..
Components
Fix enabled state not updating drawable
2024-10-24 13:15:09 +02:00
Compose
Add ability to hide breaks from timeline
2024-11-05 12:56:19 +09:00
Design
Enable nullability for design screen
2023-01-14 02:24:48 +03:00
GameplayTest
Fix editor player crashing with UR counter present in skin
2024-07-08 11:14:32 +02:00
Setup
Only transfer difficulty slider values on commit
2024-10-04 14:08:46 +02:00
Timing
Refactor layout code to be a bit less haphazard
2024-09-08 16:30:09 +02:00
Verify
Rewrite IssueTable
to use virtualised list
2024-06-26 10:40:02 +02:00
BackgroundDimMenuItem.cs
Use existing strings
2023-01-15 14:39:34 +03:00
BeatmapEditorChangeHandler.cs
Change the way initial state saving works in EditorChangeHandler
to be closer to first change
2023-02-07 16:22:51 +09:00
BindableBeatDivisor.cs
Adjust visuals of tick display (and fine tune some other timeline elements)
2024-08-21 16:46:14 +09:00
BottomBar.cs
Merge pull request #28788 from bdach/timeline-redesign
2024-07-12 10:58:59 +02:00
ClipboardContent.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
CreateNewDifficultyDialog.cs
Localise create/save dialog
2023-01-15 01:50:47 +03:00
DeleteDifficultyConfirmationDialog.cs
Fix delete dialogs having generic "Caution" header text
2024-10-07 16:46:53 +09:00
Editor.cs
Add ability to hide breaks from timeline
2024-11-05 12:56:19 +09:00
EditorBeatmap.cs
Enforce IBeatmap.Breaks
to be sorted chronologically
2024-07-08 16:06:38 +03:00
EditorBeatmapProcessor.cs
Fix autogenerated breaks not invalidating on change to pre-empt time
2024-07-23 13:38:50 +02:00
EditorBeatmapSkin.cs
Enable NRT in EditorBeatmapSkin
2024-02-23 14:52:44 +01:00
EditorChangeHandler.cs
Add RestoreState()
to IEditorChangeHandler
2024-06-11 11:31:30 +02:00
EditorClipboard.cs
Automated pass
2023-06-24 01:00:03 +09:00
EditorClock.cs
Use TimingPointAfter for seeking check
2024-08-16 01:36:51 +02:00
EditorLoader.cs
Fix editor not updating ruleset when switching difficulty
2024-07-04 14:06:36 +03:00
EditorRoundedScreenSettings.cs
Automated pass
2023-06-24 01:00:03 +09:00
EditorRoundedScreenSettingsSection.cs
Partial everything
2022-11-27 00:00:27 +09:00
EditorScreen.cs
Move workaround to subscreen
2024-05-24 10:35:33 +02:00
EditorScreenMode.cs
Localise part of editor
2023-01-15 01:50:47 +03:00
EditorScreenWithTimeline.cs
Add back incorrectly removed control point display toggle
2024-08-22 01:05:47 +09:00
EditorSkinProvidingContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
EditorState.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
ExternalEditScreen.cs
Add error logging on failure to begin/end external edit
2024-07-11 09:54:12 +02:00
HitAnimationsMenuItem.cs
Automated pass
2023-06-24 01:00:03 +09:00
IEditorChangeHandler.cs
Add RestoreState()
to IEditorChangeHandler
2024-06-11 11:31:30 +02:00
LegacyEditorBeatmapPatcher.cs
Add patcher support for breaks
2024-06-19 10:22:14 +02:00
ManualBreakPeriod.cs
Make (Manual)BreakPeriod
a class again
2024-06-19 14:53:09 +02:00
PromptForSaveDialog.cs
Localise create/save dialog
2023-01-15 01:50:47 +03:00
ReloadEditorDialog.cs
Attempt full editor reload on key count change
2024-06-11 11:31:49 +02:00
SaveRequiredPopupDialog.cs
Simplify save dialogs
2024-07-11 12:15:17 +09:00
TableHeaderText.cs
Rewrite ControlPointTable
to use virtualised list
2024-06-26 10:40:02 +02:00
TransactionalCommitComponent.cs
Change the way initial state saving works in EditorChangeHandler
to be closer to first change
2023-02-07 16:22:51 +09:00
WaveformOpacityMenuItem.cs
Move timeline toggle controls to "view" menu
2024-06-17 10:16:40 +02:00