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Commit Graph

510 Commits

Author SHA1 Message Date
smoogipoo
2b79ad879f Add a way to access alive hitobjects 2018-01-04 16:37:48 +09:00
smoogipoo
697efba5e2 Replace .OfType with .Cast 2018-01-04 15:55:35 +09:00
Dean Herbert
b8fa33459a Merge branch 'master' into disable-unimplemented-mods 2018-01-03 13:39:29 +09:00
Felix Ang
3e6f0c198c Remove tab 2018-01-02 18:02:04 +01:00
Felix Ang
dccc134efa Don't allow auto to fail 2018-01-02 17:53:29 +01:00
Dean Herbert
c0dd812a4c Merge remote-tracking branch 'upstream/master' into disable-unimplemented-mods 2018-01-02 15:33:08 +09:00
Dean Herbert
f419518887 Make comment xmldoc 2018-01-02 15:33:00 +09:00
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
Dean Herbert
d9a80dae5d Male NoFail use an applicable interface 2017-12-31 04:10:29 +09:00
Dean Herbert
fea4e1ff68 Add a base interface for applicable mods 2017-12-31 04:09:51 +09:00
Aergwyn
138d78309f add HitCount enum and replace string usage with enum 2017-12-30 18:07:30 +01:00
smoogipoo
714d93dd92 Merge remote-tracking branch 'origin/master' 2017-12-30 16:17:14 +09:00
Dean Herbert
a0966305d4 Remove unnecessary new event 2017-12-30 14:46:44 +09:00
Aergwyn
f547c7986d created option to override values before UpdateState is called 2017-12-29 17:50:55 +01:00
Dean Herbert
27cb445c24 Always recrusively apply custom sequence to nested hitobjects 2017-12-29 17:48:05 +09:00
Aergwyn
dbcf87267d Merge branch 'master' into standard-hd-support 2017-12-27 21:26:39 +01:00
Dean Herbert
18eb74d38c
Merge branch 'master' into sliderbouncers-fix 2017-12-28 00:13:04 +09:00
Dean Herbert
496b0fef01
Merge branch 'master' into proper-taiko-hitsounds 2017-12-27 20:40:16 +09:00
smoogipoo
b87e6c8b2a Add a method to get ruleset by name 2017-12-27 17:33:34 +09:00
Aergwyn
4c2554595e implement hidden (mostly)
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00
Dean Herbert
94449ed597
Merge branch 'master' into notification-verbosity 2017-12-26 20:48:59 +09:00
smoogipoo
9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
Aergwyn
f5d4ed2a22 add interface to adjust DrawableHitObjects 2017-12-26 11:49:42 +01:00
smoogipoo
14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00
Dean Herbert
6f5f4f76e5 Use Logger.Error when exceptions are involved 2017-12-25 18:21:15 +09:00
smoogipoo
0fb620a8d3 Make HitObject.Samples non-nullable 2017-12-25 16:41:18 +09:00
smoogipoo
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
smoogipoo
68d76d4380 Fix taiko strong hits not being handled 2017-12-23 20:58:09 +09:00
Dean Herbert
aeafa5645a Make Samples null by default and prepopulate in mania 2017-12-23 18:06:46 +09:00
Dean Herbert
2db68df999 Simplify DrawableHitObject's sample load code 2017-12-23 17:20:14 +09:00
Dean Herbert
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
Dean Herbert
ff0927e71b Remove unnecessary newline 2017-12-23 16:23:33 +09:00
Dean Herbert
46865bbacd Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
#	osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
Dean Herbert
1fa9dac1bb Merge remote-tracking branch 'origin/master' into taiko-hitsounds-fix 2017-12-23 14:20:16 +09:00
smoogipoo
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
smoogipoo
cb7e192aff Determine SampleInfo defaults in DrawableHitObject 2017-12-21 16:02:33 +09:00
smoogipoo
c99ea32574 Merge branch 'master' into beatmap-serialization 2017-12-21 13:39:39 +09:00
Dean Herbert
051a3c4d47 Fix line endings 2017-12-18 21:51:00 +09:00
smoogipoo
fabf1bf60a Make the captured objects not update for now
Since this is not the intended functionality.
2017-12-18 19:31:03 +09:00
smoogipoo
5493493f82 FinishCapture -> FinishDrag from Handles 2017-12-18 19:24:41 +09:00
smoogipoo
09c51df2bd Marker* -> Handle 2017-12-18 19:21:26 +09:00
smoogipoo
3999940538 DragSelector -> HitObjectSelectionBox 2017-12-18 19:17:26 +09:00
Dan Balasescu
812181190e
Update SelectionLayer.cs 2017-12-18 14:10:14 +09:00
Dan Balasescu
17c58678cf
Update SelectionInfo.cs 2017-12-18 13:59:46 +09:00
Ninjaprawn
71e59bc9e7 Removed the IgnoreTooltip property 2017-12-16 20:16:40 +11:00
smoogipoo
66b19b6c97 Expose selected objects from SelectionLayer 2017-12-15 14:48:24 +09:00
smoogipoo
b28b86dea9 Use Lazy for threadsafety on playfield 2017-12-14 20:27:51 +09:00
smoogipoo
3d51301e03 Add license headers 2017-12-11 22:21:33 +09:00
smoogipoo
666dcdbd62 Give HitObjectComposer a SelectionLayer 2017-12-11 22:20:02 +09:00
smoogipoo
a303bf71cf Give control over screen space conversion to DrawableHitObject 2017-12-11 22:19:02 +09:00