smoogipoo
ab9290772b
Fix a similar case with online play sub-screens
2021-06-08 17:54:54 +09:00
smoogipoo
860f1aebb3
Only call OnBackButton() if the screen has finished loading
2021-06-08 17:38:12 +09:00
smoogipoo
490ab9e96a
Fix typo
2021-06-08 17:09:03 +09:00
smoogipoo
7fa0ac6ed7
Fix possible nullref when exiting song select too fast
2021-06-08 17:03:50 +09:00
Dan Balasescu
e3cb6f45f5
Merge pull request #13371 from peppy/fix-poolable-sample-disposal-skin-change
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Clean up previous sample immediately on skin source change to avoid `Play` after disposal
2021-06-08 16:52:59 +09:00
Dan Balasescu
751a5e7cf3
Merge pull request #13373 from peppy/catch-no-visibility-increase
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Don't apply visibility increase to first object in osu!catch
2021-06-08 16:39:21 +09:00
Dan Balasescu
67135ce3db
Add null check
2021-06-08 16:15:17 +09:00
Dean Herbert
e388a896e8
Don't apply visibility increase to first object in osu!catch
...
The goal of the visibility increase is to help in cases where timing is
an issue (by showing the approach circle etc.). This doesn't need to
apply to catch.
@smoogipoo interested as to whether you agree with this one. Visually it
looks better to me but it does change the behaviour for only osu!catch,
so I'm not 100% confident on it.
Closes #13367 .
2021-06-08 16:02:26 +09:00
Dean Herbert
f3f634e969
Clean up previous sample immediately on skin source change to avoid Play
after disposal
...
This seems to be the simplest way to avoid calls to `Play` after the
underlying sample may have been disposed. As per the issue thread, a
local workaround is acceptable here.
Closes #13223 .
2021-06-08 15:05:18 +09:00
Dean Herbert
be53b521fc
Merge pull request #13370 from smoogipoo/beatmap-collections-safeguard
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Attempt to safeguard against collections database corruptions
2021-06-08 15:01:26 +09:00
smoogipoo
7341e474f1
Attempt to safeguard against collections database corruptions
2021-06-08 14:25:39 +09:00
Dan Balasescu
6ebac0b462
Merge pull request #13365 from bdach/catch-colour-error-meter
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Fix colour hit error meter not working with empty hit windows
2021-06-07 21:13:30 +09:00
Bartłomiej Dach
1b4771655a
Adjust test scene to avoid cross-test interference
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* Move steps from ctor to a separate basic test.
* Wait for barrage to complete in basic test, as not doing so polluted
state of other tests.
* Reset score processor after every test.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
0531c2dcd9
Move empty window check to bar error meter
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It's not valid in the base `HitErrorMeter`, as the colour meter only
displays colour for a given judgement, so it is still valid to add new
items to it even if the hit window is 0, as misses are still possible.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
37d062c7cd
Add failing assertions to hit error meter test
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
122a624b7f
Remove bogus CatchHitWindows
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`CatchHitWindows` were a vestige from the past, and were not actually
used anywhere except for the hit error meter test, giving off an
appearance that the hit error meter was working properly.
`CatchHitObject` actually specifies empty hit windows.
2021-06-07 13:16:07 +02:00
Dan Balasescu
b32191f924
Merge pull request #13364 from Susko3/android-add-mime-type-x-osu-archive
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Add `application/x-osu-archive` mime type to Android `IntentFilter`s
2021-06-07 19:30:15 +09:00
Bartłomiej Dach
8d7a250c6e
Merge pull request #13360 from peppy/fix-slider-repeat-arrow-rotation-editor
2021-06-07 12:22:41 +02:00
Dan Balasescu
3225bc2c71
Merge branch 'master' into fix-slider-repeat-arrow-rotation-editor
2021-06-07 18:46:25 +09:00
Dan Balasescu
ee256083e3
Merge pull request #13362 from peppy/fix-background-screen-reload
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Stop `BackgroundScreenDefault` from reloading beatmap background when already correct
2021-06-07 18:44:47 +09:00
Susko3
a0fbf29b98
add application/x-osu-archive
mime type to Android IntentFilter
s
2021-06-07 11:24:48 +02:00
Dean Herbert
824130355a
Merge pull request #13357 from ekrctb/fruit-representation
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Move osu!catch "fruit visual representation" state from `DrawableFruit` to skin pieces
2021-06-07 17:49:00 +09:00
Dean Herbert
729e05241f
Add more test coverage
2021-06-07 17:32:10 +09:00
Dean Herbert
59130be99c
Fix switching storyboard mode not triggering a reload
2021-06-07 17:32:04 +09:00
Dean Herbert
f677f9b5f4
Stop BackgroundScreenDefault
from reloading beatmap background when already correct
2021-06-07 17:22:36 +09:00
Dan Balasescu
d95f3841cc
Merge pull request #13359 from peppy/update-framework
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Update framework
2021-06-07 16:56:23 +09:00
Dean Herbert
e8d4147773
Add missing null handling for never Markdig
version
2021-06-07 16:08:44 +09:00
Dean Herbert
1b93234c76
Merge branch 'master' into fruit-representation
2021-06-07 16:05:00 +09:00
Dean Herbert
277eb9fa6e
Fix slider repeat arrow not updating rotation immediately while paused in editor
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A bit of a local solution, but not sure there's a better way to handle
this.
Closes #13342 .
2021-06-07 15:58:43 +09:00
Dean Herbert
aa700702fe
Update framework
2021-06-07 15:48:45 +09:00
Dean Herbert
a17bbe8393
Merge pull request #13358 from ekrctb/move-files
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Move all osu!catch legacy skin piece files to the correct location
2021-06-07 15:47:58 +09:00
ekrctb
bb02c35f2d
Move all osu!catch legacy skin piece files to the correct location
2021-06-07 15:10:47 +09:00
ekrctb
ac5c55bd2c
Remove "fruit visual representation" state from DrawableFruit
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Instead, skin pieces compute visual representation from `IndexInBeatmap`.
2021-06-07 14:49:37 +09:00
ekrctb
166e4565be
Move FruitVisualRepresentation
namespace
2021-06-07 13:59:17 +09:00
Dean Herbert
cce0220060
Merge pull request #13338 from Craftplacer/fix-osutestscene-content
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Add `DummyAPIAccess` to `OsuTestScene` one parent up
2021-06-05 15:32:55 +09:00
Dean Herbert
9f6e3996b1
Merge branch 'master' into fix-osutestscene-content
2021-06-05 14:49:19 +09:00
Craftplacer
1084906d40
Add DummyAPIAccess one parent up
2021-06-05 03:30:21 +02:00
Dean Herbert
10acad6524
Merge pull request #13261 from smoogipoo/fix-spectator-frame-conversion
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Fix spectator crashing when converting mania replay frames
2021-06-05 00:38:15 +09:00
Dan Balasescu
bde0071de8
Merge pull request #13336 from ekrctb/pdwl-catch-explosion
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Fix catch hit lighting not always showing when a replay is rewound
2021-06-04 22:19:34 +09:00
smoogipoo
009aa994d0
Fix potential race incorrectly pausing the source clock
2021-06-04 21:58:51 +09:00
Dan Balasescu
57a38374db
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-04 21:17:40 +09:00
Dan Balasescu
fa7611f1e2
Merge pull request #13331 from ekrctb/pdwl-follow-point
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Use general lifetime container for follow point container
2021-06-04 20:39:39 +09:00
Dan Balasescu
a3bec49b3b
Merge branch 'master' into pdwl-follow-point
2021-06-04 20:04:02 +09:00
ekrctb
8e20f90ed5
Use seeded RNG for catch explosion animation
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The animation is always the same when a replay is rewound or a beatmap is played multiple times.
2021-06-04 19:54:46 +09:00
ekrctb
5512231bf4
Add NextSingle
of version taking output range to StatelessRNG
2021-06-04 19:52:12 +09:00
Dean Herbert
840f084dc4
Merge pull request #13303 from LeNitrous/mainmenu-storyboard-backgrounds
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Add storyboards as a main menu background source
2021-06-04 19:50:40 +09:00
ekrctb
181f1da3d3
Maintain catch hit explosion by lifetime entries
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- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00
ekrctb
d7da66d876
Bring back scheduling of follow point update
2021-06-04 18:41:02 +09:00
ekrctb
0098ac2760
Remove one TODO
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It can be removed because pooled drawables are always ready, and `FollowPointConnection` is also ready when applied.
2021-06-04 17:09:59 +09:00
ekrctb
bc892086fe
Resolve nullable inspection, enable nullable for FollowPointLifetimeEntry
2021-06-04 17:09:59 +09:00