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Commit Graph

121 Commits

Author SHA1 Message Date
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
07fec268c0 Limit maximum triangles to avoid GL buffer overflow 2021-09-15 18:32:59 +09:00
Dean Herbert
529a9a6ff8 Adjust minimum triangle movement speed to avoid "static" triangles in logo
Closes #14584.
2021-08-31 14:08:23 +09:00
Bartłomiej Dach
022b1a28d5 Add missing equality implementation for seasonal backgrounds
The equality operator is used to determine whether the next background
in the cycle should be loaded, to avoid pointless loads of the same
background several times (see #13362 and #13393). Its omission in the
latter pull caused seasonal backgrounds to no longer cycle.

Closes #13508.
2021-06-15 23:21:48 +02:00
Bartłomiej Dach
023015f9a6 Merge branch 'master' into fix-skin-background-regression 2021-06-09 08:09:21 +02:00
Dean Herbert
f41e34ae2c Remove more obsoleted members 2021-06-09 14:10:48 +09:00
Bartłomiej Dach
97204b6f27 Reduce unnecessary background changes via IEquatable implementation 2021-06-08 22:37:18 +02:00
Bartłomiej Dach
5bf4dd6358 Move skin background to separate file 2021-06-08 21:57:08 +02:00
Dean Herbert
19a44d65c5 Tidy up code 2021-06-04 15:18:16 +09:00
Nathan Alo
996c156106 apply suggestions
- apply 0 alpha to beatmap background if storyboard replaces it
- use an AudioContainer to mute all samples coming from the storyboard
2021-06-04 13:56:10 +08:00
Nathan Alo
d7d0dde5d2 use created storyboard to check for drawables instead 2021-06-03 13:56:14 +08:00
Nathan Alo
62b07fb9ce apply suggestions
- Replace the sprite with a solid black box when a storyboard requests it.
- Create a new storyboard instance and exclude the fail layer as well as strip all samples from it
- Do not attempt in creating the storyboard when it isn't needed
2021-06-03 13:27:00 +08:00
Dean Herbert
a62dd7cca0 Revert "refactor BeatmapBackgroundWithStoryboard to reduce overhead"
This reverts commit 277545bb06.
2021-06-03 12:33:16 +09:00
Nathan Alo
277545bb06 refactor BeatmapBackgroundWithStoryboard to reduce overhead
This avoids loading the sprite if its not needed and instead of hiding it, it is removed when the storyboard replaces the background or there is a video.

This also only initializes DrawableStoryboard if there are any elements in any layer.
2021-06-02 20:27:12 +08:00
Nathan Alo
3c3ef13632 remove fade 2021-06-02 16:28:22 +08:00
Nathan Alo
e66f6e8f91 fix inspect code issues and cleanup code 2021-06-02 16:12:41 +08:00
Nathan Alo
dec18ef826 implement BeatmapBackgroundWithStoryboard 2021-06-02 15:50:58 +08:00
Dean Herbert
b5954a55ad Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
smoogipoo
3bcf9c255a Add Triangles.Reset() 2020-11-17 13:06:30 +09:00
smoogipoo
33c643e369 Add obsoletion for unused property 2020-11-17 12:23:34 +09:00
Dean Herbert
a9a3489e92 Fix potential null reference when loading background
As seen in
https://discordapp.com/channels/188630481301012481/188630652340404224/772094427342569493.
Caused due to async load of the loader, which means it may not be ready
before Next() is called.
2020-10-31 22:51:35 +09:00
Bartłomiej Dach
78842ab95a Improve look & behaviour of background transitions 2020-10-30 22:40:24 +01:00
Bartłomiej Dach
391dd73843 Fix typo in comment 2020-10-30 22:39:34 +01:00
Bartłomiej Dach
38cf90a69b Change background to seasonal right after login 2020-10-30 22:03:26 +01:00
Bartłomiej Dach
29ad099902 Allow to fetch if going online after launch 2020-10-30 21:49:14 +01:00
Bartłomiej Dach
67a325f47d Move config setting logic to background loader 2020-10-30 21:22:22 +01:00
Bartłomiej Dach
20c27c6943 Rename lookup & field 2020-10-30 19:55:22 +01:00
Bartłomiej Dach
82ef85569b Fix nullref when querying IsInSeason before request completion 2020-10-30 19:35:08 +01:00
Max Hübner
51a58269ad Fix nullref in case of successfull request but no backgrounds available 2020-10-30 17:57:29 +01:00
Max Hübner
f6eb5680ec Save full api response in SessionStatics 2020-10-30 16:43:18 +01:00
Max Hübner
d19dd4eef6 IsInSeason() -> IsInSeason 2020-10-30 15:56:19 +01:00
Max Hübner
f27ce7521d Make "Sometimes" setting depend on season end date, rather than chance 2020-10-30 10:27:43 +01:00
Max Hübner
d9846fad37 Remove fallback texture parameter
When there isn't a seasonal event, we don't want to fall back to the basic background here, but rather to the user selected background source.
2020-10-29 18:03:36 +01:00
Max Hübner
907e1921c7 Make SeasonalBackgroundLoader read from SessionStatics 2020-10-29 17:31:42 +01:00
Max Hübner
c1d03a5bac Add SeasonalBackgroundLoader and SeasonalBackground 2020-10-23 13:40:13 +02:00
Dean Herbert
dde7f706aa Avoid rapid triangle repositioning during editor slider placement 2020-10-02 15:51:14 +09:00
Dean Herbert
671141ec61 Load menu backgrounds via LargeTextureStore to reduce memory usage 2020-08-14 18:05:05 +09:00
alex
0e2ccac33b Add spaces to comments 2020-05-04 18:36:24 -07:00
smoogipoo
f71c45cb1b Remove shallPropagate 2020-02-25 11:30:33 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Sebastian Krajewski
0b9cc8ed1b Revert "Move colour generation to TriangleParticle"
This reverts commit de4c62788c.
2020-01-07 09:58:37 +09:00
Sebastian Krajewski
de4c62788c Move colour generation to TriangleParticle 2020-01-06 12:51:38 +01:00
Sebastian Krajewski
d1f3cb3dbd Premature checks to avoid unnecessary updates 2020-01-06 01:53:29 +01:00
Sebastian Krajewski
f70f25098b Change visible triangles colour when dark or light colour is changed 2020-01-06 00:32:13 +01:00
Dean Herbert
bb0a4db847 Fix failing tests 2019-11-29 01:17:58 +09:00
smoogipoo
d1e3718038 Reduce the scale of background blurs 2019-11-27 15:04:09 +09:00
Berkan Diler
fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Dean Herbert
57d38c5c74 Add final newline 2019-11-22 02:39:54 +09:00
LeNitrous
b8d147a3b4 introduce main menu background modes 2019-09-24 17:42:06 +08:00
smoogipoo
a87a1e6031 Don't redraw certain buffered containers on scale change 2019-09-04 19:38:12 +09:00