BeatmapInfo
Not sure why I didn't do that in https://github.com/ppy/osu/pull/28473...
IBeatmap.Breaks
IReadOnlyList
This reverts commit 2c3b411bb5.
2c3b411bb5
EditorBeatmap
ManiaModInvert
CountdownOffset
Countdown
TimelineZoom
GridSize
DistanceSpacing
SamplesMatchPlaybackRate
EpilepsyWarning
WidescreenStoryboard
LetterboxInBreaks
SpecialStyle
StackLeniency
AudioLeadIn
Until we have full encoding support for storyboards, this stop-gap measure ensures that storyboards don't just disappear from existence.
GetLastObjectTime()
Implementation has changed slightly to support arbitrary levels of nested hitobjects.
BaseDifficulty
Beatmap<T>
Was pretty pointless and made it hard to use the custom serialisation terms arbitrarily in tests.
This reverts commit 3c3e860dbc. Closes https://github.com/ppy/osu/issues/11491.
3c3e860dbc