Fix PlayerLoader test failures due to too many steps
Add ability to skip cutscene with forward mouse button
Co-authored-by: Dean Herbert <pe@ppy.sh>
Bump Microsoft.CodeAnalysis.BannedApiAnalyzers from 3.0.0 to 3.3.0
Bumps [Microsoft.CodeAnalysis.BannedApiAnalyzers](https://github.com/dotnet/roslyn-analyzers) from 3.0.0 to 3.3.0. - [Release notes](https://github.com/dotnet/roslyn-analyzers/releases) - [Changelog](https://github.com/dotnet/roslyn-analyzers/blob/master/PostReleaseActivities.md) - [Commits](https://github.com/dotnet/roslyn-analyzers/compare/v3.0.0...v3.3.0) Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
Add loading spinner while editor screen loads
Add support for SpinnerFrequencyModulate skin config option
Improve visibility of toolbar tooltips against bright backgrounds
Adjust project description
Fix pause menu selection not resetting on visibility change
Update framework
Fix beatmap covers not being unloaded in most overlays
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
Eventually we'll probably want something smarter than this, but for the time being this helps stop runaway memory usage.
Load menu backgrounds via LargeTextureStore to reduce memory usage
Delay beatmap load until after PlayerLoader transition has finished
Adjust legacy skin spinners fade in time to match osu-stable
Matches stable 1:1 for legacy skins. I've left lazer default as it is because changing to use the shorter apperance looks bad. This will probably change as we proceed with the redesign of the default skin.