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Use a minimum fade length for clamping rather than zero
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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Child
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.FadeTo(flash_opacity, EarlyActivationMilliseconds, Easing.OutQuint)
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.Then()
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.FadeOut(Math.Max(0, timingPoint.BeatLength - fade_length), Easing.OutSine);
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.FadeOut(Math.Max(fade_length, timingPoint.BeatLength - fade_length), Easing.OutSine);
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}
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}
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}
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