1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 15:12:57 +08:00
Commit Graph

50 Commits

Author SHA1 Message Date
ekrctb
32acaa44be Remove now-redundant code 2023-01-19 19:57:25 +09:00
ekrctb
812a4b412a Move judgement result revert logic to Playfield
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
7527d815e8 Remove unused using 2022-09-22 20:58:23 +09:00
Dean Herbert
a2ff31f37d Fix failing test 2022-09-22 20:43:38 +09:00
Dean Herbert
cb8ed1f144 Adjust variables slightly for readability 2022-09-21 01:29:12 +09:00
Drison64
979f7f88a1 Fixed TestCatcherWidth and added TestFruitClampedToCatchableRegion 2022-09-20 12:41:06 +02:00
Drison64
18fe37bb22 Reverted changes 2022-09-19 17:25:35 +02:00
Drison64
ca9fe9f240 Fixed TestCatcherCatchWidth failing 2022-09-18 22:05:09 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Darius Wattimena
9685892b94 Added an extra unit test when actually catching the last banana to also clear the plate 2021-11-18 20:23:42 +01:00
Darius Wattimena
cfedbb92c1 Added a unit test to cover clearing of the plate when missing the last banana 2021-11-18 20:07:03 +01:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
a92d499d7a Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
ekrctb
da69867fd4 Move catcher trail generation logic to CatcherArea 2021-07-27 19:07:37 +09:00
ekrctb
bb046fa3b8 Move catcher trail generation logic to Catcher
It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`.
Trail generation logic is moved to `Catcher`.
The generation logic no longer uses delayed scheduling because the hidden state is hard to manage.
Instead, the last time a trail is generated is calculated and used.
The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays.
2021-07-26 17:51:59 +09:00
ekrctb
b88ee3c1a1 Pass DroppedObjectContainer via constructor instead of DI
It is now just one level deep, so it is not beneficial to use DI here.
This effectively reverts ae09c23e.
2021-07-19 20:11:49 +09:00
ekrctb
623ba15919 Relax caught object stacking test
The stacking code currently uses an unseeded RNG and there is a non-zero chance the stack will be very flat (small Y position difference).
Technically, `RNG.NextSingle(0, 5)` can return `0`, but extremely unlikely that the all RNG calls return 0.
2021-07-04 10:23:49 +09:00
ekrctb
170513568b Move caught object stack vertical offset logic 2021-07-02 20:43:47 +09:00
ekrctb
ae09c23e4e Resolve DroppedObjectContainer via DI 2021-06-24 16:09:13 +09:00
ekrctb
16d5893535 Add DroppedObjectContainer class 2021-06-24 15:51:54 +09:00
ekrctb
181f1da3d3 Maintain catch hit explosion by lifetime entries
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00
Dean Herbert
2203552e9e Add stacking test logic to TestSceneCatcherArea for skinned testing 2021-04-22 17:34:53 +09:00
Dean Herbert
84a7138223 Update tests to better support stack regeneration cases 2021-04-22 17:13:19 +09:00
smoogipoo
7fa5fd5647 Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
ekrctb
ccca7e0b25 more specific type droppedObjectContainer 2020-12-09 10:35:01 +09:00
ekrctb
c301223d8c Make object on the catcher plate separate CaughtObject class 2020-12-08 21:11:40 +09:00
ekrctb
ed50fd445e Fix hit lighting colour not applied in TestSceneCatcher 2020-12-08 21:07:12 +09:00
ekrctb
100b365c98 Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
ekrctb
cb76a2d7b5 Restore catcher state on revert judgement result 2020-12-08 15:03:03 +09:00
ekrctb
0213f77b4b Move catcher state changing logic to OnNewResult method 2020-12-08 14:28:30 +09:00
ekrctb
3de46d0a3b Fix & clarify catcher tests 2020-12-04 10:14:00 +09:00
ekrctb
1d669cf65e Add more TestSceneCatcher tests
Some tests are moved from TestSceneCatcherArea
2020-12-03 16:44:36 +09:00
ekrctb
2eb2c934cc Refactor fruit dropping code
- The repeated `Remove` call was quadratic complexity.
  Now it is linear time.
2020-12-03 16:44:36 +09:00
smoogipoo
648999a2de Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
Salman Ahmed
95de2c6f7f
Mark Catcher.additiveTarget to never be null
And provide empty containers instead.
2020-04-22 05:04:07 +03:00
Dean Herbert
2c840c52a3 Add skinnable test scene per ruleset to better allow dynamic compilation 2020-04-07 16:20:13 +09:00
Dean Herbert
1733519c3a Split out CatcherArea nested classes and reorder methods 2020-03-13 12:59:30 +09:00
Dean Herbert
0d18ea1d29 Add animation and fallback catcher support 2020-03-10 12:36:25 +09:00
Dean Herbert
a3e0f84fcc Update catcher test to use SkinnableTestScene 2020-02-17 17:19:46 +09:00
Dean Herbert
45514ff660 Apply fixes 2019-11-25 11:30:55 +09:00
Dean Herbert
c0bcbfd892 Merge branch 'master'
Conflicts:
	osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs
2019-09-05 14:40:30 +09:00
Dean Herbert
40c61894ef Update some case sensitive resources lookups in-line with resources 2019-09-04 10:44:24 +09:00
Dean Herbert
bebc3309ce Refactor skin configuration to be infinitely extensible 2019-09-03 17:57:34 +09:00
Dean Herbert
70e417533f Update naming 2019-08-30 15:13:29 +09:00
Dean Herbert
a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
iiSaLMaN
94b5caf740 Fix build issues 2019-08-23 15:18:56 +03:00
iiSaLMaN
d8535574d1 Pass sample info to Skin.GetSample 2019-08-23 14:32:43 +03:00
Dean Herbert
9ab5204947 Make test a bit more sane 2019-06-24 15:10:50 +09:00
smoogipoo
2a4bd612d7 Rename test scene 2019-06-24 13:47:37 +09:00