1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00

Merge pull request #13336 from ekrctb/pdwl-catch-explosion

Fix catch hit lighting not always showing when a replay is rewound
This commit is contained in:
Dan Balasescu 2021-06-04 22:19:34 +09:00 committed by GitHub
commit bde0071de8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 76 additions and 40 deletions

View File

@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
AddStep("catch fruit", () => attemptCatch(new Fruit()));
AddAssert("correct hit lighting colour", () =>
catcher.ChildrenOfType<HitExplosion>().First()?.ObjectColour == fruitColour);
catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == fruitColour);
}
[Test]

View File

@ -126,8 +126,7 @@ namespace osu.Game.Rulesets.Catch.UI
private float hyperDashTargetPosition;
private Bindable<bool> hitLighting;
private readonly DrawablePool<HitExplosion> hitExplosionPool;
private readonly Container<HitExplosion> hitExplosionContainer;
private readonly HitExplosionContainer hitExplosionContainer;
private readonly DrawablePool<CaughtFruit> caughtFruitPool;
private readonly DrawablePool<CaughtBanana> caughtBananaPool;
@ -148,7 +147,6 @@ namespace osu.Game.Rulesets.Catch.UI
InternalChildren = new Drawable[]
{
hitExplosionPool = new DrawablePool<HitExplosion>(10),
caughtFruitPool = new DrawablePool<CaughtFruit>(50),
caughtBananaPool = new DrawablePool<CaughtBanana>(100),
// less capacity is needed compared to fruit because droplet is not stacked
@ -173,7 +171,7 @@ namespace osu.Game.Rulesets.Catch.UI
Anchor = Anchor.TopCentre,
Alpha = 0,
},
hitExplosionContainer = new Container<HitExplosion>
hitExplosionContainer = new HitExplosionContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
@ -297,7 +295,6 @@ namespace osu.Game.Rulesets.Catch.UI
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject);
hitExplosionContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
}
/// <summary>
@ -508,15 +505,8 @@ namespace osu.Game.Rulesets.Catch.UI
return position;
}
private void addLighting(CatchHitObject hitObject, float x, Color4 colour)
{
HitExplosion hitExplosion = hitExplosionPool.Get();
hitExplosion.HitObject = hitObject;
hitExplosion.X = x;
hitExplosion.Scale = new Vector2(hitObject.Scale);
hitExplosion.ObjectColour = colour;
hitExplosionContainer.Add(hitExplosion);
}
private void addLighting(CatchHitObject hitObject, float x, Color4 colour) =>
hitExplosionContainer.Add(new HitExplosionEntry(Time.Current, x, hitObject.Scale, colour, hitObject.RandomSeed));
private CaughtObject getCaughtObject(PalpableCatchHitObject source)
{

View File

@ -5,31 +5,16 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Pooling;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class HitExplosion : PoolableDrawable
public class HitExplosion : PoolableDrawableWithLifetime<HitExplosionEntry>
{
private Color4 objectColour;
public CatchHitObject HitObject;
public Color4 ObjectColour
{
get => objectColour;
set
{
if (objectColour == value) return;
objectColour = value;
onColourChanged();
}
}
private readonly CircularContainer largeFaint;
private readonly CircularContainer smallFaint;
private readonly CircularContainer directionalGlow1;
@ -83,9 +68,19 @@ namespace osu.Game.Rulesets.Catch.UI
};
}
protected override void PrepareForUse()
protected override void OnApply(HitExplosionEntry entry)
{
base.PrepareForUse();
X = entry.Position;
Scale = new Vector2(entry.Scale);
setColour(entry.ObjectColour);
using (BeginAbsoluteSequence(entry.LifetimeStart))
applyTransforms(entry.RNGSeed);
}
private void applyTransforms(int randomSeed)
{
ClearTransforms(true);
const double duration = 400;
@ -96,14 +91,13 @@ namespace osu.Game.Rulesets.Catch.UI
.FadeOut(duration * 2);
const float angle_variangle = 15; // should be less than 45
directionalGlow1.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle);
directionalGlow2.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle);
directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 4);
directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 5);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
Expire(true);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out).Expire();
}
private void onColourChanged()
private void setColour(Color4 objectColour)
{
const float roundness = 100;

View File

@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects.Pooling;
namespace osu.Game.Rulesets.Catch.UI
{
public class HitExplosionContainer : PooledDrawableWithLifetimeContainer<HitExplosionEntry, HitExplosion>
{
protected override bool RemoveRewoundEntry => true;
private readonly DrawablePool<HitExplosion> pool;
public HitExplosionContainer()
{
AddInternal(pool = new DrawablePool<HitExplosion>(10));
}
protected override HitExplosion GetDrawable(HitExplosionEntry entry) => pool.Get(d => d.Apply(entry));
}
}

View File

@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Performance;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class HitExplosionEntry : LifetimeEntry
{
public readonly float Position;
public readonly float Scale;
public readonly Color4 ObjectColour;
public readonly int RNGSeed;
public HitExplosionEntry(double startTime, float position, float scale, Color4 objectColour, int rngSeed)
{
LifetimeStart = startTime;
Position = position;
Scale = scale;
ObjectColour = objectColour;
RNGSeed = rngSeed;
}
}
}

View File

@ -75,5 +75,10 @@ namespace osu.Game.Utils
/// </param>
public static float NextSingle(int seed, int series = 0) =>
(float)(NextULong(seed, series) & ((1 << 24) - 1)) / (1 << 24); // float has 24-bit precision
/// <summary>
/// Compute a random floating point value between <paramref name="min"/> and <paramref name="max"/> from given seed and series number.
/// </summary>
public static float NextSingle(float min, float max, int seed, int series = 0) => min + NextSingle(seed, series) * (max - min);
}
}