Henry Lin
ae71dcceeb
Convert comments to xmldoc
2022-03-03 13:03:53 +08:00
Henry Lin
09254407fe
Interpolate speed change using IUpdatableByPlayfield
2022-03-03 12:09:36 +08:00
Henry Lin
51258dbab4
Use binary search in ApplyToBeatmap
2022-03-03 11:21:20 +08:00
Henry Lin
95a40c5dc5
Remove pointless comment
2022-03-03 10:43:30 +08:00
Henry Lin
ff7f65de27
Extract duplicated conditionals
2022-03-03 10:43:04 +08:00
Henry Lin
55737226a3
Use Enumerable.Repeat
2022-03-03 10:18:36 +08:00
Henry Lin
d335a2229f
Tweak average_count
2022-03-02 21:07:57 +08:00
Henry Lin
17bc714297
Allow the mod to properly react to nested hit objects
2022-03-02 20:48:57 +08:00
Henry Lin
6caecf79a0
Use smooth speed change
2022-03-02 20:08:05 +08:00
Henry Lin
c6934b4bce
Improve adaptive speed algorithm and add rewind support
2022-03-02 10:35:03 +08:00
Henry Lin
783f43ccfb
Add initial rate setting
2022-03-02 09:57:52 +08:00
Henry Lin
c9b205afeb
Add adaptive speed mod
2022-03-02 09:57:52 +08:00
Dean Herbert
159db38f8a
Add missing xmldoc
2022-02-28 19:14:43 +09:00
Dean Herbert
a41e1c80f1
Show hit error on results screen
...
Leading up to implementation of "local offset", this feels like a good
thing to have visible first and foremost.
2022-02-28 19:11:06 +09:00
Dean Herbert
2be40f36f7
Reword popup text to read better (or more vaguely)
...
Removed some words but also don't mention "smaller" because it's...
musically incorrect and also functionally incorrect – entering 1/[8]
will result in 1/16 also being populated for instance.
2022-02-28 15:26:50 +09:00
Dean Herbert
368eadd8d1
Remove unused using statement
2022-02-28 15:24:02 +09:00
Dean Herbert
3634e12e66
Automatically focus divisor textbox and hide popover after successful change
2022-02-28 15:23:01 +09:00
Bartłomiej Dach
7de5dad4f0
Add test coverage for divisor behaviour
2022-02-27 19:23:02 +01:00
Bartłomiej Dach
423838a649
Add flow for specifying entirely custom snaps
2022-02-27 17:55:20 +01:00
Bartłomiej Dach
d0c01afc2e
Add flow for changing set of valid divisors between presets
2022-02-27 15:37:51 +01:00
Bartłomiej Dach
36137e0619
Add simple carousel divisor type selector
2022-02-27 15:37:51 +01:00
Dean Herbert
67082b8c5d
Remove verbose logging from SpectatorClient
for now
2022-02-25 22:25:36 +09:00
Dan Balasescu
e947c97e10
Merge branch 'master' into spectator-reliability
2022-02-25 20:20:30 +09:00
Dean Herbert
926abf7a0c
Merge pull request #16985 from smoogipoo/multi-spectator-chat
...
Add chat display to multiplayer spectator
2022-02-25 20:19:07 +09:00
Dan Balasescu
8eef1774d5
Use Logger.Log instead of console
2022-02-25 20:18:22 +09:00
Dan Balasescu
a86bc344da
Merge pull request #16977 from peppy/pause-at-results
...
Allow pausing audio via hotkey at multiplayer lobby and results screen
2022-02-25 19:13:06 +09:00
Dan Balasescu
3a03833912
Merge pull request #16890 from peppy/beatmap-decoder-ruleset-store
...
Fix `LegacyBeatmapDecoder` not populating correct rulesets
2022-02-25 19:03:43 +09:00
Dan Balasescu
387ae59bc4
Fix nullref in tests
2022-02-25 16:12:25 +09:00
Dan Balasescu
48ed9c6144
Enable high chat polling rate
2022-02-25 16:03:56 +09:00
Dan Balasescu
f9d9ad388b
Add chat display to multiplayer spectator screen
2022-02-25 16:03:28 +09:00
Dean Herbert
a9e7e8fb18
Merge pull request #16924 from Susko3/android-allow-exiting
...
Allow exiting/minimizing the game on Android when on the initial screen
2022-02-25 11:01:35 +09:00
Susko3
33a87976a8
Rewrite to read better
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-02-24 21:11:49 +01:00
Bartłomiej Dach
769dc9b00b
Merge branch 'master' into mod-overlay/panel
2022-02-24 21:02:28 +01:00
Bartłomiej Dach
c189cc5d00
Remove unused using directive
2022-02-24 21:01:37 +01:00
Dan Balasescu
80fc13fc1f
Merge pull request #16976 from peppy/dont-expose-mark-as-read-errors-to-user
...
Don't expose "mark as read" errors to the user via notifications
2022-02-24 23:20:34 +09:00
Dan Balasescu
16a3bbbcb4
Merge pull request #16944 from peppy/rooms-request-faster
...
Update playlists/multiplayer to use new compact response
2022-02-24 23:20:07 +09:00
Dean Herbert
35302aa297
Merge pull request #16980 from smoogipoo/fix-union-workaround-resolver
...
Fix SignalR union workaround resolver failing on multiple union'd types
2022-02-24 22:24:48 +09:00
Dan Balasescu
c5b1e5cbf8
Fix union resolver failing on multiple derived types
2022-02-24 20:27:22 +09:00
Dean Herbert
d69446ff6e
Merge pull request #16979 from smoogipoo/fix-playlists-partial-mod
...
Fix playlists not allowing entry with partial mods
2022-02-24 19:37:10 +09:00
Susko3
6f29cbccd1
Remove unused using
2022-02-24 10:36:10 +01:00
Susko3
255b3b067b
Remove track fade
2022-02-24 10:13:27 +01:00
Dan Balasescu
7193bc8554
Fix playlists comparing mod equality via APIMod
2022-02-24 17:04:16 +09:00
Dan Balasescu
2acaffd5e7
Fix APIMod storing bindables instead of value
2022-02-24 17:01:12 +09:00
Dean Herbert
bb1aa032bd
Combine SelectedItem
and CurrentPlaylistItem
into same storage
2022-02-24 16:21:20 +09:00
Dean Herbert
c6d78b9325
Fix several oversights in data linking causing drawable rooms not updating as expected
2022-02-24 16:12:15 +09:00
Dean Herbert
b4a54b38e7
Remove redundant parameter specification
2022-02-24 16:02:16 +09:00
Dean Herbert
401cf2a955
Allow pausing game-wide audio via hotkey as long as LocalUserPlaying
is not set
...
`Player` seems to handle this correctly locally already, which is to say
if the user attempts to toggle the pause state incorrectly, it will
still recover.
The logic stoppic this operation was only in the key binding handler,
which meant it was already possible from the now playing overlay this
whole time, so I *think* this should be quite safe.
2022-02-24 16:00:14 +09:00
Dean Herbert
3f6bdc5585
Don't expose "mark as read" errors to the user via notifications
...
This can happen if the user leaves the channel before the request is
fired. You can't mark a channel as read when you're not in the channel.
Addresses https://github.com/ppy/osu/discussions/16973 .
2022-02-24 15:40:07 +09:00
Dean Herbert
435bdd0b4a
Combine and simplify state management logic
...
This makes a few changes to bring things into a better shape during
mouse interactions with the mod panels:
- Dragging away from the panel now works in line with other buttons (ie.
`OsuButton`)
- Hovering now uses a lightened version of the current state, rather
than always using the active colour. I think this feels better.
- Mouse down now uses a transform point of 0.5. This is to give the
button a feeling of one of those latching light switches which resists
until reaching a point of overcoming the spring and switching state. I
think 0.4 (non-active) and 0.6 (from active) may work better, but left
at 0.5 for simplicity of implementation and I think it's good enough?
- Border always uses the gradiented version. I did this for simplicity
of implementation, but also think it looks better.
- Adjusted transform durations to feel better to me.
2022-02-24 15:25:30 +09:00
Dean Herbert
6e8daa06fa
Merge branch 'master' into mod-overlay/panel
2022-02-24 14:34:59 +09:00