Drew DeVault
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dd86e75ea7
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Minor fixes
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2016-10-13 12:19:06 +09:00 |
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Drew DeVault
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45c0bc5428
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Import beatmaps into the database via IPC
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2016-10-13 12:18:17 +09:00 |
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Drew DeVault
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c7d12bc072
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Remove unnecessary setters
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2016-10-13 12:17:58 +09:00 |
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Drew DeVault
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880399f5a5
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Fix casing on private properties
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2016-10-13 12:17:52 +09:00 |
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Drew DeVault
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dc4bd48f29
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Fix casing issues
Cheers @RemieRichards
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2016-10-13 12:17:46 +09:00 |
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Drew DeVault
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c39179d299
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Add test for hit objects
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2016-10-13 12:17:40 +09:00 |
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Drew DeVault
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7a4501323b
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Decode beatmap colours
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2016-10-13 12:17:35 +09:00 |
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Drew DeVault
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c0022f3515
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Add more tests for legacy decoder
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2016-10-13 12:17:31 +09:00 |
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Drew DeVault
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30f2eeda7c
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Implement IDisposable in ArchiveReaders
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2016-10-13 12:17:18 +09:00 |
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Drew DeVault
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0267eb7649
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Fixup
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2016-10-13 12:17:13 +09:00 |
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Drew DeVault
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4851f49ad5
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Add basic osu! hit object parsing
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2016-10-13 12:17:08 +09:00 |
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Drew DeVault
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9b4bc3e36d
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Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
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2016-10-13 12:17:03 +09:00 |
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Drew DeVault
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32ab8f97bb
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Add more decoding (including full BeatmapMetadata)
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2016-10-13 12:16:58 +09:00 |
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Drew DeVault
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2a3f047895
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Start implementing legacy decoder
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2016-10-13 12:16:48 +09:00 |
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Dean Herbert
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2566d6bfe0
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Fix regressions with HitRenderers, while also cleaning them up.
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2016-10-13 10:10:15 +09:00 |
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Drew DeVault
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e9a45de51f
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Refactor database to reuse existing types
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2016-10-12 11:32:40 -04:00 |
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Drew DeVault
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23bc26ddac
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Implement OszArchiveReader
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2016-10-12 11:32:40 -04:00 |
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Drew DeVault
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bc69aa1455
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Initial support code for beatmap loading
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2016-10-12 11:32:40 -04:00 |
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Drew DeVault
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005dc9e8cb
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Drop GameMode
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2016-10-12 11:32:40 -04:00 |
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Drew DeVault
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2d810f72fa
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Add initial DB schema and support code
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2016-10-12 11:32:07 -04:00 |
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Dean Herbert
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f0284ce57c
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Use the old naming style for now.
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2016-09-26 15:07:29 +09:00 |
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Dean Herbert
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e0c06a4f19
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Merge branch 'refs/heads/general-fixes' into beatmap_framework
# Conflicts:
# osu-framework
# osu.Game/GameModes/FieldTest.cs
# osu.Game/GameModes/FontTest.cs
# osu.Game/GameModes/Menu/ButtonSystem.cs
# osu.Game/Graphics/UserInterface/TextBox.cs
# osu.Game/OsuGame.cs
# osu.Game/osu.Game.csproj
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2016-09-20 16:36:42 +09:00 |
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Dean Herbert
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ec25a50249
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Add basic structure for catch mode objects.
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2016-09-06 21:41:16 +09:00 |
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Dean Herbert
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49110cf8d8
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Add mania Note and HoldNote.
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2016-09-06 21:41:16 +09:00 |
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Dean Herbert
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0a0c8e2014
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Fix some base classes not being abstract.
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2016-09-06 21:41:16 +09:00 |
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Dean Herbert
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c75d74c84c
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Taiko notes should have scale, not bool Big.
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2016-09-06 21:41:16 +09:00 |
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Dean Herbert
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cf12f4764f
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Add basic structure for osu! mode objects.
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2016-09-06 21:41:16 +09:00 |
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Dean Herbert
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9d6b19a2ee
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Add duration to BaseHit.
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2016-09-06 21:41:16 +09:00 |
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Dean Herbert
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7cee44ab1d
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HitObject -> HitBase. Also add BaseHits for each game mode.
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2016-09-06 21:41:16 +09:00 |
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Dean Herbert
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ef98e4ee3c
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Move beatmap metadata to separate class.
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2016-09-06 21:41:16 +09:00 |
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Dean Herbert
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abe8ff21f6
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Add more timing and sample related classes.
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2016-09-06 21:41:16 +09:00 |
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Dean Herbert
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3098204dda
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Add basic class structure for Beatmap/HitObject/SampleInfo/User.
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2016-09-06 21:41:16 +09:00 |
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