removed functions from `Ruleset.cs` and added a `GetEffectiveDifficulty()` instead
IEnumerable
Update README.md to include VS Code plugin prerequisites
Now if AR or OD value is not "true" and changed through rate - it will appear with symbol `*` Instead of `11` it wil show as `11*`
1) Now it use AR/OD calculation from Ruleset class 2) Implemented needed functions in each of default rulesets
This makes more sense wrt to the complete silence thing. Refs: f7599c5b
f7599c5b
Stream
I really just borrowed the implementation from MapsetVerifier
Update overlay pop-in/pop-out sample usage
string.Empty
Adjust pitch switch in DoubleTime and HalfTime mods Also Nightcore and Daycore is now inherit from RateAdjust
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
WaveOverlayContainer
WaveContainer
PasswordEntryPopover
sampleJoin
Add capability to export ordered object policy test cases for stable crosscheck
Rewrite `TestSceneObjectOrderedHitPolicy` to not rely on custom hitwindows
Enable sentry "global mode" as per recommendation