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Commit Graph

3143 Commits

Author SHA1 Message Date
Dean Herbert
73cb363eba
Make some more methods static 2024-05-22 23:26:23 +08:00
Bartłomiej Dach
f7ca18b52e
Menial cleanups 2024-05-22 15:52:57 +02:00
Aurelian
b25987ffe7 Changed allowed mania keys, and reverted 0af32c5 2024-05-22 11:37:55 +02:00
Aurelian
1127a69359 Moved DIfficulty Clamping to occur after the file has been parsed
This is to handle potential issues with the ruleset being parsed after circle size has been parsed.
2024-05-21 10:15:53 +02:00
Aurelian
db8b72eb37 Clamped Difficulty Ranges to [0,10] 2024-05-20 16:23:16 +02:00
Dean Herbert
91c684151a
Update bundled beatmaps 2024-05-07 14:18:50 +08:00
Bartłomiej Dach
cf22fc143f
Merge pull request #27539 from frenzibyte/storyboard-loops-v2
Refactor storyboard commands structure and add framework-based transform loop support
2024-05-06 08:39:07 +02:00
Dean Herbert
6cec4f0c8f
Merge pull request #28067 from bdach/refresh-local-cache-more-often
Update local metadata lookup cache more often
2024-05-03 20:44:13 +08:00
Bartłomiej Dach
cf27366f99
Merge branch 'master' into fix-double-load-playlist-backgrounds 2024-05-03 08:15:56 +02:00
Bartłomiej Dach
d1a50ff85b
Remove redundant conditional access 2024-05-03 08:11:00 +02:00
Dean Herbert
c1e9b6d4ca
Fix beatmap backgrounds loading default briefly before final display
Due to the way `ModelBackedDrawable` works, the default starts to get
loaded even though a final `Beatmap` has been set. This avoids loading
the default fallback unless a beatmap has been set (and has no
background itself).
2024-05-03 13:42:56 +08:00
Dean Herbert
058bd5ced6
Stop using visually noisy bg4 for default backgrounds
This has always really annoyed me.
2024-05-03 13:38:27 +08:00
Bartłomiej Dach
802666e621
Update local metadata lookup cache more often
As proposed in
https://github.com/ppy/osu/issues/27332#issuecomment-1962308306.
2024-05-02 16:18:29 +02:00
Salman Ahmed
895c09d4d1 Merge branch 'master' into storyboard-loops-v2 2024-05-01 23:46:38 +03:00
Bartłomiej Dach
f0eef32913
Fix code quality inspection 2024-05-01 15:21:39 +02:00
Dean Herbert
44091b1f35
Fix some lines still getting forgotten about 2024-05-01 17:33:03 +08:00
Dean Herbert
ba9f4e4baf
Don't skip lines in beatmap decoding
Was added in cc76c58f5f without any
specific reasoning. Likely not required (and will fix some storyboard
elements inside `.osu` files from not being correctly saved).
2024-04-30 16:42:15 +08:00
Dean Herbert
fd3f4a9e7b
Preserve storyboard events when saving a beatmap in the editor
Until we have full encoding support for storyboards, this stop-gap
measure ensures that storyboards don't just disappear from existence.
2024-04-30 00:01:56 +08:00
Dean Herbert
4ae9f81c73
Apply transforms to storyboard videos
This requires that they are a `StoryboardSprite` for simplicity. Luckily
this works just fine.
2024-04-22 18:43:15 +08:00
Bartłomiej Dach
2d3b273974
Remove redundant string interpolation 2024-03-29 10:37:49 +01:00
Dean Herbert
233b9eb172
Avoid reporting an import as successful when all beatmaps failed to import 2024-03-29 17:11:55 +08:00
Bartłomiej Dach
3e764ae4f0
Merge pull request #27639 from 64ArthurAraujo/verify-unused-audio-at-end
Add verify checks to unused audio at the end
2024-03-21 12:19:53 +01:00
Bartłomiej Dach
1f343b7545
Add extended logging when discarding online metadata lookup results
Related to: https://github.com/ppy/osu/issues/27674

Relevant log output for that particular case:

	[network] 2024-03-20 07:25:30 [verbose]: Performing request osu.Game.Online.API.Requests.GetBeatmapRequest
	[network] 2024-03-20 07:25:30 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/lookup successfully completed!
	[network] 2024-03-20 07:25:30 [verbose]: GetBeatmapRequest finished with response size of 3,170 bytes
	[database] 2024-03-20 07:25:30 [verbose]: [4fe02] [APIBeatmapMetadataSource] Online retrieval mapped Tsukiyama Sae - Hana Saku Iro wa Koi no Gotoshi (Log Off Now) [Destiny] to 744883 / 1613507.
	[database] 2024-03-20 07:25:30 [verbose]: Discarding metadata lookup result due to mismatching online ID (expected: 1570982 actual: 1613507)
	[network] 2024-03-20 07:25:30 [verbose]: Performing request osu.Game.Online.API.Requests.GetBeatmapRequest
	[network] 2024-03-20 07:25:30 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/lookup successfully completed!
	[network] 2024-03-20 07:25:30 [verbose]: GetBeatmapRequest finished with response size of 2,924 bytes
	[database] 2024-03-20 07:25:30 [verbose]: [4fe02] [APIBeatmapMetadataSource] Online retrieval mapped Tsukiyama Sae - Hana Saku Iro wa Koi no Gotoshi (Log Off Now) [Easy] to 744883 / 1570982.
	[database] 2024-03-20 07:25:30 [verbose]: Discarding metadata lookup result due to mismatching online ID (expected: 1613507 actual: 1570982)

Note that the online IDs are swapped.
2024-03-20 08:28:11 +01:00
Bartłomiej Dach
e4418547fe
Document GetLastObjectTime() exception on empty beatmap 2024-03-19 19:19:07 +01:00
Joseph Madamba
f8a841e907 Add comment explaining why width is limited to the button area
Same comment as a47ccb8edd/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs (L91-L92).
2024-03-14 00:17:22 -07:00
Joseph Madamba
b309aad895 Fix noticeable masking artifact of beatmap cards when already downloaded
Had a similar fix before seeing https://github.com/ppy/osu/pull/20743#discussion_r994955470, but using that diff instead so co-authoring.

Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-03-13 22:36:52 -07:00
Salman Ahmed
c1649b76d6 Reorder command properties to match general format
I had them shuffled around in the middle of the refactor.
2024-03-08 21:33:53 +03:00
Salman Ahmed
8d3e502262 Merge branch 'master' into storyboard-loops-v2 2024-03-08 20:22:19 +03:00
Salman Ahmed
fa9b2f0cd5 Add generics to ApplyInitialValue/ApplyTransforms for ability to return custom transform sequences
*sigh*
2024-03-08 03:07:39 +03:00
Salman Ahmed
585ab59768 Apply major refactor to the storyboard commands flow structrure 2024-03-08 01:10:09 +03:00
Bartłomiej Dach
3d8fdc52a4
Merge pull request #27501 from turbedi/throw_helper
Use ThrowHelper methods in more places
2024-03-07 11:36:21 +01:00
Dean Herbert
0696e7de52
Update ImageSharp usages 2024-03-06 12:13:12 +08:00
Dean Herbert
b53b752e54
Update usage of MathUtils 2024-03-06 12:13:12 +08:00
Dean Herbert
6455c0583b
Update usage of CircularProgress.Current 2024-03-06 12:13:10 +08:00
Andrei Zavatski
8b03acd27b Implement StoryboardElementWithDuration 2024-03-06 00:16:06 +03:00
Berkan Diler
a891303484 Use ArgumentOutOfRangeException throw helper methods 2024-03-05 10:20:30 +01:00
Andrei Zavatski
c05007804f Use more direct way to apply transforms 2024-03-03 20:50:28 +03:00
Dean Herbert
cc8b838bd4
Add comprehensive log output to help figure out problematic clocks 2024-02-29 23:05:28 +08:00
Brandon
01d0ad506d Merge branch 'master' into delete_none_message 2024-02-22 17:37:26 -08:00
Bartłomiej Dach
7861125e7a
Swap AR and OD on tooltips
Matches everything else.
2024-02-22 12:11:49 +01:00
Bartłomiej Dach
46c8560ca5
Merge branch 'master' into multiplayer-difficulty-tooltip 2024-02-22 12:08:29 +01:00
Bartłomiej Dach
d06c67ad8f
Substitute two jank interdependent bool flags for single tri-state enums 2024-02-22 12:05:50 +01:00
Mike Will
012d6b7fe1 Change userBeatmapOffsetClock to a FramedOffsetClock
Assuming that the global audio offset is set perfectly, such that
any audio latency is fully accounted for, if a specific beatmap
still sounds out of sync, that would no longer be a latency issue.

Instead, it would indicate a misalignment between the beatmap's
track and time codes, the correction for which should be a
virtual-time offset, not a real-time offset.
2024-02-19 09:14:49 -05:00
Dean Herbert
7f82f10317
Fix beatmap potentially loading in a bad state
Over-caching could mean that a beatmap could load and cause a late
crash. Let's catch it early to avoid such a crash occurring.
2024-02-19 17:18:07 +08:00
Brandon
413b7aab60 Switch to const string 2024-02-18 22:12:03 -08:00
Brandon
c6ca812ea0 Add feedback to delete button even when no-op 2024-02-18 21:52:23 -08:00
Andrei Zavatski
dd32c0a226 Merge branch 'master' into judgements-rework 2024-02-16 20:08:57 +03:00
Bartłomiej Dach
138fea8c38
Only apply set-level metadata after all difficulties have been processed 2024-02-12 12:08:51 +01:00
Bartłomiej Dach
87702b3312
Only check online matching when determining whether to save online metadata
After https://github.com/ppy/osu/pull/23362 I'm not sure the
`LocallyModified` check is doing anything useful. It was confusing me
really hard when trying to parse this logic, and it can misbehave (as
`None` will also pass the check).
2024-02-12 12:07:20 +01:00
Bartłomiej Dach
4f0ae4197a
Refuse to apply online metadata in the most dodgy scenarios 2024-02-12 11:43:41 +01:00