Bartłomiej Dach
8193691cbc
Invert condition to reduce nesting
2021-06-03 14:09:52 +02:00
Bartłomiej Dach
acb4873157
Merge branch 'master' into keyboard_shortcuts
2021-06-03 14:09:48 +02:00
Dean Herbert
d1110d00a0
Merge pull request #12204 from ilsubyeega/drawavatar-use-avatar-url
...
Use avatar_url from user first instead of a.ppy.sh in DrawableAvatar
2021-06-03 20:13:14 +09:00
Dean Herbert
33ab411e39
Merge branch 'master' into drawavatar-use-avatar-url
2021-06-03 19:36:32 +09:00
smoogipoo
e887807ae7
Apply review fixes
2021-06-03 18:32:05 +09:00
smoogipoo
be03a2d7d2
Fix multiple calls to seek method potentially not working
2021-06-03 17:47:22 +09:00
smoogipoo
c3280083a2
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-03 17:42:01 +09:00
smoogipoo
662bbed5d1
Fix seeking to gameplay too soon
2021-06-03 17:38:51 +09:00
Dan Balasescu
15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
...
Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
Dan Balasescu
d39eb7eac2
Merge pull request #12952 from peppy/autoplay-pause-support
...
Externalise autoplay generation from `Player` to allow use of replay playback functions
2021-06-03 17:29:17 +09:00
smoogipoo
3bc81fbb06
Fix spectator tests
2021-06-03 17:27:24 +09:00
smoogipoo
420df124b5
Add framestable-bypassing seek for spectator
2021-06-03 17:27:21 +09:00
Dean Herbert
8b43cfdd7d
Merge pull request #12568 from Pasi4K5/mod-osu-random
...
Add mod "Random" for osu! ruleset
2021-06-03 17:14:27 +09:00
Dan Balasescu
69009a36b7
Merge branch 'master' into autoplay-pause-support
2021-06-03 16:37:41 +09:00
Dan Balasescu
ccb2fce0fc
Merge pull request #13314 from peppy/test-platform-actions
...
Add nested `PlatformActionContainer` to allow testing of platform actions in visual tests
2021-06-03 16:33:43 +09:00
Dean Herbert
48687028a3
Merge branch 'test-platform-actions' into keyboard_shortcuts
2021-06-03 15:35:57 +09:00
Dean Herbert
be91203c92
Add nested PlatformActionContainer
to allow testing of platform actions in visual tests
2021-06-03 15:35:32 +09:00
Dean Herbert
b917d6d80c
Update tests to check for correct platform action keys
2021-06-03 15:34:06 +09:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Dean Herbert
e74fe68c96
Use new platform actions instead of hardcoded keys
2021-06-03 15:04:07 +09:00
ekrctb
b321b20e9d
Remove OnAdd
/OnRemove
of HitObjectContainer
...
Instead, override `AddDrawable`/`RemoveDrawable`.
2021-06-03 15:00:16 +09:00
ekrctb
0ce7baa3f3
Make HitObjectContainer.Clear
non-virtual
...
It just call `Remove` for all entries.
2021-06-03 15:00:16 +09:00
ekrctb
2c9e5b6c7e
Replace EntryCrossedBoundary
with more useful RemoveRewoundEntry
property
...
It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
ekrctb
fe2934db1d
Factor out lifetime management logic of HitObjectContainer
2021-06-03 14:57:28 +09:00
Dean Herbert
a91015302e
Replace second usage of new function
2021-06-03 14:56:29 +09:00
Dean Herbert
a6cc37eb3b
Mark fields readonly
2021-06-03 14:56:21 +09:00
Nathan Alo
d7d0dde5d2
use created storyboard to check for drawables instead
2021-06-03 13:56:14 +08:00
Samuel Cattini-Schultz
7cdef5cb0a
Merge branch 'master' into diffcalc/refactor/catch-clockrate-effects
2021-06-03 15:51:03 +10:00
Dean Herbert
4a5d8215f3
Merge branch 'master' into keyboard_shortcuts
2021-06-03 14:47:40 +09:00
Samuel Cattini-Schultz
94701b77cb
Add TODO for variable clockrate support in catch difficulty calculator
2021-06-03 15:44:28 +10:00
Dean Herbert
66dd7b7705
Update test logic to allow gameplay to properly continue
2021-06-03 14:38:50 +09:00
Nathan Alo
62b07fb9ce
apply suggestions
...
- Replace the sprite with a solid black box when a storyboard requests it.
- Create a new storyboard instance and exclude the fail layer as well as strip all samples from it
- Do not attempt in creating the storyboard when it isn't needed
2021-06-03 13:27:00 +08:00
Nathan Alo
d00fb21188
prevent scaling container from creating a storyboard background
2021-06-03 13:24:21 +08:00
Dan Balasescu
44b1102241
Merge branch 'master' into autoplay-pause-support
2021-06-03 13:26:00 +09:00
Dean Herbert
a62dd7cca0
Revert "refactor BeatmapBackgroundWithStoryboard to reduce overhead"
...
This reverts commit 277545bb06
.
2021-06-03 12:33:16 +09:00
Dan Balasescu
86a7ab791e
Merge pull request #13308 from peppy/fix-zero-statistics-display
...
Fix beatmap statistics with value of zero not displaying correctly at song select
2021-06-03 10:53:55 +09:00
Dean Herbert
d6656047e3
Fix beatmap statistics with value of zero not displaying correctly at song select
...
Closes #13307 .
2021-06-03 01:58:51 +09:00
Nathan Alo
277545bb06
refactor BeatmapBackgroundWithStoryboard to reduce overhead
...
This avoids loading the sprite if its not needed and instead of hiding it, it is removed when the storyboard replaces the background or there is a video.
This also only initializes DrawableStoryboard if there are any elements in any layer.
2021-06-02 20:27:12 +08:00
Dean Herbert
cde8de154d
Remove unused test property for now
2021-06-02 19:11:09 +09:00
Dan Balasescu
c065f761c7
Merge branch 'master' into legacy-skin-default-fallback
2021-06-02 19:08:52 +09:00
Dean Herbert
e0eb0adb0a
Remove unnecessary bind in ReplayPlayer
2021-06-02 18:32:14 +09:00
Dan Balasescu
7b88ba8c63
Merge pull request #13300 from peppy/fix-ios-package-mismatch
...
Fix iOS props Newtonsoft.Json version not matching osu.Game
2021-06-02 18:15:30 +09:00
Dan Balasescu
ff9b1c19e1
Merge pull request #13298 from peppy/fix-stable-import-no-songs-folder
...
Fix osu!stable directory selection failing if no `Songs` folder is present at install location
2021-06-02 17:47:05 +09:00
Nathan Alo
3c3ef13632
remove fade
2021-06-02 16:28:22 +08:00
Nathan Alo
e66f6e8f91
fix inspect code issues and cleanup code
2021-06-02 16:12:41 +08:00
Nathan Alo
dde64adcb5
add new background type in BackgroundScreenDefault
2021-06-02 15:51:43 +08:00
Nathan Alo
dec18ef826
implement BeatmapBackgroundWithStoryboard
2021-06-02 15:50:58 +08:00
Nathan Alo
5b436ee436
add beatmap with storyboard source
2021-06-02 15:50:33 +08:00
Dean Herbert
d00cd7be31
Merge pull request #12848 from frenzibyte/remove-hud-component-lookup
...
Remove HUD skin component lookup in favour of the `MainHUDComponents` target system
2021-06-02 16:45:56 +09:00
Dean Herbert
e76e540ac1
Fix iOS props Newtonsoft.Json version not matching osu.Game
2021-06-02 16:45:25 +09:00