StanR
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43e471c2a5
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Clamp effective miss count to maximum amount of possible braks
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2022-08-16 16:12:13 +03:00 |
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StanR
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163c3f9c2d
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Adjust multipliers to account for speed changes
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2022-07-20 16:10:34 +03:00 |
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StanR
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35e841de95
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Move base performance multiplier to a const
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2022-07-20 15:54:49 +03:00 |
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StanR
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633f6fe620
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Increase global multiplier
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2022-07-18 21:58:11 +03:00 |
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StanR
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760742e358
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Move relax global multiplier to diffcalc
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2022-07-14 00:42:50 +03:00 |
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StanR
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0983e4f81e
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Increase 50s nerf again
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2022-07-12 17:57:00 +03:00 |
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StanR
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58c687172b
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Reduce low AR bonus
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2022-07-12 10:52:44 +03:00 |
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StanR
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4f77637946
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Update desmos
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2022-07-04 21:52:57 +03:00 |
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StanR
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bf738aa04f
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Account for extreme ODs in relax multipliers
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2022-07-04 21:49:45 +03:00 |
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StanR
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afa3f8cda3
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Make relax ok/meh multipliers dependent on OD
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2022-07-04 20:53:20 +03:00 |
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StanR
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11eb344476
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Reduce 50s nerf further
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2022-07-04 20:28:15 +03:00 |
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StanR
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db8bb07c78
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Reduce 50s nerf effect
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2022-07-04 20:10:26 +03:00 |
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StanR
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212360f67e
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Make relax ok/meh nerfs less drastic, add flashlight nerf, remove ar bonus for relax
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2022-07-04 19:59:30 +03:00 |
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StanR
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45258b3f14
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Buff aim slightly
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2022-07-04 19:53:34 +03:00 |
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Dan Balasescu
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0211fe7ae8
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Fix exception + possible div-by-0
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2022-06-29 16:29:14 +09:00 |
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emu1337
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ecbbd29c9b
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Merge branch 'master' into speed-acc-scaling
# Conflicts:
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
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2022-06-20 04:15:35 +02:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dan Balasescu
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ce095d6af6
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Merge branch 'master' into fl-opacity
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2022-04-26 18:34:53 +09:00 |
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Dan Balasescu
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523f668c8c
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Remove unnecessary ctor argument
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2022-03-15 12:37:39 +09:00 |
|
Dan Balasescu
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4a3e3aba65
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Restructure PerformanceCalculator to not require ScoreInfo argument
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2022-03-14 14:25:28 +09:00 |
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Dan Balasescu
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36d1cdb95a
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Merge branch 'master' into fl-opacity
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2022-01-20 14:48:20 +09:00 |
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Dan Balasescu
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58bae9bda3
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Merge pull request #16331 from stanriders/continuous-effective-misscount
Don't floor `effectiveMissCount`
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2022-01-19 14:13:12 +09:00 |
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Dan Balasescu
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b88a65166e
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Fix pp counter underflow with SpunOut mod
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2022-01-11 10:22:16 +09:00 |
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StanR
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dc755f4a7f
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Remove redundant casts
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2022-01-05 15:07:02 +03:00 |
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StanR
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b317a95fe1
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Don't floor effectiveMissCount
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2022-01-05 14:36:07 +03:00 |
|
Dan Balasescu
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e50609c546
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Rename method
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2021-12-22 12:28:07 +09:00 |
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StanR
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40b3ce0ade
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Clean up comments
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2021-12-21 14:03:24 +03:00 |
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StanR
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cca02a8016
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Create PerformanceAttributes
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2021-12-21 13:08:31 +03:00 |
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StanR
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2f2006715e
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Slightly refactor difficulty and pp calculators
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2021-12-17 23:40:23 +03:00 |
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MBmasher
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5a3be778a1
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Resolve conflicts with recent slider hotfix
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2021-11-12 21:41:01 +11:00 |
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MBmasher
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131e64e56c
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Add bonus based on opacity of hit objects
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2021-11-12 21:29:51 +11:00 |
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apollo-dw
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c330093476
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Add clamp back in
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2021-11-11 14:42:54 +00:00 |
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apollo-dw
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1ba01a7e9a
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Fix circle-only map NaN values
|
2021-11-11 14:37:50 +00:00 |
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apollo-dw
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95bfb2c69b
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Clamp slider end estimate to 0
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2021-11-11 12:46:22 +00:00 |
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apollo-dw
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7075108062
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Clean up clamp logic relating to slider end estimate
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2021-11-11 02:57:34 +00:00 |
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apollo-dw
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86c6837e5d
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Make slider nerf factor more lenient
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2021-11-11 02:49:24 +00:00 |
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apollo-dw
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5df694e912
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Estimate number of difficult sliders, and increase assumed slider radius
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2021-11-11 00:42:06 +00:00 |
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apollo-dw
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2d2a6d8a18
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Swap to a harsher formula for slider dropped nerf
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2021-11-10 04:00:54 +00:00 |
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apollo-dw
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fe2f143e8a
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Nerf slider aim for plays with dropped slider ends
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2021-11-10 00:59:28 +00:00 |
|
Dan Balasescu
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547feaa392
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Merge branch 'master' into aim-refactor-ppcalc
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2021-11-08 01:38:18 +09:00 |
|
Xexxar
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fed733202e
|
removed unneeded comment
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2021-11-07 14:59:25 +00:00 |
|
Dean Herbert
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ca933c53ab
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Fix weird english in old comment
|
2021-11-07 23:52:32 +09:00 |
|
Sebastian Krajewski
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91e261e256
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Start comments with upper case
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2021-11-07 14:51:17 +01:00 |
|
Sebastian Krajewski
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fedbbc0210
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Add a comment why Math.Min is used
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2021-11-07 14:50:00 +01:00 |
|
Sebastian Krajewski
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b1f3fee239
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Add sanity check in Relax effectiveMissCount calculation
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2021-11-07 05:54:17 +01:00 |
|
Xexxar
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9b8b6846e9
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restore original global multiplier so people dont mald
|
2021-11-06 19:22:30 +00:00 |
|
Xexxar
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8e0d845f21
|
added small length component to ARbuffs
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2021-11-03 16:39:05 +00:00 |
|
Xexxar
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93ed97d11e
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increased global multiplier due to adjustment to sliders
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2021-11-03 16:16:09 +00:00 |
|
Xexxar
|
8fdffbf08f
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adjusted global multiplier to better balance values against inflation
|
2021-11-03 16:02:23 +00:00 |
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Xexxar
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55809c43ee
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Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
|
2021-10-21 18:38:59 +00:00 |
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