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Commit Graph

6426 Commits

Author SHA1 Message Date
Dean Herbert
c964e4036e Merge branch 'master' into update-framework 2020-09-02 15:49:19 +09:00
Dean Herbert
249ae5df1b
Merge branch 'master' into beatmap-track-rework 2020-09-02 15:24:46 +09:00
smoogipoo
7a6e02c558 Allow null rank 2020-09-02 14:28:31 +09:00
Craftplacer
c2ade44656 Change types back 2020-09-01 17:58:06 +02:00
Craftplacer
9835d98942 Merge remote-tracking branch 'upstream/master' into combo-colors 2020-09-01 17:39:35 +02:00
smoogipoo
7e1844ed77 Fix track adjusments being reset incorrectly 2020-09-01 18:07:19 +09:00
smoogipoo
26b4226b55 Fix ModTimeRamp not working 2020-09-01 16:55:10 +09:00
Dan Balasescu
f08e7828da
Merge branch 'master' into beatmap-track-rework 2020-09-01 16:06:38 +09:00
smoogipoo
9e3b809cab Rename to user_score to match API 2020-09-01 15:42:47 +09:00
Dean Herbert
d1f79a6a48 Fix potentially incorrect zoom level getting set on very short audio
track
2020-09-01 15:41:36 +09:00
Dean Herbert
d45a1521a1 Update BindableList usages 2020-09-01 11:56:23 +09:00
Dean Herbert
44c02d7d58
Merge branch 'master' into wedge-star-difficulty 2020-09-01 09:33:28 +09:00
Bartłomiej Dach
876fd21230 Apply shear to right-anchored items 2020-08-31 19:31:47 +02:00
Bartłomiej Dach
2e2f26449d Change anchoring to TopRight 2020-08-31 19:23:19 +02:00
Bartłomiej Dach
3ca2a7767a Exclude misses and empty window hits from UR calculation 2020-08-31 14:29:37 +02:00
Bartłomiej Dach
3b22b891d1 Add failing test cases 2020-08-31 14:29:18 +02:00
smoogipoo
5e77e8cfcf Reduce min size of chat 2020-08-31 20:21:57 +09:00
smoogipoo
61d580b6ba Don't highlight top score 2020-08-31 20:17:23 +09:00
smoogipoo
8cf26979fb Allow null user score 2020-08-31 20:16:28 +09:00
smoogipoo
6ed191786f Add support for position 2020-08-31 20:01:59 +09:00
smoogipoo
77698ec31e Add support for showing own top score in timeshift 2020-08-31 19:54:57 +09:00
smoogipoo
d1ceb81797 Rename request 2020-08-31 19:54:41 +09:00
smoogipoo
ed74c39b55 Move UserTopScoreContainer into base leaderboard 2020-08-31 19:54:22 +09:00
Bartłomiej Dach
88ae9ca91d
Merge branch 'master' into fix-unhide-hud-not-updating-stats 2020-08-31 11:48:19 +02:00
Dan Balasescu
cccf5b8a35
Merge pull request #10017 from peppy/fix-first-editor-scroll-wheel
Fix first scroll wheel in editor incorrectly advancing twice
2020-08-31 18:32:34 +09:00
Lucas A
dd093f44d8 Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00
Dean Herbert
a171d0e292 Remove unused methods and classes 2020-08-31 18:14:22 +09:00
Bartłomiej Dach
7d273d631b Do not show star difficulty on wedge if zero 2020-08-31 11:05:42 +02:00
Dean Herbert
bee01bdd38 Fix first scroll wheel in editor incorrectly advancing twice 2020-08-31 18:01:16 +09:00
Bartłomiej Dach
4736845318 Add spacing between star rating and beatmap status 2020-08-31 10:56:06 +02:00
smoogipoo
c3bfce6ccf Add star rating to beatmap wedge 2020-08-31 15:03:41 +09:00
Dean Herbert
abdb991923 Hide misses from timing distribution graph 2020-08-31 14:15:47 +09:00
Craftplacer
db413686bb Add BeatmapSkin to EditorBeatmap 2020-08-30 21:12:45 +02:00
Craftplacer
b39ec74bb8 Scope down to IBeatmapSkin in EditorChangeHandler 2020-08-30 16:07:06 +02:00
Craftplacer
f5c82d41eb Remove if-cast 2020-08-30 16:06:48 +02:00
Craftplacer
00b68b050c Merge remote-tracking branch 'upstream/master' into combo-colors 2020-08-30 10:16:38 +02:00
Lucas A
03b7c8b889 Remove unneeded access modifier. 2020-08-29 19:39:50 +02:00
Lucas A
8de7744b52 Add back disabling of overlays on exiting game. 2020-08-29 19:34:53 +02:00
Lucas A
ad223bc460 Make game bindable immutable. 2020-08-29 19:34:53 +02:00
Lucas A
5949a281fc Make Introduce bindable property OverlayActivationMode in OsuScreen 2020-08-29 19:34:35 +02:00
Joehu
0a643fd5e5 Fix replay download button always being disabled when initial score's replay is unavailable 2020-08-29 09:33:01 -07:00
Dan Balasescu
4765f989b6
Merge branch 'master' into unstable-rate 2020-08-28 16:02:13 +09:00
Dan Balasescu
de222ddc24
Merge pull request #9984 from Poliwrath/lingering-circles
Fix lingering small ring in circles! intro
2020-08-28 15:15:56 +09:00
Bartłomiej Dach
6846a245f4 Reapply lost anchoring fix 2020-08-27 20:51:28 +02:00
Bartłomiej Dach
ea1f07e311 Simplify/rename SimpleStatisticRow mess 2020-08-27 20:37:10 +02:00
Bartłomiej Dach
ce013ac9b4 Make statistic header optional 2020-08-27 20:18:53 +02:00
Bartłomiej Dach
f152e1b924 Revert IStatisticRow changes 2020-08-27 20:13:44 +02:00
Bartłomiej Dach
f8042e6fd3 Add fade to prevent jarring transitions 2020-08-26 22:34:28 +02:00
Bartłomiej Dach
c3197da3da Adjust simple statistic item font sizes 2020-08-26 22:34:28 +02:00
Bartłomiej Dach
d81d538b7e Move out row anchor/origin set to one central place 2020-08-26 22:34:27 +02:00
Bartłomiej Dach
5973e2ce4e Add component for unstable rate statistic 2020-08-26 22:06:27 +02:00
Bartłomiej Dach
7c3368ecbe Reintroduce SimpleStatisticRow as a data class 2020-08-26 19:33:33 +02:00
Bartłomiej Dach
f5e52c80b4 Rename {-> Drawable}SimpleStatisticRow 2020-08-26 19:25:59 +02:00
Bartłomiej Dach
927a2a3d2d Introduce IStatisticRow interface 2020-08-26 19:19:42 +02:00
Poliwrath
edc15c965c
Update osu.Game/Screens/Menu/IntroSequence.cs
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-26 12:52:39 -04:00
Dean Herbert
f65991f31f Revert some usages based on review feedback 2020-08-26 23:28:58 +09:00
Dean Herbert
b51db90147 Merge branch 'master' into beatmap-track-rework 2020-08-26 23:20:56 +09:00
Poliwrath
c50e495e03 fix lingering small ring in circles! intro 2020-08-26 02:49:55 -04:00
Bartłomiej Dach
f09f882cc7 Add component for displaying simple statistics on result screen 2020-08-25 22:51:40 +02:00
Bartłomiej Dach
29b4d98aac Show retry/fail graph when either list is present 2020-08-24 20:41:50 +02:00
Bartłomiej Dach
cc6ae8e3bd Fix crash if only one count list is received from API 2020-08-24 20:41:31 +02:00
Dean Herbert
dca307e933 Use beatmap directly in ReadyButton 2020-08-24 13:02:39 +09:00
Craftplacer
e6646b9877 Resolve review comments 2020-08-23 15:08:02 +02:00
Dean Herbert
122265ff0e Revert non-track usage 2020-08-22 19:47:08 +09:00
Keijia
b5b2e523ad change switch cases 2020-08-22 12:10:31 +03:00
Keijia
0b6185cd14 add "hp" filter keyword 2020-08-22 01:09:35 +03:00
Dean Herbert
f63d1ba612 Remove stray call to LoadTrack that was forgotten 2020-08-21 18:52:53 +09:00
Dean Herbert
1edafc39ba Fix intro welcome playing double due to missing conditional 2020-08-21 18:33:24 +09:00
Dean Herbert
a47b8222b5 Restore multiplayer to use beatmap track 2020-08-21 17:11:29 +09:00
Dean Herbert
70697cf1a0 Restore remaining editor components to use Beatmap.Track 2020-08-21 17:11:29 +09:00
Dean Herbert
3b03116179 Remove unnecessary using statement 2020-08-21 16:45:59 +09:00
Dean Herbert
0ae460fb8f Avoid beatmap load call in IntroScreen 2020-08-21 15:50:14 +09:00
Dean Herbert
f7e4feee34 Update remaining Player components to use WorkingBeatmap again 2020-08-21 15:25:57 +09:00
Dean Herbert
0b0ff62647 Switch timeline to use track directly from beatmap again 2020-08-21 14:49:34 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
ee9fa11d14 Use With(s => ...) extension for better readability 2020-08-19 07:47:02 +03:00
Salman Ahmed
8f1a71c6b1 Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
Dean Herbert
5ade1e8259
Merge branch 'master' into beatmap-track-rework 2020-08-18 13:03:49 +09:00
Dean Herbert
b969bc03e0 Add loading spinner while editor screen loads 2020-08-18 00:47:32 +09:00
Dean Herbert
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
Dean Herbert
0c4aefb15e Merge branch 'master' into beatmap-track-rework 2020-08-17 15:00:29 +09:00
Lucas A
589d4eeb52 Remove setting. 2020-08-16 17:18:40 +02:00
Dean Herbert
5d433c0b05 Fix a couple of new Resharper inspections 2020-08-16 23:11:29 +09:00
Dean Herbert
a6708c4286 Rename resolved variable in MainMenu 2020-08-16 23:04:54 +09:00
Dean Herbert
71f4e753f0 Merge branch 'master' into beatmap-track-rework 2020-08-16 22:35:32 +09:00
Craftplacer
cfd82104db Minor changes and improvements 2020-08-16 01:00:28 +02:00
Craftplacer
48bdbb0cfb Use existing field in Editor 2020-08-15 23:46:10 +02:00
Craftplacer
1448c9e381 Merge remote-tracking branch 'upstream/master' into combo-colors 2020-08-15 23:01:38 +02:00
Craftplacer
c4a7fac760 Add required parameters and other various changes 2020-08-15 22:03:24 +02:00
Bartłomiej Dach
a426ff1d5b Refactor gameplay menu overlay to fix regression 2020-08-15 14:18:50 +02:00
Dean Herbert
e465afa280 Merge branch 'master' into beatmap-track-rework 2020-08-14 20:02:43 +09:00
Dan Balasescu
b7ae70ff96
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-14 19:01:32 +09:00
Dan Balasescu
626cd4042f
Merge branch 'master' into delay-beatmap-load 2020-08-14 15:09:30 +09:00
smoogipoo
0500d82b5b Fix playlist items sharing mod instances 2020-08-13 19:48:41 +09:00
Lucas A
84cb36b6a8 Defer subscriptions for updateOverlayActivationMode() to OnEntering() 2020-08-13 10:57:18 +02:00
Dean Herbert
99bea6b8e9 Add missing null check (player construction is potentially delayed now) 2020-08-13 12:52:35 +09:00
Dean Herbert
27cd9e119a Delay beatmap load until after transition has finished
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.

Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
Dean Herbert
429ad783cf Merge branch 'update-framework' into beatmap-track-rework 2020-08-12 23:35:46 +09:00