PercyDan54
2de0852551
Fix transient rank value applied to bindable
2024-06-25 18:06:50 +08:00
Dean Herbert
c58bb62408
Merge branch 'master' into hit-animations
2024-06-23 04:32:47 +09:00
sometimes
89d3f67eb3
fix accuracyProcess typo
2024-06-20 22:06:00 -04:00
Bartłomiej Dach
ad2cd0ba8f
Adjust behaviour of hit animations toggle to match user expectations
2024-06-20 13:42:32 +02:00
Dean Herbert
14104e57d4
Merge branch 'master' into timeline-drag-selection-crash
2024-06-20 15:16:10 +09:00
Dean Herbert
0eb533f2fd
Merge pull request #28444 from bdach/scrolling-ruleset-editor-reloads
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Reload scrolling hitobject composer on control point changes
2024-06-20 15:15:26 +09:00
Bartłomiej Dach
4022a8b06c
Implement automatic break period generation
2024-06-19 10:22:06 +02:00
Bartłomiej Dach
6a6ccbc09f
Make list of breaks bindable
2024-06-19 07:44:03 +02:00
Dean Herbert
316125d47a
Merge pull request #23443 from OliBomby/edit-nodesample
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Make NodeSamples editable
2024-06-18 11:12:02 +09:00
Bartłomiej Dach
7cfe8d8df2
Reduce editor opacity of several editor components when hovering over composer
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Addresses https://github.com/ppy/osu/discussions/24384 .
2024-06-17 12:14:28 +02:00
Dan Balasescu
41446a08b6
Annotate ControlPoint and Mod for AOT trimming support
2024-06-17 16:19:33 +09:00
Bartłomiej Dach
bdeea37a44
Commit active placement when starting drag selection via timeline
...
This was reported in https://github.com/ppy/osu/pull/28474 , albeit the
code changes proposed there did not fix the issue at all.
See 8b6385f7d0
for demonstration of the
crash scenario. Basically what is happening there is:
- The starting premise is that there is a spinner placement active.
- At this time, a drag selection is started via the timeline.
- Once the drag selection finds at least one suitable object to select,
it mutates `SelectedItems`.
- When selection changes for any reason, the `HitObjectComposer`
decides to switch to the "select" tool, regardless of why
the selection changed.
- Changing the active tool causes the current placement - if any -
to be committed, which mutates the beatmap.
- Back at the drag box selection code, this causes a "collection
modified when enumerating" exception.
The proposed fix here is to eagerly commit active placement - if any -
when drag selection is initiated via the timeline, which avoids this
issue. This also appears to vaguely match stable behaviour and is sort
of consistent with the logic of committing any outstanding changes upon
switching to the selection tool.
2024-06-14 09:32:40 +02:00
Dan Balasescu
91f2cf8cc3
Use more descriptive HitObject names for debugger displays
2024-06-13 15:18:39 +09:00
Bartłomiej Dach
922837dd3a
Reload scrolling composer on control point changes
2024-06-11 12:01:35 +02:00
Bartłomiej Dach
10af642342
Split mania difficulty section implementation off completely from base
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- "Circle size" / key count needs completely different handling.
- Approach rate does not exist in mania.
2024-06-11 11:30:20 +02:00
Salman Ahmed
6f729be573
Merge branch 'master' into LeaderBoardScore_clean
2024-06-07 22:42:49 +03:00
Bartłomiej Dach
86b13074a0
Merge branch 'master' into edit-nodesample
2024-06-06 13:42:25 +02:00
Dean Herbert
091104764e
Fix AssemblyRulesetStore
not marking rulesets as available
2024-06-02 17:33:06 +09:00
Dean Herbert
4162d0babe
Merge pull request #28297 from Hecatia-Lapislazuli/near-straight-slider-crash-fix
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Fix for nearly straight sliders causing a crash
2024-05-31 20:00:47 +09:00
Aurelian
9111da81d2
Updated comments
2024-05-31 08:20:19 +02:00
Bartłomiej Dach
a6c776dac8
Use hopefully safer implementation of anchoring judgements to objects
2024-05-29 11:11:43 +02:00
Aurelian
542809a748
Reduced subpoints limit to be a more practical value
2024-05-29 09:39:46 +02:00
Aurelian
6c4def1c09
Added check for infinite subpoints for PerfectCurve
2024-05-27 20:32:18 +02:00
Dean Herbert
740a3377fa
Merge branch 'master' into LeaderBoardScore_clean
2024-05-27 17:18:41 +09:00
Dean Herbert
11c3d11db9
Fix cinema mod not hiding playfield skin layer
2024-05-27 14:52:28 +09:00
Salman Ahmed
5955378004
Replace "X mods" text with a pill indicator
2024-05-25 16:11:24 +03:00
Aurelian
b2c4e0e951
Reworked linear line check, and optimized scaled flat slider test
2024-05-24 14:05:56 +02:00
Aurelian
fff52be59a
Addressed code quality issues
2024-05-24 09:30:24 +02:00
Aurelian
d948e0fc5c
Nearly straight sliders are treated as linear
2024-05-24 08:26:17 +02:00
Dean Herbert
d0b1ebff5a
Revert "Temporary rollback of framework / SDL3"
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This reverts commit d7d569cf4e
.
2024-05-22 16:29:39 +08:00
Dean Herbert
d7d569cf4e
Temporary rollback of framework / SDL3
2024-05-21 14:36:16 +08:00
Dean Herbert
a3960bf715
Add inline comment explaining LifetimeEnd
set for future visitors
2024-05-15 14:17:28 +08:00
Dean Herbert
cfb2c8272b
Set a rudimentary lifetime end to improve seek performance in scrolling rulesets
2024-05-14 05:02:08 +08:00
Dean Herbert
a780abb0b4
Merge pull request #27912 from bdach/pre-mod-multiplier-score
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Store total score without mod multipliers to local database and to replays, and send it on score submission
2024-05-10 22:46:34 +08:00
Dan Balasescu
3b8b56cbcb
Apply required changes after framework masking updates
2024-05-09 20:18:53 +09:00
Bartłomiej Dach
c9414da5d4
Merge branch 'master' into pre-mod-multiplier-score
2024-05-08 13:39:44 +02:00
Bartłomiej Dach
14658824e7
Adjust distance snap grid momentary toggle logic to not hide it on spacing adjust
2024-05-02 14:11:44 +02:00
Bartłomiej Dach
fe9e6168fe
Merge pull request #28050 from peppy/delay-resume-visibility
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Tweak resume overlay to allow better visibility of hit objects underneath
2024-05-01 15:49:31 +02:00
Dean Herbert
87e814e201
Fix incorrect xmldoc and adjust colour provider to match Player
2024-05-01 20:30:36 +08:00
Dean Herbert
fd3f4a9e7b
Preserve storyboard events when saving a beatmap in the editor
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Until we have full encoding support for storyboards, this stop-gap
measure ensures that storyboards don't just disappear from existence.
2024-04-30 00:01:56 +08:00
Bartłomiej Dach
cbbf2dd158
Fix DifficultyBindable
bound desync between maxValue
and CurrentNumber.MaxValue
2024-04-23 18:58:40 +02:00
Bartłomiej Dach
787e60f706
Fix LegacyDrainingHealthProcessor
drain rate computation diverging to infinity
2024-04-23 18:57:14 +02:00
Bartłomiej Dach
1f010c4bfd
Merge pull request #27808 from smoogipoo/fix-incorrect-pp-counter
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Fix gameplay PP counter not matching results screen
2024-04-23 08:43:49 +02:00
Bartłomiej Dach
70a5288a68
Do not attempt to pass files that don't look like audio to BASS
2024-04-22 10:45:09 +02:00
Bartłomiej Dach
78f97d0ec7
Merge branch 'master' into verify-check-incorrect-audio-formats
2024-04-22 10:34:14 +02:00
Bartłomiej Dach
ceeb9b0819
Use explicit reference equality check
2024-04-22 10:27:30 +02:00
Bartłomiej Dach
1bcf835d22
Remove redundant array type specification
2024-04-22 10:25:46 +02:00
Arthur Araujo
49563f4e5b
Use bitwise to check hitsound formats
2024-04-22 04:44:38 -03:00
Arthur Araujo
92b85beff6
Remove ChannelType
from messages
2024-04-19 08:01:23 -03:00
Arthur Araujo
68e86b5105
Remove unsued import and add a blankline before yield break;
2024-04-19 07:39:31 -03:00