MrTheMake
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d9c26f98c7
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Suggested changes
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2017-08-13 19:54:07 +02:00 |
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smoogipooo
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d83c218e08
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Remove various scrolling container optimisations (removing when not alive).
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2017-08-09 16:19:09 +09:00 |
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Dean Herbert
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976cff9af6
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Merge remote-tracking branch 'upstream/master' into catch
# Conflicts:
# osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
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2017-08-09 15:08:43 +09:00 |
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smoogipooo
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a20753abc6
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Applied suggested changes.
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2017-08-09 14:24:47 +09:00 |
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smoogipooo
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431a9649a4
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Remove unused using.
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2017-08-09 13:38:12 +09:00 |
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Dean Herbert
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723e27353c
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HitRenderer -> RulesetContainer
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2017-08-09 13:28:29 +09:00 |
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Dean Herbert
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7c0e7ebcd0
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Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
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2017-08-09 13:05:52 +09:00 |
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smoogipooo
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1c5584f068
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Make ScrollingPlayfield store a list of SpeedAdjustments instead of a Container.
Because they're removed from the container when they're not alive, and any further adding methods fail.
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2017-08-09 12:45:50 +09:00 |
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smoogipooo
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dfb47b571a
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Make HitRenderer's Playfield public so it can be used in testing.
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2017-08-09 12:24:38 +09:00 |
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Dean Herbert
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b88f37de45
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Add custom actions for Catch
Reworks input management for rulesets
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2017-08-09 11:50:34 +09:00 |
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smoogipooo
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cae21869d0
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Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍.
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2017-08-08 17:37:11 +09:00 |
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smoogipooo
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e54abe8d0a
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Fix not removing queued hit objects.
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2017-08-08 13:23:46 +09:00 |
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Dean Herbert
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a95aa90adc
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Allow DrawableHitObjects to be removed from a Playfield
(cherry picked from commit 3926238be9 )
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2017-08-08 13:02:51 +09:00 |
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smoogipooo
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c5ce86b9f3
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Add reversing capability to ScrollingPlayfield.
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2017-08-08 12:59:50 +09:00 |
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smoogipooo
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bd2ef4dc6b
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Line endings + license headers.
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2017-08-07 18:03:44 +09:00 |
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smoogipooo
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62ee613da3
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Merge remote-tracking branch 'origin/master' into timingchange-improvements
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2017-08-07 17:35:53 +09:00 |
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smoogipooo
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f3c05fe232
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CI fixes.
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2017-08-07 17:34:57 +09:00 |
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smoogipooo
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9c0a0b1e2c
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Rewrite/add comments.
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2017-08-07 17:27:50 +09:00 |
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smoogipooo
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933740664c
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SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming.
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2017-08-07 16:43:54 +09:00 |
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smoogipooo
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fc252f8888
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Remove exception (this is set in SpeedAdjustmentContainer).
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2017-08-07 16:24:51 +09:00 |
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smoogipooo
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a3efca9c35
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Reduce implementation overhead in actually positioning hitobjects and making them scroll.
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2017-08-07 16:02:38 +09:00 |
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smoogipooo
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068dfcb19a
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Default CreateSpeedAdjustmentContainer implementation.
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2017-08-07 15:22:31 +09:00 |
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smoogipooo
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c6447e40f9
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Reduce implementation overhead for nested playfields (e.g. playfield + columns).
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2017-08-07 14:56:26 +09:00 |
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smoogipooo
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376f99c1e3
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Make VisibleTimeRange transform work again.
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2017-08-07 14:32:55 +09:00 |
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Dean Herbert
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e75f438c29
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Add difficulty application mods
Also fixes circular references when using IJsonSerializable.
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2017-08-07 08:54:54 +09:00 |
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Dean Herbert
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3416925233
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Fix alignment of icons on mod buttons
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2017-08-07 08:54:53 +09:00 |
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smoogipooo
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b1d25ed388
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Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
Also removing a lot of mania code relating to gravity mod for now.
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2017-08-04 23:07:08 +09:00 |
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smoogipooo
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0f901c99a0
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Implement SpeedAdjustedPlayfield and a new HitRenderer derivation.
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2017-08-04 20:11:18 +09:30 |
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Dean Herbert
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0d9ea97828
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Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
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2017-08-03 14:36:21 +09:00 |
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Thomas Müller
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22a987f6cc
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Update test cases to new framework and fix old crashes
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2017-07-07 15:05:55 +03:00 |
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Thomas Müller
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f5829860a2
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Get rid of AlwaysReceiveInput
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2017-06-23 18:02:24 +02:00 |
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Dan Balasescu
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6bfb716cc6
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CI fixes.
Update SpeedAdjustmentCollection.cs
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2017-06-16 11:48:14 +09:00 |
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smoogipooo
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5d7336b235
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A bit more cleanup.
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2017-06-16 10:06:47 +09:00 |
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smoogipooo
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ff84a11c37
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We don't need this to be protected anymore.
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2017-06-16 09:54:16 +09:00 |
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smoogipooo
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03b2b254ba
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Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects.
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2017-06-16 09:38:06 +09:00 |
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smoogipooo
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fda220acbc
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Move speed adjustment code from ManiaHitRenderer to SpeedAdjustedHitRenderer.
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2017-06-15 19:34:28 +09:00 |
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smoogipooo
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ba8014bbd9
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Cleanups + xmldoc rewordings/improvements.
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2017-06-12 15:20:34 +09:00 |
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smoogipooo
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1f56848442
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Rewrite the way speed adjustments are applied.
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2017-06-09 19:57:03 +09:00 |
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smoogipooo
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6f191193a1
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Rename timing changes, simplify + improve columns/dictionary usage.
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2017-06-07 19:15:51 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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smoogipooo
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67cf64062a
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Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
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2017-05-19 16:02:40 +09:00 |
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smoogipooo
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a762f820c6
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Fix possible nullrefs.
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2017-05-11 14:50:18 +09:00 |
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smoogipooo
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2d2d1beddd
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More concrete method to determine if all hit objects have been judged.
Covers the case where nested hit objects are involved.
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2017-05-11 14:48:08 +09:00 |
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smoogipooo
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6445bea864
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Make Playfield.HitObjects internal to playfields.
Because not all playfields will be using this.
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2017-05-11 14:44:11 +09:00 |
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Dean Herbert
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ab1768ef80
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Merge branch 'master' into tidy-up
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2017-05-09 10:27:29 +09:00 |
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Dean Herbert
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10910cfcef
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Make field readonly.
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2017-05-08 11:47:06 +09:00 |
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Dean Herbert
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2f4fad9d41
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Refactor colour selection.
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2017-05-08 11:33:22 +09:00 |
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Huo Yaoyuan
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4f8549f220
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Standardise usages of exceptions.
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2017-05-07 00:38:17 +08:00 |
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Dean Herbert
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4b385ded26
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Tidy up ModIcon.
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2017-05-05 13:22:10 +09:00 |
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Dean Herbert
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c9ba1ac4f6
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Adjust namespaces.
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
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2017-05-05 13:00:05 +09:00 |
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Dean Herbert
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6298b3effd
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Refactor ModSection and ModIcon to avoid null mods.
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2017-05-05 12:16:41 +09:00 |
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EVAST9919
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66c858030a
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Merge remote-tracking branch 'refs/remotes/ppy/master' into mods_refactor
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2017-05-04 17:35:41 +03:00 |
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EVAST9919
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475eb6fe5f
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Cleanup
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2017-05-04 17:29:52 +03:00 |
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EVAST9919
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9e35eb8d97
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Fixes
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2017-05-03 13:53:45 +03:00 |
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smoogipooo
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06e014708a
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Defer virtual method to load().
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2017-05-03 15:57:15 +09:00 |
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EVAST9919
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e7a8619f01
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ModIcon refactor
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2017-05-03 09:48:10 +03:00 |
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EVAST9919
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898d9495ff
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line fix
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2017-05-03 08:27:47 +03:00 |
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EVAST9919
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37c3133981
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Fixes
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2017-05-02 22:46:18 +03:00 |
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EVAST9919
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7e1efcc20b
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Added ModsContainer
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2017-05-02 22:34:07 +03:00 |
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Dean Herbert
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f202aee2a9
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Fix input not being propagated to the playfield when outside its bounds.
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2017-04-29 16:59:23 +09:00 |
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Dean Herbert
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e003d9fc3c
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Add basic replay frame accurate "seeking".
Previously we were looping over Update, when we should instead have been looping over UpdateSubTree.
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2017-04-25 22:59:58 +09:00 |
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Dean Herbert
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3f832731c9
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Add DoubleTime, HalfTime and Nightcore support.
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2017-04-21 17:33:37 +09:00 |
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Dean Herbert
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3342a97b20
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Remove using.
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2017-04-20 19:52:32 +09:00 |
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smoogipooo
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7df35e1197
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Bind to method instead of exposing ScoreProcessor to HealthDisplay.
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2017-04-20 19:45:15 +09:00 |
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smoogipooo
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f50e43fc4b
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CI fixes.
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2017-04-20 18:02:09 +09:00 |
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smoogipooo
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6e3018f36d
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Add a glow fade based on density of hits.
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2017-04-20 17:11:58 +09:00 |
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smoogipooo
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e92e08f86d
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Make StandardHealthDisplay glow extrude beyond the end of the bar.
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2017-04-20 17:11:31 +09:00 |
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Dean Herbert
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1707c2458e
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Update exception name.
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2017-04-20 12:11:03 +09:00 |
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Dean Herbert
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a0d9c14526
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Add temporary means of getting the user which is responsible for a resulting play.
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2017-04-18 22:22:14 +09:00 |
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Dean Herbert
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66865c50ad
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Remove explicit RelativeSize setting.
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2017-04-18 18:10:13 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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