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Use a minimum fade length for clamping rather than zero

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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Dean Herbert 2022-03-10 16:47:02 +09:00 committed by GitHub
parent a02adfdbd4
commit a1b7bf3986
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
Child
.FadeTo(flash_opacity, EarlyActivationMilliseconds, Easing.OutQuint)
.Then()
.FadeOut(Math.Max(0, timingPoint.BeatLength - fade_length), Easing.OutSine);
.FadeOut(Math.Max(fade_length, timingPoint.BeatLength - fade_length), Easing.OutSine);
}
}
}