Add a simulated key-up delay to auto replays
Fixes key counter display looking odd.
Song progress refactor
This also scaled the graph to the height of the maximum value. And much tidying.
Rewrite bar lines to make sure they're centered at their beat's start…
# Conflicts: # osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs
Memory increase on restart fix
Also speeds up the display a bit.
Updates in-line with framework.
Mode -> Ruleset.
Better conversion
Remove PlayMode enum and make Rulesets modular