1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 17:32:55 +08:00
Commit Graph

29 Commits

Author SHA1 Message Date
Bartłomiej Dach
8d91580dc1
Rename {KeyCounter -> InputCount}Controller 2023-06-26 19:27:42 +02:00
tsrk
f9321a24d9
test: change hideTarget drawable and testing logic
Doesn't change what it needs to test conceptually
2023-06-16 17:24:40 +02:00
tsrk
c637fddf73
refactor: decouple Trigger logic from KeyCounterDisplay
This allows to keep a coeherent state regardless of the progress of the play
2023-06-14 21:13:35 +02:00
tsrk
758831b983
test: remove hard usages of KeyCounterDisplay 2023-06-14 13:25:24 +02:00
Dan Balasescu
6d9ba9248d Massage tests a bit more 2023-05-25 16:38:22 +09:00
Dean Herbert
5f9b13a775 Rename Add/AddRange methods as they are no longer conflicting with Container 2023-03-15 18:02:41 +09:00
Dean Herbert
28520414aa Move KeyCounter components to HUD namespace 2023-03-07 16:41:39 +09:00
Dean Herbert
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction 2023-03-07 16:09:45 +09:00
tsrk
1beec71037
refactor(KeyCounterDisplay): apply suggestions
I also took the freedom to add type checking, as we can't limit the
usage of `Add()` since it's a Container. The exception thrown also
advises of using the suggested `AddTrigger()` instead.
2023-02-22 14:58:27 +00:00
Dean Herbert
2fbaf88a3c Add clipboard dependency to SkinEditor specific tests
This is usually provided by the `SkinEditorOverlay`, which is not always
present in tests.
2023-02-16 15:24:38 +09:00
tsrk
076eb81b21
refactor: rename trigger classes
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
11d0e185b8
refactor: separate impl of KeyCounterDisplay
This allows for different layouts of display. Idk, maybe someone would
want to mix both variants? (don't do this please). This commit is mostly
prep for further changes.
2023-02-13 01:36:12 +00:00
Dean Herbert
8dc2e6872e Move skin editor to overlays namespace 2023-02-02 14:00:31 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
704568ae3b Remove remaining usage of GameplayClock 2022-08-15 20:22:36 +09:00
Dean Herbert
f81c7644b4 Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333 Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Bartłomiej Dach
a8e1c5ba87
Fix remaining cases of incorrect GameplayState construction in tests
Manual attempts to initialise replaced by a new `TestGameplayState`
helper for ease of use.
2022-05-28 15:23:29 +02:00
Bartłomiej Dach
a8bb696e5b
Cache gameplay clock in more places to fix song progress related tests 2022-03-17 21:22:07 +01:00
Dean Herbert
ac739c9dae Change PerformancePointsCounter resolution requirements to be required
All other similar UI components have required dependencies, so this is
mainly to bring things in line with expectations. I am using this fact
in the skin editor to only show components which can be used in the
current editor context (by `try-catch`ing their
`Activator.CreateInstance`).
2022-03-17 14:56:35 +09:00
Dan Balasescu
3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
Dean Herbert
f8ae70e562 Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
Dean Herbert
e0e9106921 Enable autoplay in skin editor tests 2021-05-13 14:55:11 +09:00
Dean Herbert
1cb10c2a22 Remove unnecessary binding logic from HUDOverlay 2021-05-07 17:51:46 +09:00
Dean Herbert
3044b1c432 Add missing cache rules 2021-05-07 17:50:44 +09:00
Dean Herbert
84a4ff333e Update skin editor test scene to cache a ScoreProcessor 2021-05-07 17:22:56 +09:00
Dean Herbert
755588258e Update HealthDisplay components to use DI to attach data source 2021-05-07 17:22:45 +09:00
Dean Herbert
de73ac7cec Allow skin editor to be invoked from any context
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.

This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00