Dean Herbert
ccbac08985
Merge pull request #20593 from ekrctb/catch-editor-height
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Allow arbitrary height catch editor
2022-10-18 12:10:49 +09:00
Dean Herbert
1778120f3e
Add inline comment mentioning binding issues
2022-10-18 12:10:30 +09:00
Dean Herbert
f41b79688f
Avoid casting by accepting all Playfield
s but throwing on a bad choice
2022-10-11 16:54:41 +09:00
ekrctb
6ab29a62d0
Anchor drag box on time (catch, mania)
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Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00
ekrctb
9247ff3e0a
Allow changing scrolling speed in catch editor
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Scroll speed is not saved and doesn't affect gameplay.
It is purely a feature for a better visualization.
It is currently bind to scroll speed increase/decrease.
Default F3/F4 crashes with editor shortcuts so it has to be changed.
2022-10-06 18:06:16 +09:00
ekrctb
e8cd9a5d11
Allow arbitrary height catch editor
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Useful because can see more notes at once.
2022-10-06 17:26:03 +09:00
Dean Herbert
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
64a371638e
Merge pull request #18236 from peppy/snap-unification
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Add `enum` to snap method as alternative to multiple nested invocations
2022-05-20 11:35:05 +09:00
Dean Herbert
c0abce918f
Add enum
to snap method as alternative to mutliple nested invocations
2022-05-12 16:19:07 +09:00
Dean Herbert
c7e9bd7751
Merge branch 'master' into catch-editor-per-object-sv
2022-05-09 19:18:01 +09:00
Dan Balasescu
45c6f5edef
Merge pull request #18158 from ekrctb/fix-banana-shower-placement-negative-duration
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Fix duration is negative while placing banana shower in catch editor
2022-05-09 11:26:06 +09:00
ekrctb
158f134260
Fix duration is negative while placing banana shower in catch editor.
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Timeline blueprint is glitched when the hit object has negative duration.
Negative duration is unwanted anyways so placement implementation is fixed instead of supporting it in timline blueprint.
2022-05-09 00:01:05 +09:00
ekrctb
483a611c41
Fix BeginPlacement
location.
2022-05-08 23:10:51 +09:00
ekrctb
7daa3d8eb7
Remove now-redundant velocity calculation
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Velocity is computed from the up-to-date SV now.
2022-05-08 22:36:33 +09:00
ekrctb
37c9aac49f
Make ScrollingPath
use time instead of distance.
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This is consistent as other components now use time instead of distance.
2022-05-08 22:36:33 +09:00
ekrctb
0e98bb28bd
Fix wrong resampling times are used for juice stream path
2022-05-08 22:36:33 +09:00
ekrctb
9ffa90602b
Automatically set slider velocity from juice stream path
2022-05-08 22:36:33 +09:00
ekrctb
4e0155fa4b
Make JuiceStreamPath
time based instead of distance based.
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And remove the "slope limit" feature.
TODO: for a juice stream with a large slope, the slider velocity of the hit object should be changed.
2022-05-08 22:36:33 +09:00
ekrctb
125628dd20
Fix hit object not shown in timline while placement is waiting
2022-05-08 15:52:14 +09:00
Dean Herbert
f6fc926f1a
Add xmldoc and rename methods in IPositionSnapProvider
for legibility
2022-05-05 15:58:21 +09:00
Salman Ahmed
b6d2ca7709
Clarify TODO comment
2022-04-28 10:57:14 +03:00
Salman Ahmed
bfc6bfc91b
Let CatchHitObjectComposer
inherit from DistancedHitObjectComposer
and hide control
2022-04-28 06:44:50 +03:00
Salman Ahmed
8ed39009fd
Encapsulate distance spacing control handling to a "distance toolbox composite"
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Encapsulated in a way which can allow further extensibility for the
right-side area of toolboxes.
2022-04-24 08:33:03 +03:00
Salman Ahmed
19ee05c232
Add "distance spacing" multiplier for osu! ruleset
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While osu!catch also implements a distance snap grid, it doesn't rely on
`GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the
"distance spacing" multiplier yet.
2022-02-15 02:21:53 +03:00
Dean Herbert
5c0494f3ba
Remove unnecessary precondition check and disallow vertical catch flips for now
2022-01-06 14:39:29 +09:00
Dean Herbert
6779503e57
Refactor logic to avoid TimelineSelectionHandler
having to block base calls
2022-01-05 16:56:54 +09:00
Dean Herbert
866ae3472b
Add global flip hotkeys
2022-01-05 16:48:07 +09:00
Darius Wattimena
d370f64ac3
Changed finding the spinner gaps via a dictionary instead of getting the thresholds via an array
2021-11-10 19:58:36 +01:00
Darius Wattimena
bd5caceeb1
Fixed typo in banana shower gap check message
2021-11-10 00:23:14 +01:00
Darius Wattimena
5d8f35f3c9
Code cleanup and added tests for the spinner check
2021-11-10 00:16:29 +01:00
Darius Wattimena
fbfed16756
Started on implementing a spinner gap check for catch
2021-11-09 23:05:25 +01:00
ekrctb
393d118eef
Fix compilation failure overlooked in merge
2021-10-26 20:20:43 +09:00
ekrctb
e5050b90a5
Don't assume catcher dash speed is 2x the walk speed
2021-10-26 20:09:48 +09:00
ekrctb
de7a908be2
Cut distance snap lines at playfield border in catch editor
2021-10-26 14:51:52 +09:00
ekrctb
c5d765029c
Don't compute source object for distance snap grid when it is not enabled
2021-10-26 11:17:04 +09:00
ekrctb
b7a719de71
Rename method
2021-10-26 11:14:12 +09:00
ekrctb
068217557e
Add doc comment on catch distance snap grid
2021-10-26 11:12:10 +09:00
ekrctb
9f49a1df8b
Handle the case of cursor below the start time of distance snap
2021-10-26 11:00:55 +09:00
ekrctb
865be5a10b
Fix distance snap grid rendering inverted when out of bounds
2021-10-26 11:00:44 +09:00
ekrctb
2c92f1a0b7
Use array for fixed-size list
2021-10-26 10:41:17 +09:00
ekrctb
6d1cd0a3a1
Add distance snapping to catch editor
2021-10-25 16:37:44 +09:00
ekrctb
60df0151c0
Add very basic distance snap grid for catch editor
2021-10-25 15:25:59 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
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This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Dean Herbert
a7d6c682de
Merge pull request #13983 from ekrctb/juice-stream-placement
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Add initial implementation of juice stream placement
2021-07-23 13:52:25 +09:00
ekrctb
bd3386e770
Fix previously placed vertices in juice stream placement
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A different UX than not fixing vertices.
2021-07-23 10:18:37 +09:00
ekrctb
4509c8bcfb
Use the more consistent lastVertex
, with a comment
2021-07-23 10:13:55 +09:00