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Merge pull request #15100 from peppy/fix-multiplayer-sounds-during-gameplay
Fix multiplayer components updating when not alive
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commit
79d9aa7383
@ -19,15 +19,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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base.LoadComplete();
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Client.RoomUpdated += OnRoomUpdated;
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Client.UserLeft += UserLeft;
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Client.UserKicked += UserKicked;
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Client.UserJoined += UserJoined;
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Client.RoomUpdated += invokeOnRoomUpdated;
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Client.UserLeft += invokeUserLeft;
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Client.UserKicked += invokeUserKicked;
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Client.UserJoined += invokeUserJoined;
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OnRoomUpdated();
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}
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private void invokeOnRoomUpdated() => Scheduler.AddOnce(OnRoomUpdated);
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private void invokeUserJoined(MultiplayerRoomUser user) => Scheduler.AddOnce(UserJoined, user);
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private void invokeUserKicked(MultiplayerRoomUser user) => Scheduler.AddOnce(UserKicked, user);
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private void invokeUserLeft(MultiplayerRoomUser user) => Scheduler.AddOnce(UserLeft, user);
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/// <summary>
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/// Invoked when a user has joined the room.
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/// </summary>
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@ -63,10 +67,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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if (Client != null)
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{
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Client.UserLeft -= UserLeft;
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Client.UserKicked -= UserKicked;
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Client.UserJoined -= UserJoined;
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Client.RoomUpdated -= OnRoomUpdated;
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Client.RoomUpdated -= invokeOnRoomUpdated;
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Client.UserLeft -= invokeUserLeft;
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Client.UserKicked -= invokeUserKicked;
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Client.UserJoined -= invokeUserJoined;
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}
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base.Dispose(isDisposing);
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