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Merge pull request #13357 from ekrctb/fruit-representation

Move osu!catch "fruit visual representation" state from `DrawableFruit` to skin pieces
This commit is contained in:
Dean Herbert 2021-06-07 17:49:00 +09:00 committed by GitHub
commit 824130355a
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12 changed files with 36 additions and 56 deletions

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Skinning.Default;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
@ -9,21 +8,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
/// <summary>
/// Represents a <see cref="Fruit"/> caught by the catcher.
/// </summary>
public class CaughtFruit : CaughtObject, IHasFruitState
public class CaughtFruit : CaughtObject
{
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
public CaughtFruit()
: base(CatchSkinComponents.Fruit, _ => new FruitPiece())
{
}
public override void CopyStateFrom(IHasCatchObjectState objectState)
{
base.CopyStateFrom(objectState);
var fruitState = (IHasFruitState)objectState;
VisualRepresentation.Value = fruitState.VisualRepresentation.Value;
}
}
}

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@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public PalpableCatchHitObject HitObject { get; private set; }
public Bindable<Color4> AccentColour { get; } = new Bindable<Color4>();
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
public Bindable<int> IndexInBeatmap { get; } = new Bindable<int>();
public Vector2 DisplaySize => Size * Scale;
@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
Rotation = objectState.DisplayRotation;
AccentColour.Value = objectState.AccentColour.Value;
HyperDash.Value = objectState.HyperDash.Value;
IndexInBeatmap.Value = objectState.IndexInBeatmap.Value;
}
protected override void FreeAfterUse()

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@ -3,17 +3,14 @@
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DrawableFruit : DrawablePalpableCatchHitObject, IHasFruitState
public class DrawableFruit : DrawablePalpableCatchHitObject
{
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
public DrawableFruit()
: this(null)
{
@ -27,11 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
IndexInBeatmap.BindValueChanged(change =>
{
VisualRepresentation.Value = (FruitVisualRepresentation)(change.NewValue % 4);
}, true);
ScalingContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(CatchSkinComponents.Fruit),
_ => new FruitPiece());
@ -44,12 +36,4 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
}
}
public enum FruitVisualRepresentation
{
Pear,
Grape,
Pineapple,
Raspberry,
}
}

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@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
Bindable<bool> HyperDash { get; }
Bindable<int> IndexInBeatmap { get; }
Vector2 DisplaySize { get; }
float DisplayRotation { get; }

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@ -1,15 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
/// <summary>
/// Provides a visual state of a <see cref="Fruit"/>.
/// </summary>
public interface IHasFruitState : IHasCatchObjectState
{
Bindable<FruitVisualRepresentation> VisualRepresentation { get; }
}
}

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@ -9,5 +9,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public class Fruit : PalpableCatchHitObject
{
public override Judgement CreateJudgement() => new CatchJudgement();
public static FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => (FruitVisualRepresentation)(indexInBeatmap % 4);
}
}

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@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch.Objects
{
public enum FruitVisualRepresentation
{
Pear,
Grape,
Pineapple,
Raspberry,
}
}

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@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
[Resolved]
protected IHasCatchObjectState ObjectState { get; private set; }
@ -37,6 +38,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
AccentColour.BindTo(ObjectState.AccentColour);
HyperDash.BindTo(ObjectState.HyperDash);
IndexInBeatmap.BindTo(ObjectState.IndexInBeatmap);
HyperDash.BindValueChanged(hyper =>
{

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@ -3,7 +3,7 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
@ -39,8 +39,10 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
{
base.LoadComplete();
var fruitState = (IHasFruitState)ObjectState;
VisualRepresentation.BindTo(fruitState.VisualRepresentation);
IndexInBeatmap.BindValueChanged(index =>
{
VisualRepresentation.Value = Fruit.GetVisualRepresentation(index.NewValue);
}, true);
}
}
}

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Objects;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Default

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@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
private readonly Sprite colouredSprite;
private readonly Sprite overlaySprite;
@ -64,6 +65,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
AccentColour.BindTo(ObjectState.AccentColour);
HyperDash.BindTo(ObjectState.HyperDash);
IndexInBeatmap.BindTo(ObjectState.IndexInBeatmap);
hyperSprite.Colour = Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??

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@ -1,23 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
internal class LegacyFruitPiece : LegacyCatchHitObjectPiece
{
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
protected override void LoadComplete()
{
base.LoadComplete();
var fruitState = (IHasFruitState)ObjectState;
VisualRepresentation.BindTo(fruitState.VisualRepresentation);
VisualRepresentation.BindValueChanged(visual => setTexture(visual.NewValue), true);
IndexInBeatmap.BindValueChanged(index =>
{
setTexture(Fruit.GetVisualRepresentation(index.NewValue));
}, true);
}
private void setTexture(FruitVisualRepresentation visualRepresentation)