Bartłomiej Dach
15feb17da8
Change difficulty cache storage type to nullable
...
The recent changes related to adding support for working beatmap load
cancellation exposed a flaw in the beatmap difficulty cache. With the
way the difficulty computation logic was written, any error in the
calculation process (including beatmap load timeout, or cancellation)
would result in a 0.00 star rating being permanently cached in memory
for the given beatmap.
To resolve, change the difficulty cache's return type to nullable.
In failure scenarios, `null` is returned, rather than
`default(StarDifficulty)` as done previously.
2021-11-20 17:00:50 +01:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Dean Herbert
62600b47b1
Merge branch 'master' into user-class-cleanup
2021-11-08 12:51:12 +09:00
Bartłomiej Dach
6d30248cef
Merge branch 'master' into use-class-rename
2021-11-07 15:41:00 +01:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Dean Herbert
6399c695e8
Update usages of BufferedContainer
in line with framework changes
2021-11-05 15:54:49 +09:00
Dean Herbert
86540d1fb6
Update existing usages of Author
as string
to access Username
directly
2021-11-04 18:57:54 +09:00
Dean Herbert
b9983add15
Rename User
to APIUser
and move to correct namespace
2021-11-04 18:21:31 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
Salman Ahmed
d4399f10f9
Merge both variants of the star rating display
2021-08-04 18:19:28 +03:00
Salman Ahmed
b5970d5cdc
Handle pitch black background case
2021-08-04 01:52:48 +03:00
Salman Ahmed
9a5e052dc0
Use star difficulty colour spectrum game-wide
2021-08-03 15:02:18 +03:00
Lucas A
ff3d38de6f
Localise accuracy display.
2021-07-23 22:37:08 +02:00
Dean Herbert
8e1f8c28bd
Use default
value to denote no play date, rather than null
2021-07-20 19:05:08 +09:00
Dean Herbert
662822a40c
Avoid showing time of play on results screen when autoplay
...
Closes https://github.com/ppy/osu/issues/13940 .
2021-07-20 15:19:44 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
smoogipoo
a78d1b4c2e
Update SR colours to match osu-web
2021-07-01 19:37:21 +09:00
Dean Herbert
4a4a561ca4
Merge pull request #13330 from nekodex/results-screen-sfx
...
Add sound effects to the results screen
2021-06-10 18:27:17 +09:00
Dean Herbert
0667354fbd
Remove unused resolved skin
2021-06-10 17:30:04 +09:00
Dean Herbert
4f8000a574
Combine cases which return the same value
2021-06-10 17:29:36 +09:00
Dean Herbert
31b46afa71
Fix wrong naming scheme for applause samples
2021-06-09 19:35:05 +09:00
Dean Herbert
7d86dafd4f
Simplify tick calculation/playback method
2021-06-09 19:31:53 +09:00
Dean Herbert
57bc34f224
Move const
s closer to usage
2021-06-09 19:24:35 +09:00
Dean Herbert
cb4f366651
Move forgotten private function down more
2021-06-09 19:15:55 +09:00
Dean Herbert
81cecac90b
Move tick rate initialisation to earlier
2021-06-09 19:09:00 +09:00
Dean Herbert
499aba95c0
Simplify sample construction logic and move private functions down
2021-06-09 19:06:37 +09:00
Dean Herbert
21a63efd78
Rename variable back to withFlair
to match parent class
2021-06-09 18:55:29 +09:00
Dean Herbert
330bb7cb45
Remove unnecessary skin lookup logic
2021-06-09 18:55:29 +09:00
Dean Herbert
7774344f0e
Remove "Unranked" text from ModDisplay
2021-06-09 13:45:09 +09:00
Jamie Taylor
054de675ff
allow skinned 'applause' sample to override results screen sfx
2021-06-03 18:35:55 +09:00
Jamie Taylor
582360d0c8
only load the required impact/applause samples
2021-06-03 18:35:51 +09:00
Jamie Taylor
ed012a724b
refactor from using public variables
2021-06-03 18:35:46 +09:00
Jamie Taylor
8dc595d201
move result screen samples to DefaultSkin
2021-06-03 18:35:27 +09:00
Jamie Taylor
63e5bc4543
update sample names and timings
2021-06-03 18:34:33 +09:00
Jamie Taylor
9ad87ee5dc
add sfx for results screen + sound design tool
2021-06-03 18:34:22 +09:00
Dean Herbert
b2c736b42a
Combine and move const
closer to usage
2021-05-19 18:09:46 +09:00
Vinicius Barbosa
d05ffdf120
Added constants for delay value
2021-05-18 20:19:18 +02:00
Vinicius Barbosa
06fffc499b
Removed unused variables and directives
2021-05-18 16:56:07 +02:00
Vinicius Barbosa
76a377f3e0
Fixed applause sound stopping after switching scores
2021-05-18 15:30:45 +02:00
Bartłomiej Dach
8b4e6d2911
Remove no longer necessary FinishTransforms(true)
call
...
As the component no longer has any transition transforms applied.
2021-05-14 22:03:35 +02:00
Salman Ahmed
6cc678f497
Remove nullability and transition support from star rating display
2021-05-14 16:05:40 +03:00
Salman Ahmed
afc9a1bf23
Remove rolling support and apply few adjustments
2021-05-10 10:16:52 +03:00
Salman Ahmed
1c49590ba2
Apply further refactoring to star rating display UX-wise
2021-05-10 08:56:30 +03:00
Salman Ahmed
301dab1ce8
Refactor StarRatingDisplay
to be mutable with a current bindable
2021-05-10 08:56:30 +03:00
Dean Herbert
e82eaffaed
Flip order back to original for romanisable strings
2021-02-25 14:14:07 +09:00
Dean Herbert
8a97e2e28d
Update LocalisedString usages to RomanisedString
2021-02-22 19:01:42 +09:00
Dean Herbert
1fd76ea3fb
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
Dean Herbert
c5b172d0dd
Remove synchronous lookup path from BeatmapDifficultyCache
2020-11-06 14:53:15 +09:00
Dean Herbert
0103b12575
Add basic base class to begin to standardise function across caching components
2020-11-06 13:26:39 +09:00