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Adjust visuals slightly.
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2017-04-18 20:52:57 +09:00 |
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Dean Herbert
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1071645dca
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Flexible cube count (and thus graph height).
This also scaled the graph to the height of the maximum value. And much tidying.
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2017-04-18 19:25:52 +09:00 |
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Dean Herbert
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3b21340e1b
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Split SquareGraph out and make SongProgressGraph also able to take a list of Objects.
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2017-04-18 18:40:02 +09:00 |
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Dean Herbert
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417a5ca713
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A bit of renaming.
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2017-04-18 18:29:24 +09:00 |
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Dean Herbert
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66865c50ad
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Remove explicit RelativeSize setting.
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2017-04-18 18:10:13 +09:00 |
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Dean Herbert
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784ca2300b
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Add safety check for when no objects have been assigned.
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2017-04-18 18:09:37 +09:00 |
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Dean Herbert
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5ba85818db
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Combine push logic and adjust transitions a bit more.
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2017-04-18 17:07:02 +09:00 |
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Dean Herbert
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ddff26d167
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Show metadata when loading between retries.
Also speeds up the display a bit.
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2017-04-18 17:00:58 +09:00 |
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Dean Herbert
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edd71c0560
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Tidy up and comment PlayerLoader logic.
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2017-04-18 16:56:01 +09:00 |
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Dean Herbert
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2ccb8b154f
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Change conditional ordering to allow player to always run its fadeOut sequence.
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2017-04-18 16:47:30 +09:00 |
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Dean Herbert
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24deaf05b6
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Merge branch 'master' into player-loader-restart
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2017-04-18 16:36:25 +09:00 |
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Dean Herbert
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64a8992153
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Merge branch 'master' into general-fixes
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2017-04-18 16:19:52 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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ocboogie
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1f7373db8f
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Removed unneeded restarting variable
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2017-04-17 23:52:38 -07:00 |
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ocboogie
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2bd89e922f
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Removed unneeded newPlayer
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2017-04-17 23:48:21 -07:00 |
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ocboogie
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c0f4cbcba6
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Added back PlayerLoader overlays
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2017-04-17 23:36:11 -07:00 |
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Dean Herbert
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727086c0b2
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Updates in-line with framework.
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2017-04-18 15:34:53 +09:00 |
|
ocboogie
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be8d32688b
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Fixed HotkeyRetryOverlay just going to a black screen
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2017-04-17 22:36:03 -07:00 |
|
ocboogie
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5c48fa6cb1
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Removed testing line
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2017-04-17 21:35:48 -07:00 |
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ocboogie
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aa466d0e84
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PlayerLoader creates a new instance of the Player class on Restart
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2017-04-17 21:32:38 -07:00 |
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smoogipooo
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786446354e
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Fix post-rebase errors.
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2017-04-18 09:00:53 +09:00 |
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smoogipooo
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2767fbd81a
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Implement Beatmap conversion testing.
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2017-04-18 08:57:09 +09:00 |
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Dean Herbert
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a4e2f34ee7
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Make a RulesetDatabase.
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2017-04-17 17:43:48 +09:00 |
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ocboogie
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78273d76e3
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Added basic loading screen and test case
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2017-04-16 20:18:41 -07:00 |
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smoogipooo
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3845ab2a72
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Add comment.
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2017-04-15 05:55:38 +09:00 |
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smoogipooo
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0a1376c2db
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Remove PlayMode game-wide.
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2017-04-15 05:22:41 +09:00 |
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smoogipooo
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a89af273be
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Make BeatmapInfo expose Ruleset instead of PlayMode.
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2017-04-15 05:01:36 +09:00 |
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smoogipooo
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59bfc7abad
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Move statics to RulesetCollection to avoid conflicts later on.
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2017-04-15 04:53:37 +09:00 |
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Dean Herbert
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9d753a7798
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Merge branch 'master' into song-progress-graph
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2017-04-14 19:24:13 +09:00 |
|
Dean Herbert
|
ea0631ede8
|
Encapsulate progress update logic better.
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2017-04-14 18:23:34 +09:00 |
|
Dean Herbert
|
acd7a5b254
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Hook up beatmap object density to progress display.
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2017-04-14 17:58:37 +09:00 |
|
Dean Herbert
|
6421f040dd
|
Fix SongProgress handling escape.
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2017-04-14 15:27:24 +09:00 |
|
Dean Herbert
|
8c41707ac7
|
Fix incorrect default state. Handle input better.
|
2017-04-14 14:40:52 +09:00 |
|
Dean Herbert
|
09195a03a2
|
Merge remote-tracking branch 'upstream/master' into song-progress-graph
# Conflicts:
# osu.Game/Overlays/DragBar.cs
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2017-04-14 11:25:00 +09:00 |
|
Dean Herbert
|
9bf861d0a4
|
Merge remote-tracking branch 'upstream/master' into peppy/pause-clean-up
# Conflicts:
# osu.Game/Screens/Play/FailOverlay.cs
# osu.Game/Screens/Play/PauseOverlay.cs
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2017-04-14 01:07:34 +09:00 |
|
Dean Herbert
|
262a2c9f0e
|
Add exception for failing.
|
2017-04-13 19:13:09 +09:00 |
|
Dean Herbert
|
5f8baf874d
|
Use interpolatedSourceClock's IsRunning value for consistency.
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2017-04-13 18:31:23 +09:00 |
|
Dean Herbert
|
1f4e0b0251
|
Fix MosueUp and HighResolution events not being handled by MenuOverlays.
|
2017-04-13 13:03:07 +09:00 |
|
Dean Herbert
|
359fea7e25
|
Improve "escape" pressing logic in pause/fail menus.
|
2017-04-13 12:40:00 +09:00 |
|
Dean Herbert
|
94bf1d65b6
|
Fix thread race conditions on pausing close to a fail.
|
2017-04-13 11:41:08 +09:00 |
|
ocboogie
|
32b87d12b5
|
Removed unneeded using
|
2017-04-12 04:54:24 -07:00 |
|
ocboogie
|
6c6ef946bd
|
Some more clean up
|
2017-04-12 04:01:52 -07:00 |
|
ocboogie
|
d250dde537
|
Fixed repeat keys working for retrying
|
2017-04-12 02:50:03 -07:00 |
|
ocboogie
|
348dd71406
|
Fixed repeat keys working for resuming
|
2017-04-12 02:43:42 -07:00 |
|
ocboogie
|
8cad09370d
|
Fixed pause and fail screen overlap
|
2017-04-12 00:20:41 -07:00 |
|
Dan Balasescu
|
bc98e53aff
|
I helped.
|
2017-04-12 00:09:45 +09:00 |
|
Dean Herbert
|
1a1607aaaa
|
Improve the look of the transition on hotkey retry (and retry in general).
|
2017-04-11 19:58:57 +09:00 |
|
Dean Herbert
|
43a4657540
|
Remove unnecessary AlwaysPresent.
|
2017-04-10 17:26:05 +09:00 |
|
Dean Herbert
|
3a01cfccee
|
Adjust fade length and easing.
|
2017-04-10 17:25:56 +09:00 |
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