Simplify gameplay clock logic with a dedicated container
# Conflicts: # osu.Game/Screens/Play/Player.cs
Fix some non-async load scenarios
Fix gameplay cursor discrepancies
Fix RoomInspector image inadvertently changing when cancelling MP room creation
Fix menu cursor not displaying outside of gameplay scaling area
Fix stuck r# inspection
Fix UpdateableBeatmapBackgroundSprite not disposing of previously loaded sprites
Fix replay tests not working
Update framework
# Conflicts: # osu.Game.Tests/Visual/TestCaseBeatmapScoresContainer.cs # osu.Game/Overlays/BeatmapSet/Scores/ClickableUserContainer.cs # osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs # osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs
Add JIT as abbreviation
Fix inability to send messages to a newly created room