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mirror of https://github.com/ppy/osu.git synced 2024-12-14 05:32:54 +08:00
Commit Graph

66819 Commits

Author SHA1 Message Date
Bartłomiej Dach
afb491dff0
Do not perform username lookups for scores without an online ID 2024-05-03 13:59:36 +02:00
Bartłomiej Dach
1b7652e60d
Add failing tests 2024-05-03 13:47:10 +02:00
Bartłomiej Dach
3840e92576
Merge pull request #28075 from peppy/fix-chat-ui-scale
Fix chat overlay being far too large
2024-05-03 09:04:07 +02:00
Bartłomiej Dach
aecfcc86cd
Merge pull request #28079 from peppy/fix-double-load-playlist-backgrounds
Fix beatmap backgrounds loading default briefly before final display
2024-05-03 08:48:07 +02:00
Bartłomiej Dach
cf27366f99
Merge branch 'master' into fix-double-load-playlist-backgrounds 2024-05-03 08:15:56 +02:00
Bartłomiej Dach
d1a50ff85b
Remove redundant conditional access 2024-05-03 08:11:00 +02:00
Bartłomiej Dach
53b9159a01
Merge pull request #28078 from peppy/default-beatmap-background-be-gone
Stop using visually noisy `bg4` for default backgrounds
2024-05-03 08:06:22 +02:00
Dean Herbert
c935d3bf6c
Reduce font size in channel listing too 2024-05-03 14:00:28 +08:00
Bartłomiej Dach
13b9ad7435
Merge pull request #28074 from peppy/fix-ui-scale
Fix beatmap listing cards being far too large
2024-05-03 07:58:48 +02:00
Dean Herbert
c1e9b6d4ca
Fix beatmap backgrounds loading default briefly before final display
Due to the way `ModelBackedDrawable` works, the default starts to get
loaded even though a final `Beatmap` has been set. This avoids loading
the default fallback unless a beatmap has been set (and has no
background itself).
2024-05-03 13:42:56 +08:00
Dean Herbert
058bd5ced6
Stop using visually noisy bg4 for default backgrounds
This has always really annoyed me.
2024-05-03 13:38:27 +08:00
Dean Herbert
3249ecee27
Fix chat overlay being far too large 2024-05-03 12:31:19 +08:00
Dean Herbert
aa4d16bdb8
Fix beatmap listing cards being far too large 2024-05-03 12:13:52 +08:00
Dean Herbert
2d0240437a
Merge pull request #28066 from bdach/distance-snap-grid-spacing-change-hides-it
Fix changing distance spacing multiplier hiding the distance snap grid when it's already shown
2024-05-02 22:35:02 +08:00
Bartłomiej Dach
0e11ce7f85
Merge pull request #28062 from peppy/dont-hide-playfield
Don't hide playfield layer with HUD
2024-05-02 15:06:25 +02:00
Bartłomiej Dach
6000ffed2a
Add extended test coverage for intended behaviour 2024-05-02 14:15:46 +02:00
Bartłomiej Dach
14658824e7
Adjust distance snap grid momentary toggle logic to not hide it on spacing adjust 2024-05-02 14:11:44 +02:00
Bartłomiej Dach
093c25539c
Add failing test case 2024-05-02 13:59:40 +02:00
Dean Herbert
f9ef689492
Don't hide playfield layer with HUD 2024-05-02 15:36:40 +08:00
Bartłomiej Dach
555305bf7f
Merge pull request #28058 from frenzibyte/export-score-rank
Preserve score rank on lazer scores during encode/decode
2024-05-02 08:44:10 +02:00
Bartłomiej Dach
1eac34667d
Fix test failure 2024-05-02 08:02:55 +02:00
Dean Herbert
fb4a304ad1
Merge pull request #28051 from frenzibyte/fix-naming-inspections
Handle new naming inspections on certain enums
2024-05-02 09:33:39 +08:00
Salman Ahmed
0106f1fe3e Preserve score rank on encode/decode 2024-05-01 23:31:23 +03:00
Salman Ahmed
eb45a406e1 Add failing test case 2024-05-01 23:00:24 +03:00
Salman Ahmed
30fd40efd1 Avoid disable/restore pairs 2024-05-01 21:18:56 +03:00
Salman Ahmed
9dc1a58ce7 Add few abbreviations from existing enums to appease naming inspection 2024-05-01 17:27:21 +03:00
Salman Ahmed
e8a6381395 Update naming of enum fields in ObjType 2024-05-01 17:24:53 +03:00
Salman Ahmed
16bae4f004 Update naming of enum fields in StartMode 2024-05-01 17:22:42 +03:00
Salman Ahmed
97fc2a5473 Disable inconsistent naming in some fields of ScoreRank 2024-05-01 17:22:10 +03:00
Salman Ahmed
2fd8950b21 Disable inconsistent naming in some fields of LegacyManiaSkinConfigurationLookup 2024-05-01 17:22:10 +03:00
Salman Ahmed
02be275554 Disable naming inspections in country/language enums 2024-05-01 17:20:20 +03:00
Salman Ahmed
981a19f6a5 Disable naming inspections in p/invoke code 2024-05-01 17:20:08 +03:00
Bartłomiej Dach
fe9e6168fe
Merge pull request #28050 from peppy/delay-resume-visibility
Tweak resume overlay to allow better visibility of hit objects underneath
2024-05-01 15:49:31 +02:00
Bartłomiej Dach
d443a9bc96
Merge pull request #28033 from peppy/preserve-storyboard
Preserve storyboard events when saving a beatmap in the editor
2024-05-01 15:48:21 +02:00
Bartłomiej Dach
72b59c01f7
Merge branch 'master' into preserve-storyboard 2024-05-01 15:21:45 +02:00
Bartłomiej Dach
f0eef32913
Fix code quality inspection 2024-05-01 15:21:39 +02:00
Dean Herbert
b8209b92f6
Add delay before delayed resume starts
It was previously a bit sudden after dismissing the pause screen. Now
there's a short delay before the actual countdown begins.
2024-05-01 20:30:48 +08:00
Dean Herbert
87e814e201
Fix incorrect xmldoc and adjust colour provider to match Player 2024-05-01 20:30:36 +08:00
Dean Herbert
67c0d7590a
Decrease alpha of delayed resume overlay as count approaches zero
Allows better visibility of playfield underneath it.
2024-05-01 20:29:28 +08:00
Dean Herbert
44091b1f35
Fix some lines still getting forgotten about 2024-05-01 17:33:03 +08:00
Dan Balasescu
61350ebf6e
Merge pull request #28031 from peppy/reduce-volume
Reduce startup volume
2024-05-01 04:44:00 +09:00
Dan Balasescu
ff91284be2
Merge pull request #28040 from peppy/fix-background-load-order
Fix incorrect background being loaded due to async race
2024-05-01 04:23:27 +09:00
Dean Herbert
ff108416d8
Fix incorrect background being loaded due to async race
If the API login (and thus user set) completed between `load` and
`LoadComplete`, the re-fetch on user change would not yet be hooked up,
causing an incorrect default background to be used instead.

Of note, moving this out of async load doesn't really affect load
performance as the bulk of the load operation is already scheduled and
`LoadComponentAsync`ed anyway
2024-05-01 00:05:14 +08:00
Bartłomiej Dach
93be4b314b
Merge pull request #28034 from peppy/fix-zip-encoding
Fix filenames containing japanese not being read correctly
2024-04-30 16:53:48 +02:00
Bartłomiej Dach
82d1ebbd20
Merge branch 'master' into fix-zip-encoding 2024-04-30 16:30:15 +02:00
Bartłomiej Dach
38e239a435
Expand test to cover both legacy and non-legacy export paths 2024-04-30 16:07:41 +02:00
Dean Herbert
6a7e2dc258
Fix formatting 2024-04-30 21:47:03 +08:00
Dean Herbert
a3213fc36d
Change .olz to use UTF-8 encoding 2024-04-30 21:40:04 +08:00
Bartłomiej Dach
5e2e2a8d39
Merge pull request #28019 from peppy/realm-file-perm-check
Check realm file can be written to before attempting further initialisation
2024-04-30 13:46:43 +02:00
Dean Herbert
ba9f4e4baf
Don't skip lines in beatmap decoding
Was added in cc76c58f5f without any
specific reasoning. Likely not required (and will fix some storyboard
elements inside `.osu` files from not being correctly saved).
2024-04-30 16:42:15 +08:00