Bartłomiej Dach
b339d6a00c
Fix editor performance regression with hitmarkers active
2024-06-26 16:26:32 +02:00
Dean Herbert
dc817b62cc
Fix editor performance dropping over time when hit markers are enabled
...
There's probably a better solution but let's hotfix this for now.
2024-06-26 01:06:37 +09:00
Bartłomiej Dach
2cb18820ea
Fix incorrect slider judgement positions when classic mod is active
...
Regressed in https://github.com/ppy/osu/pull/27977 .
Bit ad-hoc but don't see how to fix without just reverting the change.
2024-06-25 10:07:58 +02:00
Dean Herbert
df43a1c6cc
Add note about every-frame-transforms
2024-06-23 03:31:40 +08:00
Bartłomiej Dach
ad2cd0ba8f
Adjust behaviour of hit animations toggle to match user expectations
2024-06-20 13:42:32 +02:00
Bartłomiej Dach
86b13074a0
Merge branch 'master' into edit-nodesample
2024-06-06 13:42:25 +02:00
Bartłomiej Dach
8916f08f86
Only take initial judgement position from object instead of following
...
Looks less bad with mods like depth active.
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-05-30 09:03:02 +02:00
Bartłomiej Dach
a6c776dac8
Use hopefully safer implementation of anchoring judgements to objects
2024-05-29 11:11:43 +02:00
Bartłomiej Dach
22a2adb5e6
Revert unrelated changes
2024-05-29 10:57:30 +02:00
Bartłomiej Dach
9fb7cc5900
Merge branch 'master' into magnetised-judgements
2024-05-29 10:56:53 +02:00
Aurelian
b74f66e335
SliderBall's rotation updates based on CurvePositionAt
2024-05-28 19:38:33 +02:00
DavidBeh
8c2a4eb78a
Fix formatting
2024-04-24 12:40:23 +02:00
DavidBeh
16190a4ed7
Made judgements follow DrawableOsuHitObjects. Enabled judgements for depth mod
2024-04-24 00:23:45 +02:00
DavidBeh
3a914b9337
Fixed judgements with MG mod without causing side effects
2024-04-23 23:24:51 +02:00
DavidBeh
331f1f31b0
Attempt to position DrawableOsuJudgement based on its DrawableOsuHitObject instead of DrawableOsuHitObject.HitObject
2024-04-23 19:19:11 +02:00
DavidBeh
beee76d64a
enabled and fixed judgements for the magnetised mod
2024-04-22 20:25:43 +02:00
Dan Balasescu
4806ea54f1
Only optimise Catmull segments in osu ruleset
2024-04-01 17:22:50 +09:00
Bartłomiej Dach
c9bbeeb49a
Merge branch 'master' into heatmap-misses
2024-03-18 14:43:24 +01:00
Dean Herbert
fcc35a6acc
Fix cross-talk between pooled DrawableSliderRepeat
usage causing incorrect rotation
2024-03-08 11:37:13 +08:00
Dean Herbert
646edb239a
Merge pull request #27429 from bdach/rewind-slider-tracking
...
Fix slider tracking state not restoring correctly in all cases on rewind
2024-03-07 22:41:12 +08:00
Dean Herbert
b53b752e54
Update usage of MathUtils
2024-03-06 12:13:12 +08:00
Bartłomiej Dach
876b806423
Store tracking history to slider judgement result instead
2024-02-29 12:11:50 +01:00
Bartłomiej Dach
1d1db951f0
Reset slider input manager state completely on new object application
...
Kind of scary this wasn't happening already.
Mirrors `SpinnerRotationTracker`.
2024-02-29 11:59:19 +01:00
Bartłomiej Dach
d05b31933f
Fix slider tracking state not restoring correctly in all cases on rewind
2024-02-29 11:59:15 +01:00
Bartłomiej Dach
b5ce2642aa
Fix subscribing to ApplyCustomUpdateState
too much
2024-02-28 13:20:41 +01:00
Bartłomiej Dach
bbdd85020c
Fix slider tails sometimes not dimming correctly
...
Originally noticed during review of another change:
https://github.com/ppy/osu/pull/27369#issuecomment-1966140198 .
`DrawableOsuHitObject` tries to solve the initial dimming of objects
by applying transform to a list of dimmable parts. For plain drawables
this is safe, but if one of the parts is a DHO, it is not safe,
because drawable transforms can be cleared at will.
In particular, on first use of a drawable slider,
`UpdateInitialTransforms()` would fire via `LoadComplete()` on the
`DrawableSlider`, but *then*, also via `LoadComplete()`,
the `DrawableSliderTail` would update its own state and by doing so
inadvertently clear the dim transform just added by the slider.
To fix, ensure dim transforms are applied to DHOs
via `ApplyCustomUpdateState`.
2024-02-27 11:45:03 +01:00
Bartłomiej Dach
087a2a741a
Merge pull request #27369 from Detze/incorrect-slider-head-dim
...
Fix slider head being incorrectly dimmed twice
2024-02-27 11:17:34 +01:00
Detze
91d7bd1026
Don't dim slider head in DrawableSlider
2024-02-24 21:56:44 +01:00
Andrei Zavatski
1fb19e7129
Reduce allocations in DrawableSpinner
2024-02-24 20:18:30 +03:00
Andrei Zavatski
572f693eec
Fix failing tests related to slider ticks
2024-02-17 23:28:35 +03:00
Dean Herbert
0df6e8f595
Remove list allocations in UpdateNestedSamples
2024-02-18 03:23:34 +08:00
Dean Herbert
0714a4fc1e
Revert sample lookup logic that was not allocating anything
2024-02-18 03:18:50 +08:00
Andrei Zavatski
22f5a66c02
Reduce allocations during beatmap selection
2024-02-17 15:46:38 +03:00
Dan Balasescu
1f13124b38
Always process position as long as it's hittable
...
For example... If a hitobject is pressed but the result is a shake, this
will stop processing hits.
2024-02-07 03:52:56 +09:00
Dan Balasescu
e2867986c5
Add xmldocs
2024-02-07 03:52:14 +09:00
Dan Balasescu
38f7913b31
Fix inverted condition
2024-02-07 03:50:56 +09:00
Dan Balasescu
9b8f206486
Enable NRT for DrawableHitCircle to clean up
2024-02-07 03:38:07 +09:00
Dan Balasescu
5850d6a578
Show near-misses on the results-screen heatmap
2024-02-06 22:30:22 +09:00
Dan Balasescu
c18cd65081
Merge pull request #26694 from chandler14362/hit-object-result-allocations
...
Avoid closure allocations when applying hit object results
2024-02-06 17:49:26 +09:00
Bartłomiej Dach
3e29a9c334
Merge pull request #26877 from smoogipoo/adjust-default-minresult
...
Adjust default min result of `SliderTailHit`, remove override
2024-02-05 14:15:38 +01:00
Bartłomiej Dach
fb80d76b4a
Apply further changes to remove remaining weirdness
2024-02-05 13:37:38 +01:00
Bartłomiej Dach
39fe078984
Merge branch 'master' into hit-object-result-allocations
2024-02-05 13:24:10 +01:00
Bartłomiej Dach
efe6bb25b1
Refactor result application around again to remove requirement for fields
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Bartłomiej Dach
dfea2ade6d
Revert incorrect end position optimisation
...
Closes https://github.com/ppy/osu/issues/26867 .
Reverts 882f490390
and ce643aa68f
.
The applied optimisation may have been valid as long as it was
constrained to `Slider`. But it is not, as `SliderTailCircle` stores a
local copy of the object position. And as the commit message of
ce643aa68f
states, this could be bypassed
by some pretty hacky delegation from `SliderTailCircle.Position` to the
slider, but it'd also be pretty hacky because it would make flows like
`PositionBindable` break down.
Long-term solution is to probably remove bindables from hitobjects.
2024-01-31 12:45:42 +01:00
Dan Balasescu
0642a0ee11
Adjust default min result of SliderTailHit, remove override
2024-01-31 18:01:29 +09:00
Dean Herbert
fbc923b47e
Revert "Merge pull request #26870 from smoogipoo/adjust-default-minresult"
...
This reverts commit 1acff746ee
, reversing
changes made to 696ecda398
.
2024-01-31 17:51:38 +09:00
Dan Balasescu
9b1bbe5f48
Adjust default min result of SliderTailHit, remove override
2024-01-31 16:12:05 +09:00
Bartłomiej Dach
2667cb8b36
Merge pull request #26703 from peppy/smaller-slider-misses
...
Adjust slider tick / end defaults again
2024-01-29 13:51:07 +01:00
Dean Herbert
a3199333bb
Merge pull request #26698 from EVAST9919/slider-sample-alloc
...
Reduce sliding sample allocations in `DrawableSlider`
2024-01-29 20:37:32 +09:00
Dean Herbert
034f8c0388
Also fix spinner case
2024-01-29 20:36:59 +09:00