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Commit Graph

3287 Commits

Author SHA1 Message Date
Bartłomiej Dach
21dba621f0
Display storyboard in editor background
Fixes the main part of https://github.com/ppy/osu/issues/31144.
Support for selecting a video will come later.

Making this work was an absolutely awful time full of dealing with
delightfully kooky issues, and yielded in a very weird-shaped
contraption. There is at least one issue remaining wherein storyboard
videos do not actually display until the track is started in editor, but
that is 99% a framework issue and I do not currently have the mental
fortitude to diagnose further.
2024-12-31 13:57:50 +01:00
Marvin Schürz
0641d2b510 Remove turboweird function and update displayed bpm text 2024-12-30 19:12:21 +01:00
Bartłomiej Dach
693db097ee
Take custom bank name length into account when collapsing sample point indicators
Would close https://github.com/ppy/osu/issues/31312.

Not super happy with the performance overhead of this, but this is
already a heuristic-based implementation to avoid every-frame
`.ChildrenOfType<>()` calls or similar, so not super sure how to do
better. The `Array.Contains()` check stands out in profiling, but
without it the indicators can collapse *too* eagerly sometimes.
2024-12-30 12:04:41 +01:00
Marvin Schürz
9ea7afb38e Use return value instead of field to force weight position update 2024-12-30 03:59:54 +01:00
Marvin Schürz
aa6763785c Use 3x speed instead when beat snap divisor is divisible by 3 2024-12-30 03:21:52 +01:00
Marvin Schürz
8be500535d Speed up metronome when holding control 2024-12-30 03:13:22 +01:00
Dean Herbert
10ee2e28c2
Merge pull request #31303 from bdach/pause-on-gameplay-test
Pause playback when entering gameplay test from editor
2024-12-28 04:41:28 +09:00
Dean Herbert
1b2a223a5f
Fix failing test scene due to new dependency 2024-12-28 01:02:15 +09:00
Bartłomiej Dach
6a6db5a22b
Populate metadata from ID3 tags when changing beatmap audio track in editor
- Closes https://github.com/ppy/osu/issues/21189
- Supersedes / closes https://github.com/ppy/osu-framework/pull/5627
- Supersedes / closes https://github.com/ppy/osu/pull/22235

The reason why I opted for a complete rewrite rather than a revival of
that aforementioned pull series is that it always felt quite gross to me
to be pulling framework's audio subsystem into the task of reading ID3
tags, and I also partially don't believe that BASS is *good* at reading
ID3 tags. Meanwhile, we already have another library pulled in that is
*explicitly* intended for reading multimedia metadata, and using it
does not require framework changes. (And it was pulled in explicitly for
use in the editor verify tab as well.)

The hard and dumb part of this diff is hacking the gibson such that
the metadata section on setup screen actually *updates itself*
after the resources section is done doing its thing. After significant
gnashing of teeth I just did the bare minimum to make work by caching
a common parent and exposing an `Action?` on it. If anyone has better
ideas, I'm all ears.
2024-12-27 15:16:03 +01:00
Bartłomiej Dach
5abad07412
Pause playback when entering gameplay test from editor
Closes https://github.com/ppy/osu/issues/31290.

Tend to agree that this is a good idea for gameplay test at least. Not
sure about other similar interactions like exiting - I don't think it
matters what's done in those cases, because for exiting timing is in no
way key, so I just applied this locally to gameplay test.
2024-12-27 09:08:16 +01:00
Bartłomiej Dach
9652c5a7ca
Merge pull request #31110 from peppy/timing-current-point-indicator
Change the way "current" points are hinted on timing screen
2024-12-16 13:27:06 +09:00
Bartłomiej Dach
1058abb4ab
Fix code quality 2024-12-16 12:22:06 +09:00
Dean Herbert
da840e3fac
Change the way "current" points are hinted on timing screen
I actually thought things were bugged with the previous display method,
since the hinting was very similar to the hover colour/state.

I've adjusted this to hopefully give users a better idea of what this is
intending to show them.
2024-12-13 19:45:18 +09:00
Dean Herbert
64555debc2
Fix adjusting control point offset after undo/redo causing catastrophic failure
Closes https://github.com/ppy/osu/issues/31098.

Low effort fix because it was already half broken. The test was testing
in isolation but in actual editor usage it wasn't working as expected.
2024-12-13 19:33:51 +09:00
Dean Herbert
2a4f596f90
Merge branch 'master' into ios-beatmap-export 2024-12-10 23:59:15 -08:00
Bartłomiej Dach
89e3c551ff
Merge pull request #30860 from frenzibyte/editor-multiple-background-audio-files
Allow choosing different background/audio files for individual difficulties
2024-12-11 14:12:58 +09:00
Dean Herbert
bbaa542d4a
Add note about expensive operation 2024-12-10 16:45:26 +09:00
Dean Herbert
3cac583754
Rewrite resource changing code to be more legible (to my eye) 2024-12-10 16:45:26 +09:00
Dean Herbert
7ec2d91e14
Merge branch 'master' into editor-multiple-background-audio-files 2024-12-10 14:19:55 +09:00
Salman Alshamrani
e9868c6318 Enable exporting beatmaps in iOS 2024-12-09 07:47:28 -05:00
Bartłomiej Dach
459533aba6
Merge branch 'master' into bookmarks 2024-12-07 22:22:04 +09:00
Dean Herbert
8d0e1f9d18
Merge branch 'master' into improve-menu-sample-playback 2024-12-05 21:07:03 +09:00
Salman Alshamrani
8e0f6fc12d Re-encode difficulties on resource change 2024-12-04 04:36:00 -05:00
Salman Alshamrani
60d91bada8 Merge branch 'master' into editor-multiple-background-audio-files 2024-12-04 04:31:15 -05:00
Bartłomiej Dach
d60b7f4798
Implement basic bookmark support in editor 2024-12-03 15:14:22 +01:00
Bartłomiej Dach
808934581f
Move bookmarks out of BeatmapInfo
Not sure why I didn't do that in https://github.com/ppy/osu/pull/28473...
2024-12-03 14:17:14 +01:00
Bartłomiej Dach
b505ecc7ba
Do not deselect objects when control-clicking without hitting anything
As per feedback in
https://discord.com/channels/90072389919997952/1259818301517725707/1310270647187935284.
2024-12-02 13:51:43 +01:00
Bartłomiej Dach
6c0ccc5ebe
Merge pull request #30863 from frenzibyte/improve-back-button-display
Delay back button appearance when performing a quick restart
2024-12-02 11:49:45 +01:00
Dean Herbert
5b2558cec2
Merge pull request #28473 from bdach/beatmap-info-purge
Move unnecessary properties from `BeatmapInfo` / realm to `IBeatmap`
2024-12-02 16:19:12 +09:00
Bartłomiej Dach
5f092811cb
Use helper in one more place 2024-11-29 09:22:29 +01:00
Bartłomiej Dach
5a9127dfc6
Accidentally a word 2024-11-29 08:46:08 +01:00
Bartłomiej Dach
110e4fbb30
Centralise supported file extensions to one helper class
As proposed in
https://github.com/ppy/osu-server-beatmap-submission/pull/5#discussion_r1861680837.
2024-11-29 08:42:45 +01:00
Salman Alshamrani
489d7a30ec Perform a single Save call rather than doing it in each difficulty 2024-11-28 18:37:13 -05:00
Salman Alshamrani
311f0947e4 Abstractify resource change logic and share between background and audio 2024-11-28 17:57:47 -05:00
Salman Alshamrani
932afcde01 Make editor make sense 2024-11-28 17:43:32 -05:00
Jamie Taylor
58cf1c11e4
Improve menu/context-menu sample playback 2024-11-29 06:54:48 +09:00
Salman Alshamrani
b1d0939142 Add localisation support 2024-11-28 02:37:31 -05:00
Salman Alshamrani
4a1401a33d Rewrite bindable flow to make more sense 2024-11-28 02:37:27 -05:00
Dean Herbert
32b34c1967
Rename container to make more sense 2024-11-28 15:20:51 +09:00
Dean Herbert
4d9d5adbf4
Rename parameter to be more clear 2024-11-28 15:13:59 +09:00
Salman Alshamrani
efb68e4232 Refactor ResourcesSection to support new form of selection 2024-11-27 05:53:22 -05:00
Salman Alshamrani
b70fb4b0fe Add FormBeatmapFileSelector for intermediate user-choice step 2024-11-27 05:52:43 -05:00
Salman Alshamrani
3e1b4f4ac5 Rename AllowBackButton to AllowUserExit and rewrite visibility flow structure
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-11-26 16:52:39 -05:00
Dean Herbert
3ecb3b674d
Don't reset state when changing from one selection to another in the editor
This was causing state pollution in the new selection. I can't see why
this needs to happen when a selection changes to another.

This fixes https://github.com/ppy/osu/issues/30839 and also the same
issue happening for the new combo toggle.

Tests all seem to pass, and I can't immediately find anything broken,
but YMMV.
2024-11-26 17:33:41 +09:00
Salman Alshamrani
1468385559 Reset new file states after syncing 2024-11-24 22:38:48 -05:00
Salman Alshamrani
3480da22d2 Remove no-op SaveState call 2024-11-24 01:13:39 -05:00
Salman Alshamrani
95a6226413 Only enable button if there are different filenames 2024-11-24 01:11:36 -05:00
Salman Alshamrani
a872f74974 Make sync button only affect changed resource type 2024-11-24 01:02:34 -05:00
Salman Alshamrani
c8b13b726d Add localisation support 2024-11-24 00:45:17 -05:00
Salman Alshamrani
e348b3a7aa Only enable button if there are multiple difficulties 2024-11-24 00:34:03 -05:00
Salman Alshamrani
8e20dc7e9d Add option to update all difficulties with new background/audio file 2024-11-24 00:32:50 -05:00
Salman Alshamrani
871c365fd8 Preserve existing beatmap background/audio files if used elsewhere 2024-11-24 00:32:27 -05:00
Dean Herbert
086a34f5c0
Merge branch 'master' into beatmap-info-purge 2024-11-22 18:47:32 +09:00
Bartłomiej Dach
259e9ecf65
Deactivate new combo toggle on deselecting objects
Closes https://github.com/ppy/osu/issues/30713.

Was a point of discussion doing review:

	https://github.com/ppy/osu/pull/30214#discussion_r1798833139

Given it got pointed out immediately for something so minor, I'm
inclined to believe it's a rather undesirable change.
2024-11-18 15:13:32 +01:00
Bartłomiej Dach
88aea70429
Do not permit new combo toggle to remain in indeterminate state on deselect 2024-11-14 10:07:09 +01:00
Bartłomiej Dach
1b279e45cc
Merge branch 'master' into feat/optimize-polygon-tool 2024-11-14 09:54:04 +01:00
Dean Herbert
54ca705680
Merge branch 'master' into hs-toggle2 2024-11-13 19:15:00 +09:00
Dean Herbert
78084e33af
Merge pull request #30411 from frenzibyte/editor-slider-touch-support-2
Fix placing objects via touch in editor not working sometimes
2024-11-13 15:09:57 +09:00
Dean Herbert
19f887e283
Merge branch 'master' into feat/optimize-polygon-tool 2024-11-13 13:59:54 +09:00
Bartłomiej Dach
c37e4877e2
Move setting back to timing panel 2024-11-11 10:08:26 +01:00
Bartłomiej Dach
0cddb93dda
Move setting to user config 2024-11-11 09:57:17 +01:00
Bartłomiej Dach
a6cdf6df07
Merge branch 'master' into move-already-placed-objects-when-adjusting-offset-bpm 2024-11-11 09:50:00 +01:00
Dean Herbert
9d65d394d3
Add ability to hide breaks from timeline
This was another IRL request from a mapper / team member. The rationale
here is that it can be very annoying to map with break time enabled if
you have a large gap in the beatmap you are trying to fill with
hitobjects, as you are placing objects on top of a very gray area.
2024-11-05 12:56:19 +09:00
Dean Herbert
b03963ac84
Remember origin for editor scale popover 2024-11-03 15:20:51 +09:00
Bartłomiej Dach
f2afec23f9
Merge branch 'master' into hs-toggle2 2024-11-01 18:44:33 +01:00
Bartłomiej Dach
8f48682d0a
Remove hide sample toggle
In line with feedback from
https://github.com/ppy/osu/pull/29896#issuecomment-2378676851.
2024-11-01 18:44:24 +01:00
Salman Alshamrani
0e65655fef Remove redundant condition in else branch
Yep.
2024-10-25 23:15:17 -04:00
Bartłomiej Dach
b72a50bbaa
Merge pull request #30387 from peppy/editor-sidebars-always-expanded
Keep editor sidebars expanded by default
2024-10-25 19:46:35 +02:00
OliBomby
eb61da4232 only consider hit objects which are visible in timeline for contracted state 2024-10-24 21:22:09 +02:00
OliBomby
88e88bdc4f Fix addition banks disabled on reset 2024-10-24 13:17:49 +02:00
OliBomby
5b92a9ff59 Fix enabled state not updating drawable 2024-10-24 13:15:09 +02:00
Dean Herbert
940220b649
Fix big oops 2024-10-24 19:57:39 +09:00
Dean Herbert
77bd0e8d70
Add visual disabled state to ternary buttons 2024-10-24 18:36:34 +09:00
Salman Alshamrani
6e9ff49e59
Merge branch 'master' into editor-slider-touch-support-2 2024-10-23 17:02:38 -04:00
Salman Alshamrani
3a4d5af83e Fix placement blueprints sometimes not behaving correctly with touch input
More specifically, this fixes placement blueprints not beginning placement when using touch input while the cursor was previously outside compose area, due to the placement blueprint not existing (removed from the scene by `ComposeBlueprintContainer`).
2024-10-23 16:51:21 -04:00
OliBomby
ddbeb56f0f Show tooltip on auto normal bank when not usable 2024-10-23 21:25:37 +02:00
Dean Herbert
cb880f7e9b
Merge branch 'master' into move-already-placed-objects-when-adjusting-offset-bpm 2024-10-23 18:20:43 +09:00
Dean Herbert
5939c78760
Merge branch 'master' into auto-addition2 2024-10-23 15:53:07 +09:00
Dean Herbert
2103b3e186
Merge pull request #28863 from OliBomby/additions
Add toggles and hotkeys for configuring sample addition bank
2024-10-23 15:52:55 +09:00
Dean Herbert
53a340938a
Merge pull request #30377 from bdach/very-bad-completely-no-good-comparer
Fix timeline blueprints sometimes causing crashes due to current placement blueprint becoming unsorted
2024-10-22 20:20:03 +09:00
Bartłomiej Dach
24dfc1b66e
Merge pull request #30328 from TaterToes/seekingControlPointFix
Add breathing room to seek back between control points in editor
2024-10-22 13:14:24 +02:00
Dean Herbert
e37d415c6f
Keep editor sidebars expanded by default
They will not only contract if the user chooses to have them contract
(new setting in the `View` menu) or if the game isn't wide enough to
allow full interaction with the playfield while they are expanded.

Addressess https://github.com/ppy/osu/discussions/28970.
2024-10-22 20:08:50 +09:00
Dean Herbert
16bc188ba7
Refactor code to read better (and adjust lenience to match stable) 2024-10-22 18:08:25 +09:00
Bartłomiej Dach
dbc2e78dd9
Fix timeline blueprints sometimes causing crashes due to current placement blueprint becoming unsorted
Closes https://github.com/ppy/osu/issues/30324.
2024-10-21 14:48:57 +02:00
OliBomby
22aef90cb7 dont contract samples for stacked objects 2024-10-20 00:07:40 +02:00
OliBomby
f137fed04e Update sample point contracted state each frame 2024-10-19 23:57:41 +02:00
OliBomby
c03017438e Use FinishTransforms to init visual state 2024-10-19 23:57:05 +02:00
TaterToes
1cc6309656
attempt to fix formatting 2024-10-18 07:21:05 -04:00
TaterToes
0a8ba4bfb5
cleanup 2024-10-17 18:41:00 -04:00
TaterToes
c8b0220934
fix comment 2024-10-17 18:12:05 -04:00
TaterToes
e10293531b
adjust margin time and apply rate adjust 2024-10-17 18:10:48 -04:00
TaterToes
45dd9b1167
Forgot subtraction 2024-10-17 17:01:42 -04:00
TaterToes
3fe0791298
fix seeking back on control points 2024-10-17 16:26:13 -04:00
Salman Alshamrani
e151c0fab1 Fix coding mistake 2024-10-14 15:11:44 -04:00
Salman Alshamrani
40b98d4863 Move conditional 2024-10-14 09:55:24 -04:00
Bartłomiej Dach
cd59b93cc9
Merge branch 'master' into feat/optimize-polygon-tool 2024-10-14 08:28:30 +02:00
Salman Alshamrani
f8c8184c5c Fix placement blueprints not receiving latest mouse position with touch input 2024-10-13 11:01:18 -04:00
Marvin Schürz
f76a2d02f6 Make sure to properly update hitobjects 2024-10-11 23:22:15 +02:00
Marvin Schürz
af55585dc8 Make TriggerAction public 2024-10-10 20:50:47 +02:00
Marvin Schürz
fc7ad96fcd Move circle flash to TriggerAction 2024-10-10 20:20:02 +02:00