Dean Herbert
a258059d43
Merge pull request #29918 from bdach/control-drag
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Add to existing selection when dragging with control pressed
2024-09-30 14:00:36 +09:00
Dean Herbert
c46d787f1e
Merge pull request #29949 from minetoblend/feature/scale-around-center
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Support scaling around center when scaling with select box
2024-09-28 21:37:39 +09:00
Bartłomiej Dach
d607331755
Fix control-drag selection expansion deselecting object if control is released over one of the blueprints
2024-09-27 12:15:08 +02:00
Bartłomiej Dach
b45fedc356
Merge branch 'master' into control-drag
2024-09-27 11:39:50 +02:00
Bartłomiej Dach
a00ed8dd77
Merge pull request #29914 from peppy/fix-judgement-counter-sync
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Fix judgement counter not showing correct counts when spectating user mid-play
2024-09-27 10:57:26 +02:00
Bartłomiej Dach
33593280d8
Merge pull request #29938 from OliBomby/selection-center
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Use minimum enclosing circle as selection centre for scale and rotate
2024-09-27 10:46:32 +02:00
Bartłomiej Dach
766d2d2ad2
Merge pull request #29950 from minetoblend/feature/freeze-select-box-buttons
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Freeze select box buttons position on press
2024-09-27 10:13:06 +02:00
Dan Balasescu
73a9b03401
Merge pull request #30018 from peppy/add-missing-shader-preload
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Update shader preloader with missing shader usages
2024-09-27 16:58:15 +09:00
Dean Herbert
1dd6082aa9
Rename method to be more appropriate
2024-09-27 16:56:22 +09:00
Dean Herbert
19a96bcc50
Merge pull request #29967 from bdach/storyboard-full-dim
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Continue displaying storyboard even if fully dimmed in specific circumstances
2024-09-27 16:33:58 +09:00
Bartłomiej Dach
fa90b43233
Merge branch 'master' into selection-center
2024-09-27 09:30:36 +02:00
Dean Herbert
5be63ee304
Reorganise with ruleset shader separated out
2024-09-27 16:19:24 +09:00
Dean Herbert
4205a21c0c
Add one more shader usage
2024-09-27 16:11:24 +09:00
Dean Herbert
b2983e2562
Update shader preloader with missing shader usages
2024-09-27 14:21:20 +09:00
Dean Herbert
5efdc6cdd7
Merge pull request #29936 from u4vh3/skinning-colour-customisation
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Add colour customisation to layout editor
2024-09-27 14:20:58 +09:00
Bartłomiej Dach
f16f419928
Merge pull request #29983 from bdach/directory-selector-redesign
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Redesign directory & file selector
2024-09-26 14:14:22 +02:00
OliBomby
e3b4483872
Refactor PlacementBlueprint to not be hitobject specific
2024-09-24 20:31:00 +02:00
Bartłomiej Dach
20e7ade3b0
Fix statistics update not being shown on results screen if it arrives too fast
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As reported in
https://discord.com/channels/188630481301012481/1097318920991559880/1288160137286258799 .
2024-09-24 17:52:19 +02:00
Marvin Schürz
99a80b399c
Animate SelectionBox buttons on unfreeze
2024-09-24 16:42:37 +02:00
Bartłomiej Dach
9f4e48dde7
Actually use bindables rather than stick things in Update()
2024-09-24 15:15:28 +02:00
Bartłomiej Dach
7f8b64bb6d
Redesign directory & file selector (and update usages accordingly)
2024-09-24 14:54:48 +02:00
Dean Herbert
b7d8cb2371
Merge pull request #29968 from bdach/cache-for-spectate-screen
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Use cache for beatmap lookups on spectate screen
2024-09-24 20:59:33 +09:00
Bartłomiej Dach
4f57a67ea4
Merge branch 'master' into skinning-colour-customisation
2024-09-24 13:02:22 +02:00
Bartłomiej Dach
4c2ebdb2db
Simplify accent colour assignment in argon wedge piece
2024-09-24 12:53:54 +02:00
Marvin Schürz
b54b4063be
Rename parameter
2024-09-24 12:40:28 +02:00
Bartłomiej Dach
4b349ba387
Use cache for beatmap lookups on spectate screen
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@peppy noticed recently that attempting to spectate just a few users was
very likely to end up in requests very quickly being rejected with code
429 ("Too Many Requests").
I'm somewhat certain that the reason for that is that a significant
number of players is wont to retry a lot in quick succession. That means
that spectator server is going to note a lot of gameplay start and end
messages in quick succession, too. And as it turns out, every gameplay
start would end up triggering a new beatmap set fetch request:
ccf1acce56/osu.Game/Screens/Spectate/SpectatorScreen.cs (L131-L134)
ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L168-L172)
ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L243-L256)
To attempt to curtail that, use the beatmap cache instead, which should
prevent these unnecessary requests from firing in the first place,
therefore reducing the chance of the client getting throttled.
This technically means that a different endpoint is used to fetch the
data (`GET /beatmaps/?ids[]=` rather than `GET
/beatmapsets/lookup?beatmap_id={id}`), but docs claim that both should
return the same data, and it looks to work fine in practice.
2024-09-23 12:15:19 +02:00
OliBomby
a9ebfbe431
Assert default origin not null in rotation handle
2024-09-23 11:37:42 +02:00
Bartłomiej Dach
0f758ca25f
Continue displaying storyboard even if fully dimmed in specific circumstances
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Closes https://github.com/ppy/osu/issues/9315 .
Closes https://github.com/ppy/osu/issues/29867 .
Notably, this does nothing about
https://github.com/ppy/osu/issues/25075 , but I'm not sure what to do
with that one in the first place.
2024-09-23 11:19:31 +02:00
OliBomby
92b5650ff8
fix outdated comment
2024-09-23 10:56:03 +02:00
Bartłomiej Dach
881c9dfbba
Fix score being cloned in async method causing random errors (again)
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Compare: https://github.com/ppy/osu/pull/24548 .
I don't have a reproduction scenario (judging from the stack trace
of the crash it's likely to be nigh-impossible to concoct a reliable
one), but there is some circumstantial evidence that this might help,
namely that that previous fix above worked, and the pathway that's
failing here is similarly async to the one that pull fixed. So I'm just
gonna start with that and hope that it does the job.
2024-09-23 09:51:02 +02:00
Marvin Schürz
1095f35025
Only store position instead of entire draw quad
2024-09-21 15:25:37 +02:00
Marvin Schürz
0077ba72ec
Freeze select box buttons in place as long as they are hovered
2024-09-21 14:59:47 +02:00
Marvin Schürz
2dbbbe270d
Scale around center when pressing alt while dragging selection box scale handle
2024-09-21 13:37:41 +02:00
Daniel Cios
ec575e9de4
Rename Colour to AccentColour
2024-09-20 16:38:26 +02:00
OliBomby
ee00624751
use minimum enclosing circle selection centre in rotation
2024-09-20 01:07:47 +02:00
Daniel Cios
94c2f522ff
Fix spacing
2024-09-19 17:31:33 +02:00
Daniel Cios
e81e356d59
Add colour customisation to skin components
2024-09-19 17:27:25 +02:00
Dean Herbert
d5c2484109
Always transfer updated counts once
2024-09-19 19:23:14 +09:00
Dean Herbert
cd61aecad1
Merge pull request #29925 from nekupaw/skip-overlay-beat-synced-animation
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Implement beat-synchronized animation in skip overlay
2024-09-19 18:53:45 +09:00
Dean Herbert
9376ba3262
Merge pull request #26311 from OliBomby/grids-3
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Make editor flip, rotate, and scale tools revolve around the grid center
2024-09-19 18:45:39 +09:00
Dean Herbert
188a430418
Merge branch 'master' into grids-3
2024-09-19 18:21:05 +09:00
Dean Herbert
fd45644d0f
Fix skin layout editor PlayerAvatar
applying corner radius weirdly after scale
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Closes #29919 .
I've also made this handle resizing better, so now you can have
non-square avatar displays.
2024-09-19 16:55:04 +09:00
Bartłomiej Dach
fdd94aa845
Remove pointless max
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The clamp should already ensure this.
2024-09-19 09:43:50 +02:00
Neku
d0519238a3
Implement beat-synchronized animation in skip overlay
2024-09-19 09:43:45 +02:00
Bartłomiej Dach
f6195c5515
Add to existing selection when dragging with control pressed
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Closes https://github.com/ppy/osu/issues/29023 .
2024-09-18 15:18:13 +02:00
Dean Herbert
ac507a3ba5
Remove unused parameter in applyActiveCriteria
2024-09-18 17:22:09 +09:00
Dean Herbert
743d509241
Also ensure filter is applied when returning to song select
2024-09-18 17:22:08 +09:00
Dean Herbert
c192a6a1d5
Fix song select crashes due to attempting to clear selection after load has already begun
2024-09-18 16:12:34 +09:00
Dean Herbert
8f49876fe7
Re-sync judgement counter display after replay frame reset
2024-09-18 15:28:11 +09:00
Dean Herbert
c46e9cbce3
Tidy up JudgementCounter
classes
2024-09-18 15:28:10 +09:00