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Merge pull request #17238 from frenzibyte/storyboard-skinnable-sprite-size
Fix `SkinnableSprite`s in storyboards not autosizing to the textures
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commit
4037910cb3
@ -1,11 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning;
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@ -22,6 +24,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached]
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private Storyboard storyboard { get; set; } = new Storyboard();
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private IEnumerable<DrawableStoryboardSprite> sprites => this.ChildrenOfType<DrawableStoryboardSprite>();
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[Test]
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public void TestSkinSpriteDisallowedByDefault()
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{
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@ -41,9 +45,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.Centre, Vector2.Zero)));
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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assertSpritesFromSkin(true);
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AddAssert("skinnable sprite has correct size", () => sprites.Any(s => Precision.AlmostEquals(s.ChildrenOfType<SkinnableSprite>().Single().Size, new Vector2(128, 128))));
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}
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private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
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@ -57,7 +63,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void assertSpritesFromSkin(bool fromSkin) =>
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AddAssert($"sprites are {(fromSkin ? "from skin" : "from storyboard")}",
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() => this.ChildrenOfType<DrawableStoryboardSprite>()
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.All(sprite => sprite.ChildrenOfType<SkinnableSprite>().Any() == fromSkin));
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() => sprites.All(sprite => sprite.ChildrenOfType<SkinnableSprite>().Any() == fromSkin));
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}
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}
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@ -104,7 +104,13 @@ namespace osu.Game.Storyboards
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drawable = new Sprite { Texture = textureStore.Get(storyboardPath) };
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// if the texture isn't available locally in the beatmap, some storyboards choose to source from the underlying skin lookup hierarchy.
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else if (UseSkinSprites)
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drawable = new SkinnableSprite(path);
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{
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drawable = new SkinnableSprite(path)
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{
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RelativeSizeAxes = Axes.None,
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AutoSizeAxes = Axes.Both,
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};
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}
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return drawable;
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}
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