Dean Herbert
825941aff1
Use switch with type matching in place of if-else where possible
2018-07-17 14:35:09 +09:00
Dean Herbert
dbc538abbe
Use Enum.HasFlag
...
With .NET core 2.0+ this is as efficient as the ugly code we've been using.
2018-07-16 16:18:46 +09:00
Dan Balasescu
282a99fb88
Merge branch 'master' into fix-spelling
2018-07-10 16:32:14 +09:00
Dan Balasescu
a1d2092cc9
Fix incorrect default drain time
2018-07-06 13:29:40 +09:00
Dean Herbert
1d6609d9f3
Add common custom words to dotsettings dictionary
...
Also fixes some typos and reduces spelling suggestions to hints.
2018-07-05 15:54:41 +09:00
Jean-Denis Boivin
55364af56c
I guess you meant an "or" ?
2018-06-24 14:55:27 -04:00
smoogipoo
f090e82b63
Fix inverted conditional
2018-06-18 21:06:09 +09:00
smoogipoo
0625bfda30
Don't split single hitobject into multiple patterns
2018-06-18 20:17:49 +09:00
smoogipoo
55f0b3c42c
Distance object generator should output a secondary pattern
...
In osu!stable, only the hitobjects which ended at the distance object's EndTime would be considered for further pattern generation.
Previously this generator was group _all_ objects including those that don't end at the object's EndTime, resulting in incorrect hitobject count for further pattern generation.
2018-06-15 22:10:57 +09:00
smoogipoo
53a6d01304
Fix stair type not being flipped correctly
2018-06-15 21:06:54 +09:00
smoogipoo
e51f96e181
Fix some notes not being recorded
2018-06-15 20:53:18 +09:00
smoogipoo
fe9aaf000c
Fix missing conditional
2018-06-15 20:50:36 +09:00
smoogipoo
481546ec7a
Fix drain time not being rounded to the second
2018-06-15 20:49:11 +09:00
smoogipoo
fd84afb89b
Fix non-inverted calculation
2018-06-14 19:38:48 +09:00
smoogipoo
a3bf16e481
Fix missing convert type
2018-06-14 19:37:32 +09:00
smoogipoo
b25a6a33cc
Fix 1K breaking hitcircle / slider conversions
2018-06-14 19:37:21 +09:00
smoogipoo
66b3b295e7
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
4be478d38e
Fix LowProbability conversions happening during kiai time
2018-03-05 20:20:22 +09:00
smoogipoo
356d353cea
Fix ConversionDifficulty never actually being calculated
2018-03-05 20:20:18 +09:00
smoogipoo
675c7d0dfd
Invert Max/Mins
2018-03-05 20:20:14 +09:00
smoogipoo
dfeee79a24
Fix incorrect probability
2018-03-05 20:20:10 +09:00
smoogipoo
2bd58e5421
Re-order RNG call to match osu-stable
2018-03-05 20:20:06 +09:00
smoogipoo
4da30c6940
Fix missing conversion case
2018-03-05 20:20:00 +09:00
smoogipoo
d37844c068
Clean up off-by-one offsets from repeat-related properties
2018-01-23 13:37:25 +09:00
TocoToucan
3c11978cfa
Use local functions
2018-01-15 21:42:17 +03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
bd171926d6
Remove AvailableColumns from ManiaRulesetContainer
...
Also restructures with the addition of a ManiaBeatmap which holds definitions for "groups" of columns. At the moment these are empty save for a "Column" property, but can be expanded in the future, maybe.
2018-01-03 18:44:25 +09:00
smoogipoo
d288d8a51f
Remove SampleInfoList
2017-12-25 15:40:01 +09:00
Dean Herbert
e7c85d38a8
Move list initialisation to pattern generation code
2017-12-23 19:17:05 +09:00
Dean Herbert
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
TocoToucan
887aa7496b
Rework EF Core usage in model classes
2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
smoogipooo
2f2abf122b
Add exceptions galore.
2017-08-22 16:46:12 +09:00
smoogipooo
e337fbcf4f
Make availableColumns into a ctor argument.
2017-08-22 16:22:40 +09:00
smoogipooo
909cae5861
CI fixes.
2017-08-22 14:21:28 +09:00
smoogipooo
4eec59f669
Only set the number of availableColumns once, at ManiaRulesetContainer level.
...
# Conflicts:
# osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
# osu.Game/Rulesets/UI/RulesetContainer.cs
2017-08-22 14:07:37 +09:00
smoogipooo
6a7b410bc3
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
2017-08-21 11:58:54 +09:00
Dan Balasescu
21d44b1e99
Remove correct duplicate code.
...
Already present on line 51.
2017-08-09 06:24:08 +09:00
John Neijzen
9e17549d7f
Update HitObjectPatternGenerator.cs
2017-08-08 22:56:27 +08:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
John Neijzen
9b0e1c26a3
Clean Up Code
2017-06-07 19:53:37 +08:00
smoogipooo
3f4cbd02cd
Fix warnings.
2017-05-26 16:29:20 +09:00
smoogipooo
946cd4bfa3
General cleanup + more xmldocs.
2017-05-24 21:57:38 +09:00
smoogipooo
dcf879687d
Implement basic hold note + tick input.
2017-05-24 20:45:01 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
ea4a285329
Fix compile errors.
2017-05-23 14:08:15 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
7314a9019c
Fix nullref.
2017-05-22 16:39:30 +09:00
smoogipooo
f70bfd5378
CI fixes.
2017-05-22 13:43:53 +09:00