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Fix LowProbability conversions happening during kiai time

This commit is contained in:
smoogipoo 2018-03-05 20:14:34 +09:00
parent 356d353cea
commit 4be478d38e

View File

@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
convertType = PatternType.None;
if (Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
if (!Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
convertType = PatternType.LowProbability;
var distanceData = hitObject as IHasDistance;