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Fix & clarify catcher tests
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commit
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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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[Test]
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public void TestCatcherStateFruit()
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public void TestFruitChangesCatcherState()
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{
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AddStep("miss fruit", () => attemptCatch(new Fruit { X = 100 }));
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checkState(CatcherAnimationState.Fail);
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@ -82,7 +82,19 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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[Test]
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public void TestCatcherStateTinyDroplet()
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public void TestNormalFruitResetsHyperDashState()
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{
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AddStep("catch hyper fruit", () => attemptCatch(new Fruit
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{
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HyperDashTarget = new Fruit { X = 100 }
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}));
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checkHyperDash(true);
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AddStep("catch normal fruit", () => attemptCatch(new Fruit()));
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checkHyperDash(false);
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}
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[Test]
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public void TestTinyDropletMissPreservesCatcherState()
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{
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AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit
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{
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@ -90,19 +102,21 @@ namespace osu.Game.Rulesets.Catch.Tests
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}));
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AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
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AddStep("miss tiny droplet", () => attemptCatch(new TinyDroplet { X = 100 }));
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// catcher state and hyper dash state is preserved
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checkState(CatcherAnimationState.Kiai);
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checkHyperDash(true);
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}
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[Test]
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public void TestCatcherStateBanana()
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public void TestBananaMissPreservesCatcherState()
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{
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AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit
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{
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HyperDashTarget = new Fruit { X = 100 }
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}));
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AddStep("miss banana", () => attemptCatch(new Banana()));
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checkState(CatcherAnimationState.Idle);
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AddStep("miss banana", () => attemptCatch(new Banana { X = 100 }));
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// catcher state is preserved but hyper dash state is reset
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checkState(CatcherAnimationState.Kiai);
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checkHyperDash(false);
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}
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@ -135,18 +149,6 @@ namespace osu.Game.Rulesets.Catch.Tests
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AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
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}
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[Test]
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public void TestHyperFruitHyperDash()
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{
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AddStep("catch hyper fruit", () => attemptCatch(new Fruit
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{
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HyperDashTarget = new Fruit { X = 100 }
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}));
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checkHyperDash(true);
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AddStep("catch normal fruit", () => attemptCatch(new Fruit()));
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checkHyperDash(false);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestHitLighting(bool enabled)
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