Dan Balasescu
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8f9b72c2ee
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Merge pull request #17239 from frenzibyte/storyboard-negative-scale
Fix drawable storyboard sprites not flipping origin on negative scale
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2022-03-14 15:59:06 +09:00 |
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Dean Herbert
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ffd87e78af
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Merge pull request #17240 from smoogipoo/expose-use-development-server
Expose `UseDevelopmentServer` as virtual
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2022-03-14 14:22:14 +09:00 |
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Dan Balasescu
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21beb8774d
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Change to lambda method
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2022-03-14 13:54:54 +09:00 |
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Dan Balasescu
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4ae6cba080
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Expose UseDevelopmentServer as virtual
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2022-03-14 13:49:38 +09:00 |
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Salman Ahmed
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c1697c7621
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Update DrawableStoryboardSprite to use helper method
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2022-03-14 06:30:54 +03:00 |
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Salman Ahmed
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740a72e16d
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Share origin adjustment logic between storyboard sprite and animation
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2022-03-14 05:44:34 +03:00 |
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Dan Balasescu
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fa456da0ec
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Merge pull request #17225 from frenzibyte/taiko-classic-aspect-ratio
Remove osu!taiko playfield's 16:9 aspect ratio lock on "Classic" mod
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2022-03-14 11:19:26 +09:00 |
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Dan Balasescu
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4037910cb3
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Merge pull request #17238 from frenzibyte/storyboard-skinnable-sprite-size
Fix `SkinnableSprite`s in storyboards not autosizing to the textures
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2022-03-14 10:53:54 +09:00 |
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Salman Ahmed
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9cf05080da
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Simplify conditionals to one XOR operations with comments
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2022-03-14 04:40:35 +03:00 |
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Dean Herbert
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2c47c4a2e9
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Merge branch 'master' into taiko-classic-aspect-ratio
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2022-03-14 10:40:35 +09:00 |
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Dean Herbert
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f4b4c4d595
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Merge pull request #17235 from frenzibyte/taiko-adjust-default-height
Nudge osu!taiko playfield's height to perfectly match with osu!(stable)
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2022-03-14 10:40:23 +09:00 |
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Salman Ahmed
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0b8c89bfa8
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Fix drawable storyboard sprites not flipping origin on negative scale
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2022-03-14 03:50:12 +03:00 |
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Salman Ahmed
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720e1cd206
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Add failing test cases
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2022-03-14 03:47:18 +03:00 |
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Salman Ahmed
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c9d54834be
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Fix SkinnableSprite s in storyboards not autosizing to their textures
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2022-03-14 03:46:13 +03:00 |
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Salman Ahmed
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dbc26c3534
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Add failing test assertion
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2022-03-14 03:46:11 +03:00 |
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Salman Ahmed
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4a8aa72d1b
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Nudge osu!taiko playfield's height to perfectly match with osu!(stable)
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2022-03-14 01:03:08 +03:00 |
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Salman Ahmed
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fb18dece8a
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Merge branch 'master' into taiko-classic-aspect-ratio
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2022-03-14 00:01:33 +03:00 |
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Dean Herbert
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b7a94f98a1
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Merge pull request #17137 from frenzibyte/chat-mention-highlight
Add support for highlighting chat messages
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2022-03-13 14:32:05 +09:00 |
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Salman Ahmed
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0b74bde653
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Disable taiko playfield aspect ratio lock on "Classic" mod
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2022-03-13 08:21:58 +03:00 |
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Salman Ahmed
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53c57661c7
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Move implementtaion detail to inline comment
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2022-03-11 18:34:22 +03:00 |
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Salman Ahmed
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5b70139b33
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Avoid running message highlight processing more than once
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2022-03-11 18:32:49 +03:00 |
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Salman Ahmed
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cc87563d57
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Merge branch 'master' into chat-mention-highlight
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2022-03-11 17:51:22 +03:00 |
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Bartłomiej Dach
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1813d73d4f
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Merge pull request #17208 from peppy/blueprint-container-selected-items-bind
Automatically bind `BlueprintContainer`'s `SelectedItems` with its `SelectionHandler`
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2022-03-11 03:48:42 +01:00 |
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Bartłomiej Dach
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398af246a5
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Merge branch 'master' into blueprint-container-selected-items-bind
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2022-03-11 00:37:45 +01:00 |
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Salman Ahmed
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d07e3101ea
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Improve message highlight handling in DrawableChannel
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2022-03-10 23:07:15 +03:00 |
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Salman Ahmed
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a31611bdec
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Improve channel switching flow in HighlightMessage
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2022-03-10 23:07:15 +03:00 |
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Salman Ahmed
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8086f73451
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Revert "Add functionality to switch to successfully joined channel"
This reverts commit c72e8a8b5e .
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2022-03-10 23:07:15 +03:00 |
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Salman Ahmed
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e419370830
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Add test coverage for highlighting message on left channel
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2022-03-10 21:30:02 +03:00 |
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Salman Ahmed
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5315ff794a
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Handle non-existing channels on message highlighting gracefully
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2022-03-10 21:29:32 +03:00 |
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Salman Ahmed
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c72e8a8b5e
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Add functionality to switch to successfully joined channel
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2022-03-10 21:28:38 +03:00 |
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Dean Herbert
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68aedd63a7
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Move SelectionHandler 's SelectedItems binding to the base implementation
Until now it was up to each implementation to connect
`BlueprintContainer` to its `SelectionHandler`, which didn't make much
sense at all.
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2022-03-10 23:22:19 +09:00 |
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Dean Herbert
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e31b174cc2
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Merge pull request #17198 from smoogipoo/fix-beatmap-wedge-async-mutation
Fix beatmap wedge possibly applying transforms incorrectly and crashing
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2022-03-10 23:12:58 +09:00 |
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Dean Herbert
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cee6a12d0b
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Merge pull request #17199 from smoogipoo/fix-multiplayer-test-failures
Fix potential multiplayer crash with async disposal
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2022-03-10 23:07:05 +09:00 |
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Dean Herbert
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db5e091b8e
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Merge pull request #17203 from peppy/another-realm-intermittent-test
Fix intermittent failures on `TestBeatmapDownloadingFlow` due to slow realm refresh
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2022-03-10 23:06:42 +09:00 |
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Dean Herbert
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80e1ffe762
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Merge pull request #17206 from frenzibyte/skin-toolbox-autosizing
Fix skin components toolbox not autosizing properly
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2022-03-10 23:03:07 +09:00 |
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Salman Ahmed
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717ddbba4e
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Fix skin components toolbox not autosizing properly
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2022-03-10 16:30:20 +03:00 |
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Dean Herbert
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e4ef540b5b
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Fix intermittent failures on TestBeatmapDownloadingFlow due to slow realm refresh
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2022-03-10 20:33:14 +09:00 |
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Dan Balasescu
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885cb3ce5b
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Add current screen checks for added safety
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2022-03-10 20:03:02 +09:00 |
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Dan Balasescu
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2de7795844
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Fix always rolling up from zero
Co-authored-by: Dean Herbert <pe@ppy.sh>
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2022-03-10 19:59:05 +09:00 |
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Dean Herbert
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2d135e5be6
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Explain purpose of Schedule call in MultiplayerPlayer.onResultsReady
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2022-03-10 19:56:13 +09:00 |
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Dean Herbert
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d1f8fd01df
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Merge pull request #17180 from jai-x/new-chat-channel-listing
Implement `ChannelListing` for new chat design
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2022-03-10 19:27:58 +09:00 |
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Dean Herbert
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3cd4136890
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Merge pull request #17197 from peppy/more-realm-test-wait-fixes
Fix potential test failures due to slow realm refresh in `TestSceneScreenNavigation`
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2022-03-10 19:25:24 +09:00 |
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Dan Balasescu
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dfe98c6536
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Merge pull request #17162 from peppy/realm-offset-feedback-fix-2
Fix feedback from realm writes causing offset slider to jump around
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2022-03-10 18:53:08 +09:00 |
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Dan Balasescu
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45d537ef72
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Fix potential multiplayer crash with async disposal
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2022-03-10 18:50:53 +09:00 |
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Dean Herbert
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d5eca16b69
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Fix potential test failures due to slow realm refresh in TestSceneScreenNavigation
As seen at https://github.com/ppy/osu/runs/5492345983?check_suite_focus=true.
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2022-03-10 18:10:08 +09:00 |
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Dean Herbert
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f82687a2c6
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Merge pull request #17150 from SiimPender/master
Fix crash during kiai section on specific map due to negative transform duration
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2022-03-10 18:09:41 +09:00 |
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Dan Balasescu
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671d614c92
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Fix beatmap wedge mutating transforms incorrectly
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2022-03-10 17:54:33 +09:00 |
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Dean Herbert
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db5c2c15dc
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Merge pull request #17164 from smoogipoo/scoreprocessor-rework
Rework ScoreProcessor score calculation methods to fix various issues
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2022-03-10 16:48:58 +09:00 |
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Dean Herbert
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a1b7bf3986
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Use a minimum fade length for clamping rather than zero
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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2022-03-10 16:47:02 +09:00 |
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Dan Balasescu
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c61397cc22
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Fix whitespace/inspection
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2022-03-10 16:22:27 +09:00 |
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