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mirror of https://github.com/ppy/osu.git synced 2024-11-12 10:17:32 +08:00
Commit Graph

65 Commits

Author SHA1 Message Date
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
smoogipoo
48f1dad4aa Remove abstract ScoreProcessor class 2019-12-11 17:25:06 +09:00
Dean Herbert
f7f4a57c5f Update bindable types in line with framework 2019-12-10 16:48:24 +09:00
Dean Herbert
f181ee1843 Hide the menu cursor while inside the playfield by default 2019-11-29 17:35:11 +09:00
andy840119
6126fd9a6b ApplyToDrawableHitObjects should be able to get all the hitobject in nasted Playfield 2019-11-24 10:42:05 +09:00
iiSaLMaN
5391c752b4 Implement IAggregateAudioAdjustments properties for FallbackSampleStore 2019-11-21 03:20:08 +03:00
Huo Yaoyuan
f05b83d7d4 Use typeparamref. 2019-11-17 20:48:23 +08:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
nwabear
e35931fdfc removed blank line 2019-10-26 14:33:59 -05:00
nwabear
9e2e87c8d1 added visual tests
added small commenting
added xmldoc for CancelResume();
2019-10-26 14:29:52 -05:00
nwabear
f8354eefc4 Added null check in the CancelResume method 2019-10-25 16:49:18 -05:00
nwabear
b0e21c2749 Fixed Issue #6442 2019-10-25 14:57:49 -05:00
Dean Herbert
51bf600ea7 Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Vperus
ac8fe6045f Fixed typo
Changed CreateReourceStore() to CreateResourceStore()
2019-09-20 19:58:39 +03:00
Dean Herbert
bf6f803e69 Nest temporary class 2019-09-06 12:12:27 +09:00
Dean Herbert
0a6c42972c Add back missing sample fallback to default skin 2019-09-05 23:01:35 +09:00
Dean Herbert
6197c7fd31 Add automatic resource mapping for rulesets to their own dll 2019-09-04 20:29:28 +09:00
Dean Herbert
4cad55cee6 Move hit windows lookup to DrawableRuleset 2019-09-03 13:05:03 +09:00
Dean Herbert
7ca51d3866 Fix resume overlay being drawn below cursor
Closes #5905.
2019-09-02 11:20:55 +09:00
smoogipoo
6ab2b20c70 Add an interface for working beatmaps 2019-08-29 19:38:44 +09:00
smoogipoo
6596d7fc46 Add nullref safety to FrameStablePlayback boolean 2019-08-26 16:33:24 +09:00
smoogipoo
8c67f58e2d Disable frame-stable playback in the editor 2019-08-15 18:25:31 +09:00
smoogipoo
bc80fa11bb Mode IApplicableToBeatmap application to WorkingBeatmap 2019-08-01 12:41:46 +09:00
smoogipoo
8a64ab0384 Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
Dean Herbert
9c214c3f0e Add animation on failing 2019-06-04 16:13:16 +09:00
Dan Balasescu
425154c264
Merge branch 'master' into progress-bar-show-seek 2019-05-10 18:24:15 +09:00
smoogipoo
ad4b4f3422 Use nullable cancellation tokens 2019-05-10 17:42:45 +09:00
Dean Herbert
a44296a6db
Merge branch 'master' into progress-bar-show-seek 2019-05-10 17:27:49 +09:00
Dean Herbert
21ab628f41
Merge branch 'master' into player-load-cancellations 2019-05-10 16:58:36 +09:00
smoogipoo
d25d39b315 Add cancellation to storyboard/hitobject loading 2019-05-10 16:31:09 +09:00
Dean Herbert
9248e6290c Use FrameStabilityClock to denote current position on song progress 2019-05-09 18:09:26 +09:00
Dean Herbert
66594b7a1b Pass GameplayStartTime to FrameStabilityContainer to allow bypassing prior to start 2019-05-09 16:39:03 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0bd35ab7bb Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
smoogipoo
6c568d228f Add comment 2019-04-23 13:45:51 +09:00
smoogipoo
6add395288 Fix gameplay cursor being hidden in tests/replays 2019-04-23 13:32:44 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
7845d542e3 Cache mods as array in DrawableRuleset 2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
Dean Herbert
184403c7e1
Merge branch 'master' into resume-cursor-2 2019-04-01 14:24:00 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
42eaabe24c Fix editor blueprints being misplaced
Regressed with PlayfieldAdjustmentContainer changes.
2019-03-31 01:29:37 +09:00
Dean Herbert
6949c233bf Merge remote-tracking branch 'upstream/master' into resume-cursor-2 2019-03-29 15:02:12 +09:00
Dean Herbert
14cef94a53 Merge remote-tracking branch 'upstream/master' into hitobject-drawable-representation 2019-03-29 12:59:26 +09:00
Dean Herbert
ed0bf59e73
Merge branch 'master' into universal-playfield-adjust 2019-03-29 11:51:44 +09:00
Dean Herbert
785433bb74
Merge branch 'master' into universal-playfield-adjust 2019-03-29 11:25:54 +09:00
Dan Balasescu
d410054ec8
Merge branch 'master' into key-counter-display 2019-03-29 11:22:59 +09:00
Dean Herbert
dde7788c44 Merge branch 'universal-playfield-adjust' into resume-cursor-2 2019-03-26 13:58:48 +09:00
Dean Herbert
8658de5108 Rename KeyCounterCollection -> KeyCounterDisplay
Also fix not working
2019-03-26 13:52:48 +09:00
Dean Herbert
fbc97edc55 Add base cursor class to retrieve true visibility state 2019-03-26 13:41:30 +09:00