Dean Herbert
1907beb0c9
Add FireAndForget
to stray Task.Run
2023-06-21 17:48:55 +09:00
Dean Herbert
9ca772421d
Improve and combine logic that exists in two classes
2023-06-21 17:48:12 +09:00
Dean Herbert
4bd121d3b8
Also add hotkey to export replays
2023-06-20 16:54:37 +09:00
Dean Herbert
69526f25bb
Add hotkey to save replay
...
Defaults to `F2` aka stable.
2023-06-19 20:45:29 +09:00
Dan Balasescu
e78950a162
Merge pull request #23884 from peppy/argon-progress-visibility-light-background
...
Adjust argon progress display to work well on bright backgrounds
2023-06-15 15:50:53 +09:00
Bartłomiej Dach
af3fbdbfbe
Merge pull request #23829 from Joehuu/truncating-text-tooltips
...
Add tooltips to truncated text
2023-06-12 23:43:31 +02:00
Dean Herbert
855185ca85
Adjust argon song progress bar's background fill to always display
2023-06-12 16:43:28 +09:00
Dean Herbert
84670d4c90
Adjust argon graph to use a non-gray colour range
2023-06-12 16:22:40 +09:00
Dean Herbert
c2663f27a1
Fix audio settings not displaying while watching a replay
2023-06-09 17:58:44 +09:00
Joseph Madamba
85fedbd025
Add tooltips to truncated text
2023-06-08 19:44:07 -07:00
Dean Herbert
a842f79ad4
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
Dean Herbert
247ac3a5fd
Merge pull request #23781 from bdach/fix-progress-bar-blink
...
Fix triangles song progress bar blinking during gameplay
2023-06-07 13:44:43 +09:00
Bartłomiej Dach
be59eb1116
Fix triangles song progress bar blinking during gameplay
...
Closes #23760 .
2023-06-06 18:36:25 +02:00
Dean Herbert
247fa088db
Add IHasNoTimedInputs
interface to scope change further
2023-06-06 22:22:42 +09:00
Dean Herbert
d1300f75c0
Merge branch 'master' into no-offset-calibration-with-relax
2023-06-06 22:22:08 +09:00
Dean Herbert
2f11bd5473
Adjust animations slightly
2023-06-06 14:42:42 +09:00
tsrk
41b7eacc72
Merge branch 'master' into hud/argon-kc-animations-poc
2023-06-05 15:22:20 +02:00
Dean Herbert
14a376c041
Merge branch 'master' into scorev2
2023-05-30 14:34:43 +09:00
Dean Herbert
1558723420
Merge branch 'master' into scorev2
2023-05-29 20:06:32 +09:00
Dean Herbert
1a6d9e9ff0
Apply NRT to GameplayLeaderboardScore
and change GetDisplayedScore
handling
...
I don't feel too confident with the default scoring function being
assigned in the constructor to a publicly settable delegate. This just
feels a bit more elegant, and handles the (likely-never-used) case where
we need to restore the default function.
An alternative would be to provide the function as a `ctor` argument,
but I believe that wasn't done here to allow using the
`ILeaderboardScore` interface.
2023-05-29 20:00:29 +09:00
Dean Herbert
fcd7a1d51a
Move GetDisplayScore
xmldoc to interface and remove getter
2023-05-29 19:41:53 +09:00
Dean Herbert
9a886125ad
Ensure GameplayScoreCounter
's display score is updated on ScoringMode
change
...
This isn't strictly required, but only because of a kind of hacky
behaviour where `HUDOverlay` will recreate all components on a scoring
mode change currently (see
8f6df5ea0f/osu.Game/Screens/Play/HUDOverlay.cs (L410-L418)
).
Best we do this just in case that happens to go away in the future.
2023-05-29 19:00:02 +09:00
Dean Herbert
22be045de3
Apply NRT to GameplayScoreCounter
2023-05-29 18:48:17 +09:00
Dean Herbert
b0501c4e5c
Actually use paused header
2023-05-29 10:24:59 +09:00
Robin Oger
cfa1280028
GameplayMenuOverlay.cs: add translatable strings for Retry count:
and Song progress:
...
This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5
Adapt changes to fit master
2023-05-27 12:29:14 +02:00
Dean Herbert
6b0e215246
Add (int)
flooring and handle potential NaN
value
2023-05-26 20:44:13 +09:00
Dean Herbert
57c63dbb29
Add xmldoc for GetDisplayScore
2023-05-25 19:24:15 +09:00
Dean Herbert
37c6e632d0
Switch to using new extension method for length calculations
2023-05-25 17:38:35 +09:00
Dean Herbert
cf9fda0cf2
Merge branch 'beatmap-length-calcualtions' into pause-screen-progress
2023-05-25 17:34:08 +09:00
Dean Herbert
058edb5d5f
Centralise beatmap playable duration and bounds lookups
2023-05-25 17:32:48 +09:00
Bartłomiej Dach
cd3602406b
Remove unused using directive
2023-05-24 18:54:48 +02:00
Dean Herbert
79c9a48ff7
Show song progress at pause/fail screen
2023-05-24 18:36:37 +09:00
Dean Herbert
456f3005d6
Apply nullability to GameplayMenuOverlay
and use TextFlowContainer
for text
2023-05-24 18:28:04 +09:00
Dean Herbert
8ada8b1c8c
Remove description line from pause/fail screen
...
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
2023-05-24 17:48:35 +09:00
Dan Balasescu
fee3d43596
Merge branch 'master' into scorev2
2023-05-23 19:07:54 +09:00
Dan Balasescu
035d0d5c9c
Fix multiplayer leaderboard not working
2023-05-19 13:16:57 +09:00
Dan Balasescu
510b8e4c78
Remove ScoreManager.Mode, handle per-use
2023-05-18 20:08:49 +09:00
timiimit
18efdb0e4c
Make layout
readonly
2023-05-13 11:37:56 +02:00
timiimit
d81cdacb0d
Undo stupid changes
2023-05-13 11:28:05 +02:00
timiimit
4b544903cb
Optimize recalculateValues
2023-05-13 10:13:09 +02:00
timiimit
2cfc4eb515
Fix unconsidered height change
2023-05-13 10:12:46 +02:00
timiimit
80b6e014f1
More code style
2023-05-13 01:47:44 +02:00
timiimit
8cc0c5ad1c
Fix code style
2023-05-13 01:39:01 +02:00
timiimit
04f7def798
Remove useless comment
2023-05-13 01:31:12 +02:00
timiimit
21d7c62f30
Add optimized UpdateGraph
2023-05-13 01:29:11 +02:00
timiimit
159cacf9c7
Fix logic in recalculateValues()
2023-05-13 01:27:28 +02:00
timiimit
6180d0d620
Remove cached frame buffer
2023-05-12 15:00:46 +02:00
tsrk
e9d7cd7a79
feat(ArgonKeyCounter): flash key name
2023-05-06 19:08:30 +01:00
Dean Herbert
560f71ef53
Adjust BlurredIcon
expansion ratio to fix glow getting cut off at lower resolutions
...
Closes https://github.com/ppy/osu/issues/23210 .
Ballparked the fix to work down to the lowest resolution we support. The
previous number (`2.5f`) was also likely ballparked so the fix seems in
line with expectations.
I don't want to put too much thought into this because the design of
this screen is likely going to change in the mean time anyway.
2023-05-05 14:29:04 +09:00