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Merge pull request #9897 from peppy/fix-early-exit-test-failures

Fix PlayerLoader test failures due to too many steps
This commit is contained in:
Dan Balasescu
2020-08-18 18:39:26 +09:00
committed by GitHub
Unverified
@@ -71,7 +71,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("load dummy beatmap", () => ResetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() }));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1);
AddStep("exit loader", () => loader.Exit());
AddUntilStep("wait for not current", () => !loader.IsCurrentScreen());
AddAssert("player did not load", () => player == null);