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mode -> ruleset.

This commit is contained in:
smoogipooo 2017-04-18 11:29:27 +09:00
parent f744b48399
commit ef5d50e7d8

View File

@ -125,7 +125,7 @@ namespace osu.Game.Modes.UI
// Check if the beatmap can be converted
if (!converter.CanConvert(beatmap.Beatmap))
throw new BeatmapInvalidForModeException($"{nameof(Beatmap)} can't be converted to the current mode.");
throw new BeatmapInvalidForModeException($"{nameof(Beatmap)} can't be converted for the current ruleset.");
// Convert the beatmap
Beatmap = converter.Convert(beatmap.Beatmap);