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Commit Graph

45545 Commits

Author SHA1 Message Date
Dean Herbert
a90f40e831 Update one missed instance of PresentImport 2021-10-15 16:00:09 +09:00
Dan Balasescu
745f319c7d
Merge branch 'master' into fix-realm-disposal-order 2021-10-15 15:44:14 +09:00
Dean Herbert
4cba1fce07
Merge pull request #15111 from jaswon/ghost-mod
Add "no scope" mod for osu
2021-10-15 15:44:05 +09:00
Dean Herbert
9a3b13a0c4
Merge pull request #15107 from smoogipoo/fix-multiplayer-tests
Fix intermittent multiplayer tests
2021-10-15 15:43:49 +09:00
Dean Herbert
a51f036fa3 Disable re-building project via inspectcode 2021-10-15 14:31:44 +09:00
Dean Herbert
3a7eb7dd25 Make const private 2021-10-15 14:27:20 +09:00
Dean Herbert
6a80a417bd Use Interpolation.Lerp instead of transforms
Better handles cases where the combo may be changing faster than the
transition length.
2021-10-15 14:25:51 +09:00
Dean Herbert
e018a6d6a5 Attempt bumping inspectcode to fix remaining inspection 2021-10-15 14:08:25 +09:00
Dan Balasescu
48a9ab9e89
Merge branch 'master' into fix-multiplayer-tests 2021-10-15 14:04:27 +09:00
Dean Herbert
e38eb31fd4 Merge branch 'fix-realm-disposal-order' into fix-realm-config-save-overhead 2021-10-15 14:00:31 +09:00
Dean Herbert
818fac6ac8 Make realm a non-drawable component to better order disposal
Until now, the `RealmContextFactory` would be disposed as part of the
drawable hierarchy. This is too early, as it may be being used by higher
level components (like `ConfigManager`s, see #15115) that perform final
operations after the drawables have been disposed.

Seems to make sense moving this out of the drawable hierarchy and in
line with how we were doing things with EF.
2021-10-15 13:58:16 +09:00
Dan Balasescu
1e15b5a5a0
Merge pull request #15113 from peppy/rounded-button-colour-provider
Change `RoundedButton` to source from overlay colour provider
2021-10-15 13:52:52 +09:00
Dan Balasescu
290f816cd3
Merge pull request #15114 from peppy/fix-import-notification-test
Fix startup import test waiting on potentially incorrect notification type
2021-10-15 13:52:39 +09:00
Dean Herbert
e47ccbd08a Fix realm transactional overhead when rapidly changing RulesetConfigManager values 2021-10-15 13:50:26 +09:00
smoogipoo
80dfd11c90 Remove unnecessary extra task
Further testing shows continuations also run before the .Wait() returns.
2021-10-15 13:28:02 +09:00
Dean Herbert
c9d8645341 Fix startup import test waiting on potentially incorrect notification type 2021-10-15 13:26:31 +09:00
Jason Won
538d980072 Rename Mod 2021-10-15 00:22:57 -04:00
Dean Herbert
d2e5c36780
Merge pull request #15112 from bdach/slider-refresh
Refresh appearance and use colour provider theming in sliders and checkboxes
2021-10-15 12:59:26 +09:00
Dean Herbert
7ab028576e Change RoundedButton to source from overlay colour provider 2021-10-15 12:54:19 +09:00
Dean Herbert
f73e505ee6 Further adjustments to glow to be less bright on settings overlay 2021-10-15 12:35:19 +09:00
Jason Won
2dfc42dd53 revert interpolation changes + fix cursor trail 2021-10-14 23:34:43 -04:00
Dean Herbert
e1ac5fbed9 Remove externally exposed Expanded state and change behaviour and visuals surrounding it 2021-10-15 12:13:42 +09:00
Dean Herbert
ec5c967e71 Add test coverage of SettingsCheckbox 2021-10-15 12:13:24 +09:00
Dean Herbert
35d776078c Ensure sliderbar nub stays glowing while dragging an adjustment 2021-10-15 11:51:08 +09:00
Dean Herbert
be3b88a5c3 Adjust glow to look good 2021-10-15 11:48:19 +09:00
Dean Herbert
b15137ecdc Add test coverage of slider bars with colour provider applied 2021-10-15 11:48:08 +09:00
Dean Herbert
3a25bdaf3d
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2 2021-10-15 11:18:37 +09:00
Dean Herbert
874d722820
Merge branch 'master' into fix-editor-difficulty-name-update 2021-10-15 11:14:45 +09:00
Dean Herbert
02d29097a2 Switch away from metadata screen before making any changes in test logic 2021-10-15 11:14:03 +09:00
Jason Won
23b50a054b address comments 2021-10-14 20:50:47 -04:00
Dean Herbert
1eb406ad32
Merge pull request #15108 from smoogipoo/ci-only-failed-tests 2021-10-15 09:13:41 +09:00
Bartłomiej Dach
ed2f9dd443
Adjust settings slider spacings 2021-10-15 00:31:06 +02:00
Bartłomiej Dach
a10a7e7903
Refresh nub/slider appearance and use overlay theming 2021-10-15 00:31:05 +02:00
Jason Won
6b1534f5a6 Add "ghost" mod for osu 2021-10-14 18:30:55 -04:00
smoogipoo
4e315b14b8 List only failed suites/tests 2021-10-15 00:25:59 +09:00
smoogipoo
eed8fa8d69 Expand comment a bit 2021-10-15 00:20:45 +09:00
smoogipoo
e6ee360511 Fix intermittent multiplayer tests 2021-10-15 00:10:39 +09:00
Dan Balasescu
79d9aa7383
Merge pull request #15100 from peppy/fix-multiplayer-sounds-during-gameplay
Fix multiplayer components updating when not alive
2021-10-14 23:44:03 +09:00
Dean Herbert
ad0732484f Just wait for metadata section to be loaded 2021-10-14 22:12:38 +09:00
Dean Herbert
9d54285b2e Merge branch 'master' into fix-multiplayer-sounds-during-gameplay 2021-10-14 21:34:04 +09:00
Dean Herbert
a62058923f
Merge pull request #15101 from peppy/fix-add-once-usages
Fix incorrect usages of `Scheduler.AddOnce`
2021-10-14 21:12:00 +09:00
Dean Herbert
a31f5ca326 Update framework 2021-10-14 20:13:55 +09:00
Dean Herbert
06249c4ab2 Fix incorrect usages of Scheduler.AddOnce 2021-10-14 17:52:19 +09:00
Dean Herbert
0d86dab80a Fix multiplayer components updating when not alive
Should close https://github.com/ppy/osu/issues/15092.

- [ ] Depends on https://github.com/ppy/osu-framework/pull/4826.
2021-10-14 17:37:10 +09:00
smoogipoo
901f107b2e Merge branch 'master' into slider-timeline-velcotiy-adjust-v2 2021-10-14 17:25:51 +09:00
Dan Balasescu
fb9c3fe72e
Merge pull request #14619 from peppy/no-more-difficulty-control-points-info
Move `DifficultyControlPoint`s to be specified at a per-`HitObject` level
2021-10-14 17:24:32 +09:00
Dan Balasescu
88255f2517
Merge pull request #15097 from peppy/fix-gameplay-second-freq-ramp-on-fail
Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence
2021-10-14 17:22:29 +09:00
Dan Balasescu
98b5587622
Merge pull request #15096 from peppy/fix-gameplay-flow-test-failures
Fix multiplayer gameplay flow test scene failures due to button not being ready
2021-10-14 17:22:09 +09:00
smoogipoo
0fd5fa17c0 Add more thorough check 2021-10-14 16:50:38 +09:00
Dean Herbert
1212b08672 Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence 2021-10-14 16:45:34 +09:00